https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312015-05-21T11:04:28ZTrackerDoomsday Engine - Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a maphttps://tracker.dengine.net/issues/2068?journal_id=64572015-05-21T11:04:28Zvermil
<ul></ul><p>Separated from this report as I fear it risked being buried: <a class="issue tracker-1 status-7 priority-3 priority-high2" title="Bug: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere) (Progressed)" href="https://tracker.dengine.net/issues/1821">#1821</a></p> Doomsday Engine - Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a maphttps://tracker.dengine.net/issues/2068?journal_id=64602015-05-21T11:06:12Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-1 status-7 priority-3 priority-high2" href="/issues/1821">Bug #1821</a>: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)</i> added</li></ul> Doomsday Engine - Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a maphttps://tracker.dengine.net/issues/2068?journal_id=64612015-05-21T11:06:35Zskyjake
<ul><li><strong>Tags</strong> set to <i>SaveGame, Hexen, PlaySim</i></li></ul> Doomsday Engine - Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a maphttps://tracker.dengine.net/issues/2068?journal_id=64622015-05-21T11:06:49Zskyjake
<ul><li><strong>Category</strong> set to <i>Regression</i></li></ul> Doomsday Engine - Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a maphttps://tracker.dengine.net/issues/2068?journal_id=64642015-05-21T12:04:40Zvermil
<ul></ul><p>A Death Wyvern that kills it's target and then has none (which I imagine can only happen in MP), proceeds to circle the specific area where it is, until it spots a new target, at which point, it resumes following it's path.</p>
<p>However, this issue of bad guys not retaining their target when the player returns to a map, allows this to occur in SP with the specific Wyvern on Hypostyle; it looks like Wyvern's can't re-target a dead mobj (the Ettin is the Hypostyle Wyvern's first path target); as a result, I wonder if the Hypostyle Wyvern path was ever tested in MP.</p> Doomsday Engine - Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a maphttps://tracker.dengine.net/issues/2068?journal_id=64652015-05-21T12:22:38Zskyjake
<ul></ul><p>The Wyvern might be a good debugging case. If it's not resuming its flight plan, that indicates its state, or the flight targets mobjs', was not correctly restored.</p>
<p>So this problem only appears when traveling between hub maps, not when saving and loading the game normally?</p> Doomsday Engine - Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a maphttps://tracker.dengine.net/issues/2068?journal_id=64662015-05-21T12:26:29Zvermil
<ul></ul><p>It is only when travelling between hub maps. Save games do not appear to exhibit this issue.</p> Doomsday Engine - Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a maphttps://tracker.dengine.net/issues/2068?journal_id=78182017-04-03T13:45:46Zskyjake
<ul><li><strong>Category</strong> changed from <i>Regression</i> to <i>Vanilla emulation</i></li><li><strong>Target version</strong> set to <i>2.1 (Late 2018)</i></li></ul> Doomsday Engine - Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a maphttps://tracker.dengine.net/issues/2068?journal_id=81722017-04-23T10:03:03Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-1 status-5 priority-2 priority-default closed" href="/issues/2227">Bug #2227</a>: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking</i> added</li></ul> Doomsday Engine - Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a maphttps://tracker.dengine.net/issues/2068?journal_id=81732017-04-23T10:03:22Zskyjake
<ul><li><strong>Assignee</strong> set to <i>skyjake</i></li><li><strong>Priority</strong> changed from <i>High</i> to <i>Urgent</i></li></ul> Doomsday Engine - Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a maphttps://tracker.dengine.net/issues/2068?journal_id=83202018-08-01T15:55:33Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-1 status-5 priority-4 priority-highest closed" href="/issues/2261">Bug #2261</a>: Mobj cross-references not always fully restored after loading a save</i> added</li></ul> Doomsday Engine - Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a maphttps://tracker.dengine.net/issues/2068?journal_id=92242019-11-30T08:25:25Zskyjake
<ul><li><strong>Target version</strong> changed from <i>2.1 (Late 2018)</i> to <i>Vanilla / Gameplay</i></li></ul>