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From 2015-05-26 to 2015-06-08

2015-06-08

22:37 Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
I noticed that Intel came out with a new OpenGL driver for the Sony Vaio. Mine was 8.15.10.2618. The new version is 1... Harley51
12:07 Revision b4cafac5 (github): Builder|Fixed: Added .msi as a known file extension for Windows
skyjake
09:52 Revision 973526e8 (github): Homepage: Improved UCP sidebar layout in the Forums
skyjake
09:24 Revision d7ac4c5a (github): Pilot|Fixed: Run git in the correct directory (during check_* task)
skyjake
08:39 Bug #2085 (Progressed): [Dehacked] Sprite name table patches not supported (Crashes)
I have experience this once or twice -- a WAD might provide new or modified sprites for certain things (such as the p... rhargrave
03:18 Bug #2082: External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
>>NOTE2: please change version to 1.15.0 (I dont see such option for me)
my misunderstanding:) 1.15.1 is correct v...
theleo_ua
02:43 Bug #2082 (Closed): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
external music in wave format cannot be played with fmod
Steps to reproduce:
1) Select "music source = external...
theleo_ua
03:02 Bug #2084 (New): "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen
"title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen
1) P...
theleo_ua
02:50 Bug #2083 (Closed): [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
strange warning messages in hexen "unknown music X in Y on line Z"
Steps to reproduce:
1) Run hexen
Actual r...
theleo_ua

2015-06-07

22:40 Revision 1b433542 (github): CMake: Place Assimp to the "Libraries" folder in IDEs
skyjake
19:09 Revision e4ba40b4 (github): CMake: Updated cotire from 1.6.9 to 1.7.2
skyjake
17:34 Revision 01733365 (github): Bumped version number to 1.15.1
skyjake
17:26 Revision 2986e785 (github): Documentation|All Games: Rebuilt the console help strings
skyjake
17:24 Revision 704d85ba (github): Builder|OS X|Fixed: Naming of the build logs on Yosemite
skyjake
17:17 Feature #2081 (Closed): Menus and psprite weapons should not be stretched (by default) with 16:9 display modes
We need to tweak the smart stretching thresholds so that 16:9 is not stretched, as this is too great of a stretch and... skyjake
16:50 Revision 3c20f569 (github): Builder|OS X|Fixed: Naming of the build logs on Yosemite
skyjake
16:31 Revision 39e4ce28 (github): Pilot: After checking for new commits, switch back to old branch
skyjake
16:17 Revision 40d80c7b (github): CMake|CPack: Removed Assimp packages, only install enabled components
Now that Assimp is part of the build, CMake was automagically detecting
that its components should be part of the Doo...
skyjake
14:44 Revision dcb7d6ff (github): Homepage|Build Repository: Doomsday expects JSON object graphs for Packages with two components
Existing versions of Doomsday's VersionInfo parser minimally expects
version numbers containing at least the major an...
danij
14:16 Revision 2bb5e9b7 (github): Homepage|Version: Cleanup
danij
13:53 Bug #2080 (Closed): [Updater] Crash when parsing the version number information
@VersionInfo@ is having a problem with the version numbers where zeroes are omitted.... skyjake
10:47 Revision e117760d (github): Builder: Create signatures for .msi files
skyjake
10:27 Revision 76009851 (github): Pilot|Builder: Conditional builds when new commits in Git branches
The new "check_(branch)" task will cause a build to be requested
from (branch) if new commits are detected.
skyjake

2015-06-06

22:50 Revision 802eb6bc (github): Builder|Debian: Further updates to .deb package building rules
No separate Assimp build needed. qtchooser is used for running qmake.
Note that these are currently used only for the...
skyjake
22:19 Revision 18fca1b5 (github): Fixed|MSVC|libcommon: Build errors ("inline" keyword)
skyjake
21:56 Revision 7c24a0ad (github): Cleanup
skyjake
20:43 Revision fdf57d34 (github): Git: Updated repository readme regarding Assimp
skyjake
12:47 Revision 9853e9a1 (github): Documentation: Updated console variable help, fixed generator script
The script was still using the old location of net.dengine.base.pack. skyjake
10:05 Revision a7381521 (github): Merge pull request #13 from RomanHargrave/crosshair_convars
HUD|libcommon: Crosshair thickness and vitality colors skyjake
09:59 Feature #1900: OpenGL 3.3 Core Profile
@QOpenGLWindow@ and @QOpenGLWidget@ were added in Qt 5.4, so the minimum required version of Qt would have to be 5.4.... skyjake

2015-06-05

22:29 Bug #2079: Home screen savegame menu shows files from unknown game plugins as blank items
Rather than filtering them out I think it would be better to segregate saves from unknown game modes and then simply ... danij
22:24 Bug #2079: Home screen savegame menu shows files from unknown game plugins as blank items
I would suggest filtering them out as suggested, and then logging a (dev?) warning about it. rhargrave
22:22 Bug #2079 (Closed): Home screen savegame menu shows files from unknown game plugins as blank items
See attached screenshot. The blank item is from Doom64, which was not present in the installation at the time when th... skyjake
20:55 Revision f9bbef60 (github): Fixed|Builder|Debian: No need for Qt 5 to be system default
skyjake
20:54 Revision 0564a3c6 (github): Builder|Debian: Updated source package dependencies for Qt 5
skyjake
20:40 Revision 5c642c61 (github): Builder|Git: Ignore branch-specific build options
skyjake
20:30 Revision ae0078ce (github): Common|Crosshair: Convert crosshair variable API to RGB vitality colours
rhargrave
16:23 Revision 63686c93 (github): Builder: Branch-specific custom options for CMake
The platform_release script now consults the Pilot to see which
branch is being used. This allows specifying differen...
skyjake
15:32 Feature #1887 (Closed): Migrate project build system to CMake 3
skyjake
15:31 Feature #2020 (Resolved): Remove Snowberry from distribution packages
skyjake
15:31 Feature #2078 (Closed): Update the Readme for 2.0
The Readme has accumulated quite a bit of information over the years, however nowadays it is becoming mostly obsolete... skyjake
09:41 Revision e6adefd7 (github): Common|Enhancement: Add ConVar for crosshair thickness and vitality hue
rhargrave
07:57 Revision 6d0e9a5b (github): Changed release type to "Stable"
skyjake

2015-06-04

21:11 Revision b6fc2e45 (github): Pilot|OS X: Installer metadata update task has been obsoleted by CMake
skyjake
19:19 Revision 6c07ab26 (github): libcore|Git: Use all tags for describing the git revision
We don't use annotated tags, so allow the git description to use normal
tags, too.
skyjake
19:10 Revision 7c6728a4 (github): Fixed|CMake: CMake configs for SDK libraries
When building the complete project, the config files (*Config.cmake)
of the SDK libraries were being accessed from th...
skyjake

2015-06-02

22:12 Revision 705cb71a (github): Merge pull request #12 from RomanHargrave/pr-commithash-fix
Force git to describe the revision at HEAD skyjake
21:49 Revision f44c7e58 (github): Fix|LibCore: Have git provide a description even if there is no tag at HEAD
rhargrave
21:10 Revision 0264de6f (github): Cleanup: Spaces instead of tabs
skyjake
20:58 Revision ac3bfd26 (github): libcore|Client: Added Git information to About dialog and version info
The current git description (commit hash, most recent tag, number of
commits since the tag) is now visible in the Abo...
skyjake
18:36 Bug #778: Gamepad usability issues
I would like to add that I currently have to start doomsday with @-nojoy@, as I have a custom keyboard controller tha... rhargrave

2015-06-01

20:10 Revision 5842a292 (github): Refactor|Renderer|Line|Plane: Moved FakeRadio shadow caster checking into Line/Plane, cleanup
danij
19:43 Revision f95d794a (github): Refactor|Renderer|Vertex: Moved vertex shadow offset updates into Vertex, cleanup
danij
19:24 Bug #2077 (In Progress): Odd lighting glitch in latest builds
danij
19:22 Bug #2077 (Closed): Odd lighting glitch in latest builds
In the latest builds of DD, there are some strange lighting bugs that appear along map geometry. It is likely that th... rhargrave
12:18 Bug #2076 (Closed): FluidSynth uses deprecated GLib threading API (OS X)
skyjake
10:26 Bug #2076 (Closed): FluidSynth uses deprecated GLib threading API (OS X)
Even in the latest version of FluidSynth (1.1.6), they are using GLib threading functions that were deprecated in GLi... skyjake
10:04 Revision b8a277dc (github): FluidSynth|Refactor: Removed use of the deprecated GLib threading API
The FluidSynth plugin was being compiled with deprecated function
warnings disabled (duh!). Enabling the warnings rev...
skyjake
10:00 Revision 986fbad3 (github): FluidSynth|Refactor: Removed use of the deprecated GLib threading API
The FluidSynth plugin was being compiled with deprecated function
warnings disabled (duh!). Enabling the warnings rev...
skyjake
09:05 Revision 59fda6ca (github): FluidSynth|Refactor: Replaced use of deprecated GMutex routines
skyjake
09:05 Revision 9d6c96dc (github): FluidSynth|Clang|Fixed: Compiler warnings (abs vs. fabsf)
skyjake
09:04 Revision 8e4c3ca0 (github): FluidSynth|Refactor: Replaced use of deprecated GMutex routines
skyjake
09:02 Revision b36efa3b (github): FluidSynth|Clang|Fixed: Compiler warnings (abs vs. fabsf)
skyjake

2015-05-31

21:54 Feature #2037 (Resolved): [Linux] Get Doomsday working with Clang
I just recently produced a build of doomsday using clang that does not immediately appear to have any issues:
I ca...
rhargrave
20:17 Revision 2d5ab7a5 (github): FluidSynth|Refactor: Replaced use of deprecated GCond functions
skyjake
20:14 Revision 051236af (github): FluidSynth|Refactor: Replaced use of deprecated GCond functions
skyjake
17:00 Revision ed94b03b (github): FluidSynth: Replaced use of deprecated GStaticRecMutex
skyjake
16:57 Revision 8838734a (github): Fixed|FluidSynth|Clang: Removed unsupported compiler option
skyjake
16:54 Revision 25788113 (github): FluidSynth: Replaced use of deprecated GStaticRecMutex
skyjake
14:57 Revision 40e6c07e (github): Fixed|CMake: libgui is dependent on Assimp
This will ensure that Assimp is fully built before libgui. CMake doesn't
see this dependency automatically because of...
skyjake

2015-05-29

21:33 Revision c351b0d6 (github): Renderer: Skip texture modulation prep for full-bright surfaces, cleanup
Delay preparation of texture modulation data until vertex lighting has
been performed for map surface geometries so t...
danij
09:41 Feature #1756: URIs for locating/identifying resources and assets
Packages should be thought of as an integral component here, because they have globally unique identifiers and can th... skyjake
09:15 Revision 6223a965 (github): Builder|Cleanup: Readme is no longer generated by autobuilder
When Amethyst is installed on the system, CMake will generate the
readme and man pages as part of the build so they a...
skyjake
09:05 Feature #2020 (In Progress): Remove Snowberry from distribution packages
With the transition to CMake and CPack, Snowberry will simply be left out of the produced packages. The documentation... skyjake
09:01 Feature #1647 (In Progress): Replace FS1 with FS2-based resource management
Marking this in progress because the basic functionality for FS2 based resource management is being built to support ... skyjake
08:58 Feature #1675: Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
I'm postponing this work until Qt 5.5 is released (which should be very soon), so we can see if the platform-specific... skyjake
08:49 Bug #2074: Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
I agree this is a legitimate problem, however I have some thoughts about the appropriate way to handle this.
It is...
skyjake
03:01 Revision 4fcb0266 (github): Refactor|Renderer: Reformatted map surface (shine) geometry generation
Geometry generation logic for map surfaces now roughly follows that
used with GLBufferT. Plus cleanup.
danij

2015-05-28

22:39 Bug #2074 (Closed): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
As it stands right now, various different commands all use different log helpers for the script log sink. Some use ve... rhargrave
22:33 Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
That's an interesting proposal and gave me some thoughts.
Perhaps we could have most errors placed in the top-left...
rhargrave
21:05 Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
In the wiki there is actually an old proposal about this: http://dengine.net/dew/index.php?title=Reduce_use_of_fatal_... skyjake
20:58 Feature #1601: Package management
Here's my thinking about the future of package management.
*Local package cache.* On your disk, a set of .packs is...
skyjake
18:36 Revision 6a041708 (github): CMake|Assimp|Unix: Link to and deploy libassimp
The generator expressions for accessing the right library files to link
to and install seem to be different on each p...
skyjake
18:36 Revision 51fe69ad (github): CMake|Assimp: Build libassimp as a subdirectory of libgui
The assimp library is built as part of the main Doomsday build.
Modified the OS X framework bundling macro to install...
skyjake
18:36 Revision b1c34f3a (github): Windows|CMake|Assimp: Link to and deploy the libassimp included in the build
On Windows, there are no shared objects, only the linker ".lib" file and the
final ".dll".
skyjake

2015-05-27

22:30 Feature #2073 (Closed): Updater remembering save status
A long winded scenario.
If one downloads an update, then chooses to save their game before installing it, but then...
vermil
21:01 Feature #1601: Package management
What foundation would the backend be built on? rhargrave
20:49 Feature #2072 (New): Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
There are many conditions that can cause plugins to crash. While none of these are actually bugs (but rather may be c... rhargrave
20:21 Feature #2029 (Rejected): Get the Doom64 lighting system working in Doom64TC
Issue rejected as it was caused by lack of definition files. rhargrave
09:09 Bug #2071: Vsync and FSAA settings behave incorrectly [1.15 RC1]
Should keep an eye on this issue. It could be OpenGL driver dependent, or some glitch in the either Qt or Doomsday's ... skyjake
09:07 Feature #1887 (Resolved): Migrate project build system to CMake 3
skyjake
09:06 Revision 156176ce (github): Cleanup: Removed old qmake projects and other obsolete build files
Todo: "build/scripts/" should become just "scripts/".
Todo: doomsday-host should be updated to use CMake to build.
skyjake

2015-05-26

19:06 Revision fb62bf7f (github): ModelDrawable|libgui: Look for multiple MD5 animation sequences
Assimp needs a bit of help finding all the animation sequences for
an MD5 model, since they are located in separate f...
skyjake
09:08 Revision c531fc3f (github): CMake|OS X: Detect OS version, use the MACOS_10_7 definition
skyjake
09:08 Revision c223e0fe (github): Cleanup|Qt|OS X|Shell: Removed obsolete workaround for OS X system font
This bug has been fixed in Qt. skyjake
08:13 Revision f6397416 (github): Renderer: Cleanup
danij
08:05 Revision dc05d958 (github): Renderer: Copy world geometry position coords
Copying the world geometry position coords into a pool-allocated work
buffer, mapped behind a Geometry - makes things...
danij
07:19 Revision 3cf8786a (github): Refactor|Renderer: Organized vertex data for world surface geometries
danij
04:47 Revision c20da604 (github): Refactor|Renderer: Reformatted light/shadow geometry generation
Geometry generation logic for dynamic lights and shadows now roughly
follows that used with GLBufferT. Plus some mino...
danij
 

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