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From 2015-05-16 to 2015-05-29

2015-05-29

21:33 Revision c351b0d6 (github): Renderer: Skip texture modulation prep for full-bright surfaces, cleanup
Delay preparation of texture modulation data until vertex lighting has
been performed for map surface geometries so t...
danij
09:41 Feature #1756: URIs for locating/identifying resources and assets
Packages should be thought of as an integral component here, because they have globally unique identifiers and can th... skyjake
09:15 Revision 6223a965 (github): Builder|Cleanup: Readme is no longer generated by autobuilder
When Amethyst is installed on the system, CMake will generate the
readme and man pages as part of the build so they a...
skyjake
09:05 Feature #2020 (In Progress): Remove Snowberry from distribution packages
With the transition to CMake and CPack, Snowberry will simply be left out of the produced packages. The documentation... skyjake
09:01 Feature #1647 (In Progress): Replace FS1 with FS2-based resource management
Marking this in progress because the basic functionality for FS2 based resource management is being built to support ... skyjake
08:58 Feature #1675: Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
I'm postponing this work until Qt 5.5 is released (which should be very soon), so we can see if the platform-specific... skyjake
08:49 Bug #2074: Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
I agree this is a legitimate problem, however I have some thoughts about the appropriate way to handle this.
It is...
skyjake
03:01 Revision 4fcb0266 (github): Refactor|Renderer: Reformatted map surface (shine) geometry generation
Geometry generation logic for map surfaces now roughly follows that
used with GLBufferT. Plus cleanup.
danij

2015-05-28

22:39 Bug #2074 (Closed): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
As it stands right now, various different commands all use different log helpers for the script log sink. Some use ve... rhargrave
22:33 Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
That's an interesting proposal and gave me some thoughts.
Perhaps we could have most errors placed in the top-left...
rhargrave
21:05 Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
In the wiki there is actually an old proposal about this: http://dengine.net/dew/index.php?title=Reduce_use_of_fatal_... skyjake
20:58 Feature #1601: Package management
Here's my thinking about the future of package management.
*Local package cache.* On your disk, a set of .packs is...
skyjake
18:36 Revision 6a041708 (github): CMake|Assimp|Unix: Link to and deploy libassimp
The generator expressions for accessing the right library files to link
to and install seem to be different on each p...
skyjake
18:36 Revision 51fe69ad (github): CMake|Assimp: Build libassimp as a subdirectory of libgui
The assimp library is built as part of the main Doomsday build.
Modified the OS X framework bundling macro to install...
skyjake
18:36 Revision b1c34f3a (github): Windows|CMake|Assimp: Link to and deploy the libassimp included in the build
On Windows, there are no shared objects, only the linker ".lib" file and the
final ".dll".
skyjake

2015-05-27

22:30 Feature #2073 (Closed): Updater remembering save status
A long winded scenario.
If one downloads an update, then chooses to save their game before installing it, but then...
vermil
21:01 Feature #1601: Package management
What foundation would the backend be built on? rhargrave
20:49 Feature #2072 (New): Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
There are many conditions that can cause plugins to crash. While none of these are actually bugs (but rather may be c... rhargrave
20:21 Feature #2029 (Rejected): Get the Doom64 lighting system working in Doom64TC
Issue rejected as it was caused by lack of definition files. rhargrave
09:09 Bug #2071: Vsync and FSAA settings behave incorrectly [1.15 RC1]
Should keep an eye on this issue. It could be OpenGL driver dependent, or some glitch in the either Qt or Doomsday's ... skyjake
09:07 Feature #1887 (Resolved): Migrate project build system to CMake 3
skyjake
09:06 Revision 156176ce (github): Cleanup: Removed old qmake projects and other obsolete build files
Todo: "build/scripts/" should become just "scripts/".
Todo: doomsday-host should be updated to use CMake to build.
skyjake

2015-05-26

19:06 Revision fb62bf7f (github): ModelDrawable|libgui: Look for multiple MD5 animation sequences
Assimp needs a bit of help finding all the animation sequences for
an MD5 model, since they are located in separate f...
skyjake
09:08 Revision c531fc3f (github): CMake|OS X: Detect OS version, use the MACOS_10_7 definition
skyjake
09:08 Revision c223e0fe (github): Cleanup|Qt|OS X|Shell: Removed obsolete workaround for OS X system font
This bug has been fixed in Qt. skyjake
08:13 Revision f6397416 (github): Renderer: Cleanup
danij
08:05 Revision dc05d958 (github): Renderer: Copy world geometry position coords
Copying the world geometry position coords into a pool-allocated work
buffer, mapped behind a Geometry - makes things...
danij
07:19 Revision 3cf8786a (github): Refactor|Renderer: Organized vertex data for world surface geometries
danij
04:47 Revision c20da604 (github): Refactor|Renderer: Reformatted light/shadow geometry generation
Geometry generation logic for dynamic lights and shadows now roughly
follows that used with GLBufferT. Plus some mino...
danij

2015-05-25

22:38 Revision b9b25607 (github): Fixed|Fluidsynth|Clang: Removed unsupported compiler option
skyjake
22:38 Revision 1f90448e (github): Fixed|ModelDrawable: Use NativePath to clean up paths in the source data
skyjake
19:04 Bug #2071: Vsync and FSAA settings behave incorrectly [1.15 RC1]
Tried RC2 on Windows. It fixes the vsync setting for me, although when starting with vsync enabled, I'm still sometim... skyjake
19:01 Bug #2070 (Closed): [Windows] Installer does not remove "wadmapconverter.dll"
skyjake
17:56 Revision bfb2cfab (github): Fixed|Windows|Installer: Updated version of ICU libraries
skyjake
10:08 Revision 3225ceb0 (github): Windows|DirectSound: Compiler error (C++ string literal)
skyjake
04:12 Revision 528a2f2f (github): Refactor|World|Polyobj: Test Polyobj > mobj_t collision with Blockmap::forAllInBox, cleanup
danij

2015-05-24

23:24 Revision 9dc3fb3e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
23:23 Revision ef81fe42 (github): Fixed|Builder|FMOD: Debian packaging rules for the FMOD plugin
skyjake
23:14 Revision 6ec16076 (github): Fixed|Git: Use the latest libassimp submodule revision
skyjake
23:09 Revision 2ada8e79 (github): Fixed|Builder: Updated paths for running Doxygen
skyjake
22:35 Revision bb15b38e (github): Builder|Debian|CMake: Updated package metadata for source packaging
skyjake
21:39 Revision ded134c7 (github): CMake|Unix|Fixed: Incorrect build options; no default CPack generator
When including GNUInstallDirs, the install prefix must already be set.
The appropriate CPack generator depends on th...
skyjake
21:17 Revision 63b67f8d (github): Git: Updated ignored files
* should not be ignored because otherwise Git will complain about all
new files being added to the repository.
skyjake
21:16 Revision e11f1c37 (github): CMake|CPack|Unix: Fixes for Debian and RPM packaging
Applied a number of corrections and additions to the metadata of the DEB
and RPM generators. Notably, corrected the e...
skyjake
17:49 Revision b7d86176 (github): App|libcore: Added -libdir option and a fallback for the Unix plugin dir
skyjake
16:46 Bug #2062 (Closed): Crash when binding controls (64-bit) [1.15 RC1]
skyjake
16:17 Revision 39242093 (github): Fixed|CMake|Unix: Correct file name; rpath for standalone use
skyjake
10:44 Revision 2afcd4f1 (github): Fixed|libcommon|XG: Replace Con_Error with log messages
Avoids a crash if a dummy line is being used as plane mover origin.
Todo for later: What's up with dummy lines? Also...
skyjake
10:44 Revision 9a5920c4 (github): CMake|CPack: Package version number and file name
Adhering largely to the file names used in the past. skyjake
10:41 Revision 3c4cc5fd (github): Fixed|libcommon|XG: Replace Con_Error with log messages
Avoids a crash if a dummy line is being used as plane mover origin.
Todo for later: What's up with dummy lines? Also...
skyjake

2015-05-23

23:29 Revision 32c6d062 (github): Hexen|Light Decorations: Added a subtle light on the MONK18 texture
This texture is used in the Griffin Chapel as a hint of a secret door
that has to be found to complete the hub puzzle.
skyjake
23:28 Revision 1d445449 (github): Hexen|Light Decorations: Added a subtle light on the MONK18 texture
This texture is used in the Griffin Chapel as a hint of a secret door
that has to be found to complete the hub puzzle.
skyjake
18:18 Revision 148ec4e4 (github): Cleanup|Builder: Removed obsolete scripts and files
CMake covers this functionality. skyjake
18:07 Revision 9870c1e6 (github): Documentation|Git: Updated repository readme (added CMake)
skyjake
17:51 Revision d89f3c68 (github): Merge branch 'master' of https://git.skyjake.fi/deng
skyjake
17:51 Revision f9f25d09 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
17:47 Revision 379266b0 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
17:46 Revision e6b6bcbd (github): Fixed|CMake|Windows: Running windeployqt when path has spaces
Let CMake do the path expansion because it knows how to handle spaces. skyjake
16:45 Revision d9113719 (github): Fixed|CMake|Windows: Errors when packaging binaries with WiX
WiX did not allow the "build" suffix in the version number. Also, the .pack
packages were being installed twice, both...
skyjake
12:09 Revision 610c515b (github): Builder|CMake: Updated platform_build to use CMake
This greatly simplifies what the script has to do, since CMake can
both configure and do the build in a platform inde...
skyjake

2015-05-22

18:25 Revision ab5b1b5b (github): Fixed|Windows|Installer: Remove the obsolete "wadmapconverter.dll" plugin
IssueID #2070 skyjake
18:25 Revision 203bd03c (github): Hexen|Definitions: Death Wyvern's fireballs use additive blending
Similar to other fire effects, dragon fire should be glowing. skyjake
18:24 Revision 36883c2e (github): Fixed|Windows|Installer: Remove the obsolete "wadmapconverter.dll" plugin
IssueID #2070 skyjake
18:24 Revision ae1e8fa1 (github): Hexen|Definitions: Death Wyvern's fireballs use additive blending
Similar to other fire effects, dragon fire should be glowing. skyjake
18:19 Bug #2071: Vsync and FSAA settings behave incorrectly [1.15 RC1]
The Windows build of RC1 was compiled using Qt 5.3.1. However, running on my dev system with Qt 5.4.1, vsync and FSAA... skyjake
16:40 Bug #2071 (Closed): Vsync and FSAA settings behave incorrectly [1.15 RC1]
Tested Doomsday build 1598 on Windows 8.1, Nvidia GeForce 750 Ti, driver 347.88.
The vsync setting does not do any...
skyjake
18:07 Bug #2070 (Resolved): [Windows] Installer does not remove "wadmapconverter.dll"
skyjake
16:31 Bug #2070 (Closed): [Windows] Installer does not remove "wadmapconverter.dll"
I upgraded an old installation:... skyjake
17:36 Revision ef6147a4 (github): Windows|Oculus Rift|CMake|Fixed: Use the correct LibOVR library path
skyjake
07:15 Feature #2069 (Rejected): Change renderer appearance profile using a command line option
To allow selecting the renderer appearance via Snowberry game profiles, a command line option should be added that se... skyjake

2015-05-21

19:45 Revision d2cb0a70 (github): Builder|CMake: Use Version.cmake as the source for version information
skyjake
17:26 Bug #1924: [Intermission] Entering <Map title> positioned incorrectly
I knew I had seen this issue in the last six months (i.e since it was indicated as fixed); it occurs in some of my ow... vermil
12:26 Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a map
It is only when travelling between hub maps. Save games do not appear to exhibit this issue. vermil
12:22 Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a map
The Wyvern might be a good debugging case. If it's not resuming its flight plan, that indicates its state, or the fli... skyjake
12:04 Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a map
A Death Wyvern that kills it's target and then has none (which I imagine can only happen in MP), proceeds to circle t... vermil
11:04 Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a map
Separated from this report as I fear it risked being buried: #1821 vermil
10:46 Bug #2068 (New): [HeXen] Badguys not retaining alerted status upon return to a map
Bad guys are incorrectly loosing their alerted status when the player returns to a map they have previously been to (... vermil
11:25 Bug #1634 (Closed): [Hexen] Hypostyle: Death Wyvern gets stuck
skyjake
11:24 Revision d7048727 (github): Fixed|Hexen: Death Wyvern gets stuck
The main trigger for the Wyvern getting stuck was that it chased the
dead Ettin that sometimes falls on the lava. If ...
skyjake
11:24 Revision 5ee04370 (github): 64-bit|Event API|Client|libcommon: Pass symbolic event pointer as a 64-bit number
Debugging shows that under some circumstances, the pointer's most
significant four bytes were all 0xff. This hints th...
skyjake
10:45 Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
I'm going to duplicate the HeXen 'bad guys are incorrectly loosing their alerted status when the player returns to th... vermil
10:07 Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
Indeed. This is why I've found it tricky to resolve this issue because all the evidence seems to suggest there is eit... danij
09:41 Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
danij wrote:
> Vermil informed me via ICQ that he tested vanilla and it behaved in the same way.
Question then is, ...
skyjake
03:11 Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
skyjake wrote:
> I attached a save from Shadow Wood, after the puzzle has been completed. Is it correct behavior tha...
danij
10:14 Revision 264b0c28 (github): Assimp: Updated the Git submodule (ignore Visual Studio files)
skyjake
09:59 Revision 0cefba7b (github): Fixed|Hexen: Death Wyvern gets stuck
The main trigger for the Wyvern getting stuck was that it chased the
dead Ettin that sometimes falls on the lava. If ...
skyjake
09:59 Revision 7dbdd3b7 (github): 64-bit|Event API|Client|libcommon: Pass symbolic event pointer as a 64-bit number
Debugging shows that under some circumstances, the pointer's most
significant four bytes were all 0xff. This hints th...
skyjake
03:23 Feature #1834: Import Snowberry addon formats as Doomsday 2 packages
Implementation note: It is very likely that we'll need to adapt other addon formats into Doomsday 2 packages. A flexi... danij
02:17 Revision d73a447b (github): Fixed|libdoom64: Use of uninitialized local variable (typo)
danij
02:01 Bug #2061 (Closed): Crash when exiting a map (~SectorCluster) [1.15 RC1]
danij
02:00 Revision d81a6539 (github): Fixed|World|SectorCluster: Crash when exiting a map
IssueID #2061 danij
01:58 Revision 3536493c (github): Fixed|World|SectorCluster: Crash when exiting a map
IssueID #2061 danij

2015-05-20

22:14 Bug #1634: [Hexen] Hypostyle: Death Wyvern gets stuck
vermil wrote:
> Could it be related to the issue I mentioned in the comments of this tracker item; that flyers insta...
skyjake
22:10 Bug #1634 (Resolved): [Hexen] Hypostyle: Death Wyvern gets stuck
skyjake
22:03 Bug #1634: [Hexen] Hypostyle: Death Wyvern gets stuck
The Wyvern does actually still follow it's invisible flight target's,but at the wrong height, which causes it to ulti... vermil
21:40 Bug #1634: [Hexen] Hypostyle: Death Wyvern gets stuck
I started looking into this bug during my 1.15 RC playthrough. I feel like I'm close to a solution. The key is that t... skyjake
20:14 Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
vermil wrote:
> when there was/is a polyobj between them and the player
This sounds like something that definitely ...
skyjake
20:12 Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
You have reminded me, that I meant to update this report; I've noticed occasions on Herisarch's seminary where where ... vermil
20:05 Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
I attached a save from Shadow Wood, after the puzzle has been completed. Is it correct behavior that the monsters in ... skyjake
19:15 Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
Harley51 wrote:
> I've looked for the wadmapconverter.dll file everywhere and it is not found.
Never mind, I forgot...
skyjake
18:52 Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
I've looked for the wadmapconverter.dll file everywhere and it is not found. I even looked on a good working Doomsday... Harley51
13:06 Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
> [LoadError] (Library::Library) Cannot load library C:\Program Files (x86)\Doomsday\Bin\plugins\wadmapconverter.dll:... skyjake
04:12 Bug #2063 (Rejected): GLFramebuffer > GLTarget: Segmentation Violation [Intel]
When I try to load 1.15RC1 on my Sony Vaio it acts like it's starting up then nothing.
If I down grade back to build...
Harley51
16:27 Feature #1986: [MP] Configure what the server does when an episode ends
I have attached an image that I suppose is sort of related to this. vermil
16:25 Bug #2067 (New): [Heretic Multiplayer] Inventory doesn't auto scroll if can't use item
If one can't use an item, the hud still goes through the use animation and doesn't switch to the next item in ones in... vermil
16:21 Bug #2066 (New): [Heretic Multiplayer] Iron Lich firewall doesn't expand
The Iron Lich' vertical firewall doesn't expand in MP.
Apologies for the shortness; there isn't really any more to...
vermil
16:18 Bug #2065 (New): [Heretic Multiplayer] Wings of Wrath bugs
In Heretic MP, flight from Wings of Wrath are retained after the player has died, until they next press the land key.... vermil
12:38 Bug #2064: Bugs in HeXen Multiplayer
The vampire effect of the Cleric's Serpent Staff appears to not work on flying bad guys, only the duplicates that are... vermil
12:33 Bug #2064: Bugs in HeXen Multiplayer
To elaborate a little more on the cheat code issue; god mode and give appear to be accepted, though noclip has no eff... vermil
12:30 Bug #2064: Bugs in HeXen Multiplayer
The game may be spawning all the mobjs for all classes in MP;
Given that there are occasions where multiple MP fl...
vermil
12:27 Bug #2064: Bugs in HeXen Multiplayer
I'm not sure this is going to be a very 'technical' list :p
Dark Bishops visually only fire one missile, though th...
vermil
12:07 Bug #2064 (New): Bugs in HeXen Multiplayer
*This is parent issue for Hexen MP related bugs.*
I wasn't sure I should make separate issues for each of these an...
vermil
10:45 Revision a81790df (github): CMake|Fixed: Allow using the debug version of libassimp
skyjake

2015-05-19

22:39 Revision 225fcf07 (github): Fixed|Tests|CMake|OS X: Deploy Qt on test apps
Since these are Mac application bundles, the Qt frameworks are
expected to be bundled inside.
skyjake
22:10 Revision f49421ed (github): Fixed|Windows: Version define for Windows binaries
There was an extra space in the generated number. skyjake
21:27 Bug #2062: Crash when binding controls (64-bit) [1.15 RC1]
I have now (almost certainly) fixed this by replacing the conversion of signed 32-bit ints to 64-bit pointer with mor... skyjake
21:26 Bug #2062 (Closed): Crash when binding controls (64-bit) [1.15 RC1]
Build 1598, OS X 64-bit.
Crash when accessing the symbolic event description:...
skyjake
21:06 Bug #2061: Crash when exiting a map (~SectorCluster) [1.15 RC1]
Most likely. SectorClusters once built are presently only destroyed when tearing down the map during a map change/unl... danij
20:03 Bug #2061: Crash when exiting a map (~SectorCluster) [1.15 RC1]
Since this occurred during SectorCluster destruction, it might be related to accessing already deleted objects? skyjake
20:01 Bug #2061 (Closed): Crash when exiting a map (~SectorCluster) [1.15 RC1]
Build 1598, OS X 64-bit.
Null pointer access when returning to Seven Portals from Guardian of Fire:...
skyjake
10:41 Bug #1924: [Intermission] Entering <Map title> positioned incorrectly
I'm not sure this issue has been fixed?
I'm sure I've seen it in the last 6 months.
Either way, please delete t...
vermil
08:17 Revision 51611abf (github): Merge branch 'cmake-build'
Also updated libcore to use the version numbers defined in
Version.cmake.
Conflicts:
doomsday/apps/api/dd_version.h...
skyjake
07:57 Revision 30840a4d (github): Bumped version number to 2.0
skyjake

2015-05-18

22:23 Bug #2034 (Closed): [HeXen DK] Snowberry versus Ring Zero launching
danij

2015-05-17

18:06 Bug #2060 (Closed): [Hexen] SIGSEGV when shooting a Centaur with Frost Shards
skyjake
16:37 Bug #2060: [Hexen] SIGSEGV when shooting a Centaur with Frost Shards
It looks like a problem with the mobj that the Centaur is defending against. The mobj in question sometimes, very inf... skyjake
12:42 Bug #2060 (In Progress): [Hexen] SIGSEGV when shooting a Centaur with Frost Shards
skyjake
12:40 Bug #2060 (Closed): [Hexen] SIGSEGV when shooting a Centaur with Frost Shards
In build 1596 on OS X:... skyjake
18:05 Revision d4dfe59a (github): Fixed|Hexen: Crashes due to null pointer access
During playtesting, these were found to cause crashes under rare
circumstances.
IssueID #2060
skyjake
18:03 Revision 9bcadc7d (github): Fixed|Hexen: Crashes due to null pointer access
During playtesting, these were found to cause crashes under rare
circumstances.
IssueID #2060
skyjake
14:52 Revision d247626f (github): Merge branch 'master' into cmake-build
skyjake
14:29 Bug #1988: [MP] When spawning on a weapon, weapon fires at speed of pistol
Can confirm the bug still exists build 1596 eunbolt
06:17 Feature #2037: [Linux] Get Doomsday working with Clang
Build with clang and -O0 earlier. Tried starting a new game and it looks like a stack overflow occurred in @map.cpp@ ... rhargrave
04:48 Feature #2037: [Linux] Get Doomsday working with Clang
I saw that, and was somewhat excited.
I'll run off a clang build and post back. This time around, I'll also grab ...
rhargrave

2015-05-16

22:04 Revision 3c136529 (github): Cleanup|libappfw|GridLayout: Added an assertion
skyjake
16:31 Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
Currently, when running on Windows with a higher than default DPI setting, the UI is not sized correctly. The client ... skyjake
16:11 Revision f59e172e (github): Renderer|Defaults: Increased dynamic light brightness and size
Continuing tweaking the default renderer settings for the best, most
natural appearance.
skyjake
15:24 Feature #2057 (New): Multiple client instances
With Snowberry gone, it is feasible to add support for running multiple client instances. When the client is starting... skyjake
15:20 Bug #2055: [MP] Multiple instances can't connect to a local server
Client identification is determined by the @client.id@ file in the runtime folder. When you were running multiple ins... skyjake
10:46 Bug #2055 (New): [MP] Multiple instances can't connect to a local server
Multiple instances of Dday running on the same computer can't connect to the same server; Dday immediately disconnect... vermil
10:51 Revision 38842534 (github): Merge branch 'reintegrate-upstream' of ssh://github.com/RomanHargrave/Doomsday-Engine into cmake-build
skyjake
10:47 Bug #2056 (New): Moving platforms sound origin incorrect
In HeXen and Heretic (I haven't tested Doom), the sound origin for moving platforms appears to be incorrect, or it do... vermil
10:44 Bug #2054 (New): [MP] No weapon pickup notification in Hexen
In HeXen MP, when one picks up a weapon, there is no audio or visual notification of any kind.
Comparatively, mana...
vermil
10:42 Feature #2037: [Linux] Get Doomsday working with Clang
commit:aee9fecd may have some impact on this issue. skyjake
 

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