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Bug #2063

GLFramebuffer > GLTarget: Segmentation Violation [Intel]

Added by Harley51 almost 9 years ago. Updated almost 9 years ago.

Status:
Rejected
Priority:
Low
Assignee:
-
Category:
Defect
Target version:
-
Start date:
2015-05-20
% Done:

0%


Description

When I try to load 1.15RC1 on my Sony Vaio it acts like it's starting up then nothing.
If I down grade back to build 1542 everything works fine. Any build after 1542 stopped working. There are no more GL Drivers available for the Sony Vaio. This problem started with build 1549.

Application path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe
Created a new 32.0 MB memory volume.
Config::read: Detected new build: 1542 => 1598
Executable: Doomsday Engine 1.15.0 [#1598] (Candidate 32-bit) May 18 2015 09:42:43
Command line options:
  0: ..\Bin\Doomsday.exe
  1: -basedir
  2: C:\Program Files (x86)\Doomsday/
  3: -sfxchan
  4: 16
  5: -notexcomp
  6: -game
  7: doom1
  8: -maxtex
  9: 256
  10: -iwad
  11: C:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\doom.wad
  12: -wh
  13: 640
  14: 480
  15: -userdir
  16: C:\Users\Dale Dalka\Documents\Doomsday Frontend\runtime/
RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
              shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
              shaders.dei"] from archive in read-only "(basedir)\data\
              net.dengine.client.pack" 
^ : Loading shader definitions from read-only archive entry "renderer.pack/
    lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
    lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\
    net.dengine.client.pack" 
Library_New: Error opening "/bin/wadmapconverter.dll": [LoadError] (Library::Library)
                                                       Cannot load library C:\Program
                                                       Files (x86)\Doomsday\Bin\plugins\
                                                       wadmapconverter.dll: The specified
                                                       module could not be found.
Failed to load "/bin/wadmapconverter.dll": [LoadError] (Library::Library) Cannot load
                                           library C:\Program Files (x86)\Doomsday\Bin\
                                           plugins\wadmapconverter.dll: The specified
                                           module could not be found.
Canvas > GLInfo: Using requested maximum texture size of 256 x 256
OpenGL 3.3 supported
Sys_GLInitialize: OpenGL information:
  Version:  3.3.0 - Build 8.15.10.2618
  Renderer: Intel(R) HD Graphics 4000
  Vendor:   Intel
Capabilities:
  Compressed texture formats: 6
  Use texture compression:    no
  Available texture units:    8
  Maximum texture anisotropy: 16
  Maximum texture size:       8192
  Line width granularity:     0.5
  Line width range:           0...6.99219
^ : OpenGL Extensions:
^ :     3DFX extensions:
        texture_compression_FXT1
^ :     ARB extensions:
        blend_func_extended, color_buffer_float, compatibility, copy_buffer,
        depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend,
        draw_elements_base_vertex, draw_instanced, explicit_attrib_location,
        fragment_coord_conventions, fragment_program, fragment_program_shadow,
        fragment_shader, framebuffer_object, framebuffer_sRGB, geometry_shader4,
        half_float_pixel, half_float_vertex, instanced_arrays, map_buffer_range,
        multisample, multitexture, occlusion_query, occlusion_query2,
        pixel_buffer_object, point_parameters, point_sprite, provoking_vertex,
        sampler_objects, seamless_cube_map, shader_bit_encoding, shader_objects,
        shading_language_100, shadow, sync, texture_border_clamp,
        texture_buffer_object_rgb32, texture_compression, texture_compression_rgtc,
        texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar,
        texture_env_dot3, texture_float, texture_multisample, texture_non_power_of_two,
        texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui,
        timer_query, transpose_matrix, uniform_buffer_object, vertex_array_bgra,
        vertex_array_object, vertex_buffer_object, vertex_program, vertex_shader,
        vertex_type_2_10_10_10_rev, window_pos
^ :     ATI extensions:
        separate_stencil
^ :     EXT extensions:
        abgr, bgra, blend_color, blend_equation_separate, blend_func_separate,
        blend_minmax, blend_subtract, clip_volume_hint, compiled_vertex_array,
        draw_buffers2, draw_range_elements, fog_coord, framebuffer_blit,
        framebuffer_multisample, framebuffer_object, gpu_program_parameters,
        multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
        rescale_normal, secondary_color, separate_specular_color, shadow_funcs,
        stencil_two_side, stencil_wrap, texture3D, texture_array,
        texture_compression_s3tc, texture_edge_clamp, texture_env_add,
        texture_env_combine, texture_filter_anisotropic, texture_integer,
        texture_lod_bias, texture_rectangle, texture_sRGB, texture_shared_exponent,
        texture_snorm, texture_swizzle, transform_feedback
^ :     IBM extensions:
        texture_mirrored_repeat
^ :     INTEL extensions:
        performance_queries
^ :     NV extensions:
        blend_square, conditional_render, primitive_restart, texgen_reflection
^ :     SGIS extensions:
        generate_mipmap, texture_edge_clamp, texture_lod
^ :     WIN extensions:
        swap_hint
^ :   Extensions (WGL):
^ :     WGL extensions:
        ARB_buffer_region, ARB_create_context, ARB_extensions_string,
        ARB_framebuffer_sRGB, ARB_make_current_read, ARB_multisample, ARB_pbuffer,
        ARB_pixel_format, ARB_pixel_format_float, EXT_depth_float, EXT_extensions_string,
        EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear
Using restricted texture w/h ratio (1:8)
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
Audio configuration:
  CD:    FMOD/CD
  Music: FMOD/Ext
  SFX:   FMOD
Initialized 16 sound effect channels
Using SteamApps path: c:\program files (x86)\steam\SteamApps\common
User-supplied IWAD path: "C:/Users/Dale Dalka/Documents/Doomsday Frontend/Doom Wads/" 
Locating "HACX - Twitch 'n Kill"...
! hacx.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" 
=> Not playable (incomplete resources)
Locating "Chex(R) Quest"...
! chex.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" 
=> Not playable (incomplete resources)
Locating "Final DOOM: TNT: Evilution"...
- tnt.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\tnt.wad" 
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" 
=> Playable
Locating "Final DOOM: The Plutonia Experiment"...
- plutonia.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\plutonia.wad" 
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" 
=> Playable
Locating "DOOM 2: Hell on Earth"...
- doom2.wad or doom2f.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
                            DOOM2.WAD" 
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" 
=> Playable
Locating "Ultimate DOOM"...
- doom.wad or doomu.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
                          doom.wad" 
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" 
=> Playable
Locating "DOOM Registered"...
- doom.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\doom.wad" 
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" 
=> Playable
Locating "DOOM Shareware"...
! doom1.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" 
=> Not playable (incomplete resources)
Locating "Heretic: Shadow of the Serpent Riders"...
- heretic.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\HERETIC.WAD" 
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" 
=> Playable
Locating "Heretic Registered"...
- heretic.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\HERETIC.WAD" 
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" 
=> Playable
Locating "Heretic Shareware"...
! heretic1.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" 
=> Not playable (incomplete resources)
Locating "Hexen: Deathkings of the Dark Citadel"...
- hexen.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\HEXEN.WAD" 
- hexdd.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\HEXDD.WAD" 
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" 
=> Playable
Locating "Hexen"...
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" 
- hexen.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\HEXEN.WAD" 
=> Playable
Locating "Hexen v1.0"...
! hexen.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" 
=> Not playable (incomplete resources)
Locating "Hexen 4-map Demo"...
! hexen.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" 
=> Not playable (incomplete resources)
Locating "Hexen 4-map Beta Demo"...
! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" 
=> Not playable (incomplete resources)
Selecting game 'doom1'...
Path "auto" now mapped to "data\jdoom\auto" 
Path "auto" now mapped to "defs\jdoom\auto" 
Loading game resources...
IWAD identification: 0xdb003a
ResourceSystem > loadCompositeTextureDefs:
    Loaded all 125 texture definitions from "c:\Users\Dale Dalka\Documents\Doomsday
    Frontend\Doom Wads\doom.wad:(basedir)\TEXTURE1.lmp" 
^ : Loaded all 162 texture definitions from "c:\Users\Dale Dalka\Documents\Doomsday
    Frontend\Doom Wads\doom.wad:(basedir)\TEXTURE2.lmp" 
Parsing primary config "configs\doom\game.cfg"...
Def_Read: Parsing definition files...
^ : Definitions:
^ :   3   episodes
      28  animation groups
      6   composite fonts
      7   finales
      9   lights
      28  map infos
      7   materials
      19  particle generators
      4   skies
      60  songs
      110 sound effects
      138 sprite names
      974 states
      49  surface decorations
      368 text strings
      8   texture environments
      140 things
ResourceSystem: Model init completed in 0.00 seconds
Known maps:
    0: E1M1           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
    1: E1M2           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
    2: E1M3           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
    3: E1M4           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
    4: E1M5           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
    5: E1M6           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
    6: E1M7           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
    7: E1M8           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
    8: E1M9           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
    9: E2M1           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   10: E2M2           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   11: E2M3           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   12: E2M4           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   13: E2M5           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   14: E2M6           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   15: E2M7           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   16: E2M8           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   17: E2M9           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   18: E3M1           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   19: E3M2           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   20: E3M3           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   21: E3M4           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   22: E3M5           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   23: E3M6           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   24: E3M7           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   25: E3M8           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   26: E3M9           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   27: E4M1           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   28: E4M2           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   29: E4M3           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   30: E4M4           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   31: E4M5           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   32: E4M6           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   33: E4M7           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   34: E4M8           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 
   35: E4M9           "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
       doom.wad" 

Found 36 maps in total.

DOOM Registered

GLFramebuffer > GLTarget: Segmentation Violation

^ : Unloaded game
doomsday error file.txt (1.76 MB) doomsday error file.txt Harley51, 2015-05-20 18:52

Related issues

Related to Bug #1977: Doomsday crashes with Intel ChipsetClosed2015-02-12

History

#1 Updated by skyjake almost 9 years ago

  • Tags set to VideoCardDriver, IntelGraphics, OpenGL, GL2
  • Category set to Defect
  • Priority changed from High to Normal

#2 Updated by skyjake almost 9 years ago

  • Description updated (diff)

#3 Updated by skyjake almost 9 years ago

  • Related to Bug #1977: Doomsday crashes with Intel Chipset added

#4 Updated by skyjake almost 9 years ago

[LoadError] (Library::Library) Cannot load library C:\Program Files (x86)\Doomsday\Bin\plugins\wadmapconverter.dll: The specified module could not be found.

Your game will not be playable in any case if there is some problem with wadmapconverter, since it is responsible for preparing the map data.

Could you run with the "-vvv" option to get more verbose log output? Perhaps there are some additional details there. Please attach the log as a file rather than copying into the comment box, since it will be large.

#5 Updated by Harley51 almost 9 years ago

I've looked for the wadmapconverter.dll file everywhere and it is not found. I even looked on a good working Doomsday and the file does not exist. Here the Doomsday.out file that you requested using -vvv.

#6 Updated by skyjake almost 9 years ago

Harley51 wrote:

I've looked for the wadmapconverter.dll file everywhere and it is not found.

Never mind, I forgot danij renamed it to "idtech1converter" (that is being successfully loaded). However, to be certain that the old installation isn't messing things up, you should try installing Doomsday to a new folder.

Here the Doomsday.out file that you requested using -vvv.

Thanks. I'll have to see if I can figure out what exactly happened there before the segfault.

#7 Updated by skyjake almost 9 years ago

  • Target version set to 49

#8 Updated by skyjake almost 9 years ago

  • Target version changed from 49 to 2.0 – Home UI & Packages

#9 Updated by Harley51 almost 9 years ago

I noticed that Intel came out with a new OpenGL driver for the Sony Vaio. Mine was 8.15.10.2618. The new version is 10.18.10.4226. Dated 5/25/2015. Now the game works likes it suppose to.

#10 Updated by skyjake almost 9 years ago

  • Priority changed from Normal to Low
  • Target version deleted (2.0 – Home UI & Packages)

#11 Updated by Harley51 almost 9 years ago

Would it be possible when you change the OpenGL requirements in the future to also leave the version such as 10.1810.4226 intact for a fall back. As you know with Intel it will be a very long time before they do another update to OpenGL. This way the game will still be usable on curtain systems.

#12 Updated by skyjake almost 9 years ago

  • Status changed from New to Rejected

Our plan is to require OpenGL 3.3 in the future, and your driver should work with that.

However, unfortunately we can't guarantee that things will continue to work with that particular driver because we don't have any computers with that exact hardware/software combination in the dev team.

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