[MP] Multiple instances can't connect to a local server
Multiple instances of Dday running on the same computer can't connect to the same server; Dday immediately disconnects the second player citing a duplicate connection.
In this case, the shell console interestingly incorrectly lists this second players connection time as the time the first player has currently been connected for.
#2 Updated by skyjake about 7 years ago
- Tags set to Multiplayer, Client
- Subject changed from [Multiplayer] multiple instances can't connect to a local server to [MP] Multiple instances can't connect to a local server
Client identification is determined by the
client.id file in the runtime folder. When you were running multiple instances, did they have different userdirs and if so, were the
client.id files different, too?
It is safe to delete
client.id. A new random one will be automatically generated.