Activity
From 2015-01-16 to 2015-01-29
2015-01-29
- 23:59 Bug #1955 (Resolved): [Hexen] Sherlock cheat gives wrong items
- 02:12 Bug #1955 (In Progress): [Hexen] Sherlock cheat gives wrong items
- 01:22 Bug #1955 (Closed): [Hexen] Sherlock cheat gives wrong items
- The SHERLOCK cheat code in HeXen is incorrectly giving all artefacts instead of all puzzle pieces.
- 23:59 Revision caa6df59 (github): Fixed|Hexen: 'Sherlock' cheat gives wrong items in Hexen (typo)
- IssueID #1955
- 23:36 Revision ad219e00 (github): Fixed|World: Error attempting player reborn in Hexen
- When attempting player reborn in Dark Crucible after unleashing
Korax, Mobj_Sector() was called on an unlinked player... - 20:02 Revision 9e538bb1 (github): libcommon|acs::System: Cleanup
- 19:35 Revision 3d7658a8 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 19:34 Revision 11ef7e39 (github): Refactor|libcommon: Use an object-oriented model for ACScript system components
- Now uses a common, OO model for all ACScript system components, in
"acs" namespace. Functionality is separated into I... - 12:46 Bug #1956 (Closed): [Chex Quest] Incorrect level names
- Chex Quest is incorrectly using the Doom1 level names. Seems to have started occurring in build 1427-1432.
- 00:34 Bug #1954 (Closed): Joining an MP game from a different game causes segfault (after version conflict)
- Attempting to join an MP game from a different game causes a seg fault in the latest unstable (1486). For instance at...
2015-01-28
- 21:52 Bug #1953 (Closed): [Multiplayer] Enemy hitscan based attacks off target (co-op)
- Evidently all enemy hitscan -based attacks are currently off target on the world up axis, in multiplayer.
2015-01-27
- 20:57 Bug #1952 (Progressed): Eternal Doom MAP26 malformed map hack causing memory release error
- See: "forum thread":http://dengine.net/forums/viewtopic.php?f=7&t=1865&sid=bd5135890b31de9acf4c52a7cdfa2b09#p12278
... - 18:53 Revision 7feab434 (github): UI|Client|Default Style|libappfw: Item alignment in popup menus
- This commits cleans up the layout of popup menu items to reduce visual
noise. The idea is that items are aligned by t... - 17:05 Bug #546: Spider Boss shoots too high
- I've just tested this in multiplayer and its not just the Spider Mastermind that is affected, all enemy hitscans are ...
- 12:43 Bug #546: Spider Boss shoots too high
- This seems to be a problem again.
I have just noticed it on the nz/au plutonia co-op server - 16:57 Revision c457eecf (github): UI|Client: Minor improvements
- The native path chooser widget now has a popup menu for actions. This
allows clearing the selected path.
Minor clean... - 16:41 Revision d1479d12 (github): UI|Client: Only allow selecting soundfont files in Audio Settings
- Also clarified the language used in the dialog a little.
IssueID #1951 - 16:35 Bug #1950 (Rejected): Keyboard movement keys got stuck
- 16:34 Bug #1951 (Closed): Soundfont picker GUI not limited to soundfont files
- 10:26 Bug #1951 (In Progress): Soundfont picker GUI not limited to soundfont files
- 10:25 Bug #1951: Soundfont picker GUI not limited to soundfont files
- Well, obviously, I meant no music, rather than no sound, above.
- 10:24 Bug #1951 (Closed): Soundfont picker GUI not limited to soundfont files
- The soundfont picker currently lacks the ability to show only suitable files.
It also 'appears' to take any file, ...
2015-01-26
- 00:46 Revision 63939ea6 (github): Fixed|Definitions|Doom: Ultimate Doom, episode 4 starting map (typo)
2015-01-25
- 14:39 Bug #1950: Keyboard movement keys got stuck
- Ah, nevermind. I found out how to map ctrl / alt to y / x. That is good enough for me. See you in a few hours, playin...
- 13:53 Bug #1950: Keyboard movement keys got stuck
- I tried to play around with what I actually do to trigger this. And it is the ctrl key. If I press the Ctrl and the c...
2015-01-24
- 21:22 Bug #1950: Keyboard movement keys got stuck
- I regularly run on Yosemite myself and I haven't had this issue.
* Are you pressing any other keys while the left/... - 12:13 Bug #1950 (Rejected): Keyboard movement keys got stuck
- I tried the latest stable (1.14.5) and the unstable from yesterday to play Doom1.wad on my OSX 10.10.1 (14B25).
Sa...
2015-01-23
- 11:23 Feature #1949 (Rejected): Support for Windows Quick Launch bar
- The subject says all.
Modern Windows has a quick launch bar and most programs these days have options to place a s... - 10:07 Revision e3621a69 (github): Fixed|Host: Rebuild times can be omitted from configuration
- IssueID #1948
- 10:06 Bug #1948 (Closed): doomsday-host fails to start if rebuildTimes is missing in .doomsdayhostrc
- <rebuildTimes> should be optional in the configuration.
2015-01-21
- 12:43 Bug #1947 (Rejected): Heretic Treasure Chest minor Mapinfo ded and lump reading errors
- Rather than split this into multiple reports, I decided to combine them.
The Heretic Treasure Chest was a 3 episod...
2015-01-19
2015-01-18
- 21:17 Feature #1943: [Windows] Menu key should show task bar (now produces developer alerts when pressed)
- Code committed, although I'll still need to verify that Qt's Menu key code works for us.
- 21:16 Feature #1943 (Resolved): [Windows] Menu key should show task bar (now produces developer alerts when pressed)
- 21:16 Revision 1530dcb2 (github): Windows|Input: Menu key shows the task bar
- This commit adds the Windows Menu key into the key mapping. The DDKEY
is bound to open/close the task bar in the defa... - 10:15 Bug #1946: after exiting, the scroll wheel on mouse gets messed on os x 10.9.5
- I'm sorry but this really doesn't sound like a problem specific to Doomsday. We don't change the mouse/trackpad setti...
- 10:15 Bug #1946 (Rejected): after exiting, the scroll wheel on mouse gets messed on os x 10.9.5
2015-01-17
- 09:47 Bug #1946 (Rejected): after exiting, the scroll wheel on mouse gets messed on os x 10.9.5
- MBP early 2011 thunderbolt, os x 10.9.5.... I have played doom original, tnt, plutonium, ultimate DM, and after I ex...
2015-01-16
- 13:29 Revision 089c1fd0 (github): Merge branch 'master' into opengl3.3
- Conflicts:
doomsday/client/src/ui/clientwindow.cpp
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