Activity
From 2015-05-26 to 2015-06-08
2015-06-08
- 22:37 Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
- I noticed that Intel came out with a new OpenGL driver for the Sony Vaio. Mine was 8.15.10.2618. The new version is 1...
- 12:07 Revision b4cafac5 (github): Builder|Fixed: Added .msi as a known file extension for Windows
- 09:52 Revision 973526e8 (github): Homepage: Improved UCP sidebar layout in the Forums
- 09:24 Revision d7ac4c5a (github): Pilot|Fixed: Run git in the correct directory (during check_* task)
- 08:39 Bug #2085 (Progressed): [Dehacked] Sprite name table patches not supported (Crashes)
- I have experience this once or twice -- a WAD might provide new or modified sprites for certain things (such as the p...
- 03:18 Bug #2082: External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
- >>NOTE2: please change version to 1.15.0 (I dont see such option for me)
my misunderstanding:) 1.15.1 is correct v... - 02:43 Bug #2082 (Closed): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
- external music in wave format cannot be played with fmod
Steps to reproduce:
1) Select "music source = external... - 03:02 Bug #2084 (New): "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen
- "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen
1) P... - 02:50 Bug #2083 (Closed): [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
- strange warning messages in hexen "unknown music X in Y on line Z"
Steps to reproduce:
1) Run hexen
Actual r...
2015-06-07
- 22:40 Revision 1b433542 (github): CMake: Place Assimp to the "Libraries" folder in IDEs
- 19:09 Revision e4ba40b4 (github): CMake: Updated cotire from 1.6.9 to 1.7.2
- 17:34 Revision 01733365 (github): Bumped version number to 1.15.1
- 17:26 Revision 2986e785 (github): Documentation|All Games: Rebuilt the console help strings
- 17:24 Revision 704d85ba (github): Builder|OS X|Fixed: Naming of the build logs on Yosemite
- 17:17 Feature #2081 (Closed): Menus and psprite weapons should not be stretched (by default) with 16:9 display modes
- We need to tweak the smart stretching thresholds so that 16:9 is not stretched, as this is too great of a stretch and...
- 16:50 Revision 3c20f569 (github): Builder|OS X|Fixed: Naming of the build logs on Yosemite
- 16:31 Revision 39e4ce28 (github): Pilot: After checking for new commits, switch back to old branch
- 16:17 Revision 40d80c7b (github): CMake|CPack: Removed Assimp packages, only install enabled components
- Now that Assimp is part of the build, CMake was automagically detecting
that its components should be part of the Doo... - 14:44 Revision dcb7d6ff (github): Homepage|Build Repository: Doomsday expects JSON object graphs for Packages with two components
- Existing versions of Doomsday's VersionInfo parser minimally expects
version numbers containing at least the major an... - 14:16 Revision 2bb5e9b7 (github): Homepage|Version: Cleanup
- 13:53 Bug #2080 (Closed): [Updater] Crash when parsing the version number information
- @VersionInfo@ is having a problem with the version numbers where zeroes are omitted....
- 10:47 Revision e117760d (github): Builder: Create signatures for .msi files
- 10:27 Revision 76009851 (github): Pilot|Builder: Conditional builds when new commits in Git branches
- The new "check_(branch)" task will cause a build to be requested
from (branch) if new commits are detected.
2015-06-06
- 22:50 Revision 802eb6bc (github): Builder|Debian: Further updates to .deb package building rules
- No separate Assimp build needed. qtchooser is used for running qmake.
Note that these are currently used only for the... - 22:19 Revision 18fca1b5 (github): Fixed|MSVC|libcommon: Build errors ("inline" keyword)
- 21:56 Revision 7c24a0ad (github): Cleanup
- 20:43 Revision fdf57d34 (github): Git: Updated repository readme regarding Assimp
- 12:47 Revision 9853e9a1 (github): Documentation: Updated console variable help, fixed generator script
- The script was still using the old location of net.dengine.base.pack.
- 10:05 Revision a7381521 (github): Merge pull request #13 from RomanHargrave/crosshair_convars
- HUD|libcommon: Crosshair thickness and vitality colors
- 09:59 Feature #1900: OpenGL 3.3 Core Profile
- @QOpenGLWindow@ and @QOpenGLWidget@ were added in Qt 5.4, so the minimum required version of Qt would have to be 5.4....
2015-06-05
- 22:29 Bug #2079: Home screen savegame menu shows files from unknown game plugins as blank items
- Rather than filtering them out I think it would be better to segregate saves from unknown game modes and then simply ...
- 22:24 Bug #2079: Home screen savegame menu shows files from unknown game plugins as blank items
- I would suggest filtering them out as suggested, and then logging a (dev?) warning about it.
- 22:22 Bug #2079 (Closed): Home screen savegame menu shows files from unknown game plugins as blank items
- See attached screenshot. The blank item is from Doom64, which was not present in the installation at the time when th...
- 20:55 Revision f9bbef60 (github): Fixed|Builder|Debian: No need for Qt 5 to be system default
- 20:54 Revision 0564a3c6 (github): Builder|Debian: Updated source package dependencies for Qt 5
- 20:40 Revision 5c642c61 (github): Builder|Git: Ignore branch-specific build options
- 20:30 Revision ae0078ce (github): Common|Crosshair: Convert crosshair variable API to RGB vitality colours
- 16:23 Revision 63686c93 (github): Builder: Branch-specific custom options for CMake
- The platform_release script now consults the Pilot to see which
branch is being used. This allows specifying differen... - 15:32 Feature #1887 (Closed): Migrate project build system to CMake 3
- 15:31 Feature #2020 (Resolved): Remove Snowberry from distribution packages
- 15:31 Feature #2078 (Closed): Update the Readme for 2.0
- The Readme has accumulated quite a bit of information over the years, however nowadays it is becoming mostly obsolete...
- 09:41 Revision e6adefd7 (github): Common|Enhancement: Add ConVar for crosshair thickness and vitality hue
- 07:57 Revision 6d0e9a5b (github): Changed release type to "Stable"
2015-06-04
- 21:11 Revision b6fc2e45 (github): Pilot|OS X: Installer metadata update task has been obsoleted by CMake
- 19:19 Revision 6c07ab26 (github): libcore|Git: Use all tags for describing the git revision
- We don't use annotated tags, so allow the git description to use normal
tags, too. - 19:10 Revision 7c6728a4 (github): Fixed|CMake: CMake configs for SDK libraries
- When building the complete project, the config files (*Config.cmake)
of the SDK libraries were being accessed from th...
2015-06-02
- 22:12 Revision 705cb71a (github): Merge pull request #12 from RomanHargrave/pr-commithash-fix
- Force git to describe the revision at HEAD
- 21:49 Revision f44c7e58 (github): Fix|LibCore: Have git provide a description even if there is no tag at HEAD
- 21:10 Revision 0264de6f (github): Cleanup: Spaces instead of tabs
- 20:58 Revision ac3bfd26 (github): libcore|Client: Added Git information to About dialog and version info
- The current git description (commit hash, most recent tag, number of
commits since the tag) is now visible in the Abo... - 18:36 Bug #778: Gamepad usability issues
- I would like to add that I currently have to start doomsday with @-nojoy@, as I have a custom keyboard controller tha...
2015-06-01
- 20:10 Revision 5842a292 (github): Refactor|Renderer|Line|Plane: Moved FakeRadio shadow caster checking into Line/Plane, cleanup
- 19:43 Revision f95d794a (github): Refactor|Renderer|Vertex: Moved vertex shadow offset updates into Vertex, cleanup
- 19:24 Bug #2077 (In Progress): Odd lighting glitch in latest builds
- 19:22 Bug #2077 (Closed): Odd lighting glitch in latest builds
- In the latest builds of DD, there are some strange lighting bugs that appear along map geometry. It is likely that th...
- 12:18 Bug #2076 (Closed): FluidSynth uses deprecated GLib threading API (OS X)
- 10:26 Bug #2076 (Closed): FluidSynth uses deprecated GLib threading API (OS X)
- Even in the latest version of FluidSynth (1.1.6), they are using GLib threading functions that were deprecated in GLi...
- 10:04 Revision b8a277dc (github): FluidSynth|Refactor: Removed use of the deprecated GLib threading API
- The FluidSynth plugin was being compiled with deprecated function
warnings disabled (duh!). Enabling the warnings rev... - 10:00 Revision 986fbad3 (github): FluidSynth|Refactor: Removed use of the deprecated GLib threading API
- The FluidSynth plugin was being compiled with deprecated function
warnings disabled (duh!). Enabling the warnings rev... - 09:05 Revision 59fda6ca (github): FluidSynth|Refactor: Replaced use of deprecated GMutex routines
- 09:05 Revision 9d6c96dc (github): FluidSynth|Clang|Fixed: Compiler warnings (abs vs. fabsf)
- 09:04 Revision 8e4c3ca0 (github): FluidSynth|Refactor: Replaced use of deprecated GMutex routines
- 09:02 Revision b36efa3b (github): FluidSynth|Clang|Fixed: Compiler warnings (abs vs. fabsf)
2015-05-31
- 21:54 Feature #2037 (Resolved): [Linux] Get Doomsday working with Clang
- I just recently produced a build of doomsday using clang that does not immediately appear to have any issues:
I ca... - 20:17 Revision 2d5ab7a5 (github): FluidSynth|Refactor: Replaced use of deprecated GCond functions
- 20:14 Revision 051236af (github): FluidSynth|Refactor: Replaced use of deprecated GCond functions
- 17:00 Revision ed94b03b (github): FluidSynth: Replaced use of deprecated GStaticRecMutex
- 16:57 Revision 8838734a (github): Fixed|FluidSynth|Clang: Removed unsupported compiler option
- 16:54 Revision 25788113 (github): FluidSynth: Replaced use of deprecated GStaticRecMutex
- 14:57 Revision 40e6c07e (github): Fixed|CMake: libgui is dependent on Assimp
- This will ensure that Assimp is fully built before libgui. CMake doesn't
see this dependency automatically because of...
2015-05-29
- 21:33 Revision c351b0d6 (github): Renderer: Skip texture modulation prep for full-bright surfaces, cleanup
- Delay preparation of texture modulation data until vertex lighting has
been performed for map surface geometries so t... - 09:41 Feature #1756: URIs for locating/identifying resources and assets
- Packages should be thought of as an integral component here, because they have globally unique identifiers and can th...
- 09:15 Revision 6223a965 (github): Builder|Cleanup: Readme is no longer generated by autobuilder
- When Amethyst is installed on the system, CMake will generate the
readme and man pages as part of the build so they a... - 09:05 Feature #2020 (In Progress): Remove Snowberry from distribution packages
- With the transition to CMake and CPack, Snowberry will simply be left out of the produced packages. The documentation...
- 09:01 Feature #1647 (In Progress): Replace FS1 with FS2-based resource management
- Marking this in progress because the basic functionality for FS2 based resource management is being built to support ...
- 08:58 Feature #1675: Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
- I'm postponing this work until Qt 5.5 is released (which should be very soon), so we can see if the platform-specific...
- 08:49 Bug #2074: Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
- I agree this is a legitimate problem, however I have some thoughts about the appropriate way to handle this.
It is... - 03:01 Revision 4fcb0266 (github): Refactor|Renderer: Reformatted map surface (shine) geometry generation
- Geometry generation logic for map surfaces now roughly follows that
used with GLBufferT. Plus cleanup.
2015-05-28
- 22:39 Bug #2074 (Closed): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
- As it stands right now, various different commands all use different log helpers for the script log sink. Some use ve...
- 22:33 Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
- That's an interesting proposal and gave me some thoughts.
Perhaps we could have most errors placed in the top-left... - 21:05 Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
- In the wiki there is actually an old proposal about this: http://dengine.net/dew/index.php?title=Reduce_use_of_fatal_...
- 20:58 Feature #1601: Package management
- Here's my thinking about the future of package management.
*Local package cache.* On your disk, a set of .packs is... - 18:36 Revision 6a041708 (github): CMake|Assimp|Unix: Link to and deploy libassimp
- The generator expressions for accessing the right library files to link
to and install seem to be different on each p... - 18:36 Revision 51fe69ad (github): CMake|Assimp: Build libassimp as a subdirectory of libgui
- The assimp library is built as part of the main Doomsday build.
Modified the OS X framework bundling macro to install... - 18:36 Revision b1c34f3a (github): Windows|CMake|Assimp: Link to and deploy the libassimp included in the build
- On Windows, there are no shared objects, only the linker ".lib" file and the
final ".dll".
2015-05-27
- 22:30 Feature #2073 (Closed): Updater remembering save status
- A long winded scenario.
If one downloads an update, then chooses to save their game before installing it, but then... - 21:01 Feature #1601: Package management
- What foundation would the backend be built on?
- 20:49 Feature #2072 (New): Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
- There are many conditions that can cause plugins to crash. While none of these are actually bugs (but rather may be c...
- 20:21 Feature #2029 (Rejected): Get the Doom64 lighting system working in Doom64TC
- Issue rejected as it was caused by lack of definition files.
- 09:09 Bug #2071: Vsync and FSAA settings behave incorrectly [1.15 RC1]
- Should keep an eye on this issue. It could be OpenGL driver dependent, or some glitch in the either Qt or Doomsday's ...
- 09:07 Feature #1887 (Resolved): Migrate project build system to CMake 3
- 09:06 Revision 156176ce (github): Cleanup: Removed old qmake projects and other obsolete build files
- Todo: "build/scripts/" should become just "scripts/".
Todo: doomsday-host should be updated to use CMake to build.
2015-05-26
- 19:06 Revision fb62bf7f (github): ModelDrawable|libgui: Look for multiple MD5 animation sequences
- Assimp needs a bit of help finding all the animation sequences for
an MD5 model, since they are located in separate f... - 09:08 Revision c531fc3f (github): CMake|OS X: Detect OS version, use the MACOS_10_7 definition
- 09:08 Revision c223e0fe (github): Cleanup|Qt|OS X|Shell: Removed obsolete workaround for OS X system font
- This bug has been fixed in Qt.
- 08:13 Revision f6397416 (github): Renderer: Cleanup
- 08:05 Revision dc05d958 (github): Renderer: Copy world geometry position coords
- Copying the world geometry position coords into a pool-allocated work
buffer, mapped behind a Geometry - makes things... - 07:19 Revision 3cf8786a (github): Refactor|Renderer: Organized vertex data for world surface geometries
- 04:47 Revision c20da604 (github): Refactor|Renderer: Reformatted light/shadow geometry generation
- Geometry generation logic for dynamic lights and shadows now roughly
follows that used with GLBufferT. Plus some mino...
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