Renderer: Skip texture modulation prep for full-bright surfaces, cleanup
Delay preparation of texture modulation data until vertex lighting hasbeen performed for map surface geometries so that it can be skipped.Plus minor cleanup.
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Renderer: Skip texture modulation prep for full-bright surfaces, cleanup
Delay preparation of texture modulation data until vertex lighting has
been performed for map surface geometries so that it can be skipped.
Plus minor cleanup.