[HeXen] Badguys not retaining alerted status upon return to a map
Bad guys are incorrectly loosing their alerted status when the player returns to a map they have previously been to (i.e they aren't staying woken up and targeting the player as they do in Vanilla).
#5 Updated by vermil over 8 years ago
A Death Wyvern that kills it's target and then has none (which I imagine can only happen in MP), proceeds to circle the specific area where it is, until it spots a new target, at which point, it resumes following it's path.
However, this issue of bad guys not retaining their target when the player returns to a map, allows this to occur in SP with the specific Wyvern on Hypostyle; it looks like Wyvern's can't re-target a dead mobj (the Ettin is the Hypostyle Wyvern's first path target); as a result, I wonder if the Hypostyle Wyvern path was ever tested in MP.
#6 Updated by skyjake over 8 years ago
The Wyvern might be a good debugging case. If it's not resuming its flight plan, that indicates its state, or the flight targets mobjs', was not correctly restored.
So this problem only appears when traveling between hub maps, not when saving and loading the game normally?