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Feature #2029

Get the Doom64 lighting system working in Doom64TC

Added by rhargrave over 9 years ago. Updated over 9 years ago.

Status:
Rejected
Priority:
Low
Assignee:
-
Category:
Vanilla emulation
Target version:
-
Start date:
2015-05-03
% Done:

0%


Description

Created as a milestone feature

Doom64 has some absolutely sexy lighting. It would be extremely nice to have this working once all the cobwebs and what have you have been dealt with in D64TC.

Steps to take would likely include insuring that lighting definitions are present in the IWAD.


Related issues

Related to Feature #1580: Fix the Doom 64: Absolution TC pluginNew2015-04-30

History

#1 Updated by skyjake over 9 years ago

  • Related to Feature #1580: Fix the Doom 64: Absolution TC plugin added

#2 Updated by danij over 9 years ago

The majority of the Doom64 lighting model is already implemented. Take a look at libcommon p_mapsetup.cpp and you'll find code which translates the Doom64 lighting information into Doomsday surface color tints (also available via XG).

#3 Updated by rhargrave over 9 years ago

  • Status changed from New to Rejected

Issue rejected as it was caused by lack of definition files.

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