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From 2017-04-10 to 2017-04-23

2017-04-23

20:52 Revision 978d1a13 (github): Fixed|OpenGL|Client: Projection matrices for 2D drawing
skyjake
19:08 Revision 9195cbda (github): Fixed|OpenGL|Client: Vertex color normalization and DGL shutdown
skyjake
17:01 Revision 1598fa76 (github): OpenGL|Client: Adapting old drawing code for OpenGL 3.3
skyjake
17:00 Revision 30df3c53 (github): libgui|GLBuffer: Using GLBuffer for managing raw buffer data
skyjake
14:19 Revision e91ba8f7 (github): OpenGL|Client: Updating old DGL drawing routines for OpenGL 3.3
DGL remains to support legacy drawing code. skyjake
14:19 Revision 6ca99970 (github): OpenGL|libgui: Updating GL classes for OpenGL 3.3
GLBuffer uses a vertex array object for setting up the arrays.
Added a debug logger in case the OpenGL driver suppor...
skyjake
14:16 Revision d7b67bda (github): Renderer|Client: Updated existing GLSL shaders to version 3.3
Also added a new shader for old DGL drawing routines. skyjake
10:04 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
Indeed, #2068 needs fixing in the near future... skyjake
10:01 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
This is part of this bigger bug in Dday: https://tracker.dengine.net/issues/2068 vermil
08:47 Bug #2227 (Resolved): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
I've applied a fix that avoids the crash at least for me. It will be available in the next 2.1 unstable build, and al... skyjake
08:24 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
Thank you! :) I'm now looking at the crash in the debugger, looks like Heresiarch forgot about its attack target duri... skyjake
08:17 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
Added 2 savegames (one before portal and second before crash) theleo_ua
07:56 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
theleo_ua wrote:
> I reproduced the crash, even without packages: just wait while heresiarch will start his attack s...
skyjake
00:11 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
skyjake wrote:
> I spent some time replicating that exact same situation where the crash occurred, but it didn't cra...
theleo_ua
08:46 Revision 82d78857 (github): Fixed|Hexen: Crash when going through portals while Heresiarch attacks
Prepare for a temporarily missing attack target.
IssueID #2227
skyjake

2017-04-22

18:16 Bug #911 (Closed): [Hexen] Poison cloud vs Repulsion Disc
skyjake
18:16 Revision c78588b1 (github): Hexen: Mushroom poison clouds should not be pushed (vanilla emulation)
IssueID #911 skyjake
18:11 Bug #2227 (Progressed): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
I spent some time replicating that exact same situation where the crash occurred, but it didn't crash for me. I also ... skyjake

2017-04-21

19:58 Revision 2359abb0 (github): Switched to OpenGL 3.3 Core Profile; old GL code should use DGL
The DGL functions approximate old OpenGL 1.x fixed-function drawing
for legacy code.
skyjake

2017-04-18

20:18 Bug #2232 (Rejected): Flask 2.0 "picked up" model hiding delay issue
This does not appear to be a bug in Doomsday.
The issue can be fixed by changing the model animation definitions. ...
skyjake
19:53 Bug #911 (Resolved): [Hexen] Poison cloud vs Repulsion Disc
skyjake
19:52 Revision 15a1c83e (github): Hexen: Mushroom poison clouds should not be pushed (vanilla emulation)
IssueID #911 skyjake
08:28 Feature #2229 (Closed): Game profile option to immediately start game in a specific map
skyjake

2017-04-17

11:30 Bug #2231 (Closed): Visual scripts for FBX HUD models not reset after entering portal
skyjake
11:29 Bug #2246 (Closed): Screen remains completely black after startup, even though console is accessible (random)
skyjake
11:29 Bug #2217 (Closed): Fullscreen "Quit" button doesn't appear until after unloading a game
skyjake
11:29 Bug #2218 (Closed): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
skyjake
11:29 Bug #2220 (Closed): Long sidebars should always keep their Close button visible
skyjake
11:29 Bug #2223 (Closed): Directory selection box is not selectable
skyjake
11:29 Feature #2224 (Closed): Preload all model textures to avoid stutters during gameplay
skyjake
11:28 Revision 51df3415 (github): Resources|libdoomsday: Improved handling of data folders with the same name
Every configured WAD folder will now be guaranteed to have its own
unique internal folder so the contents won’t get m...
skyjake
11:28 Revision 244f5466 (github): Resources|libdoomsday: Added identification rules for Plutonia/TNT variants
Recognize the versions of Plutonia and TNT from GOG.com. skyjake
11:28 Revision b46fcc00 (github): UI|Client: Show the “X Quit” button after startup
IssueID #2217 skyjake
11:28 Revision 5968cece (github): Widgets|libappfw: Clearing TabWidget items with no animation glitches
skyjake
11:28 Revision 3ba2d345 (github): Fixed|UI|Home: Animation glitches when opening package selection dialog
The Home tabs are only refreshed when they actually change. skyjake
11:28 Revision ee63f173 (github): Fixed|Client: Compiler warnings
skyjake
11:28 Revision 48a8be04 (github): Fixed|GL: Black screen after startup
The OpenGL context was not active sometimes when the UI atlas was
initialized, causing its size to be (0,0). This mea...
skyjake
11:28 Revision 11c3675e (github): Fixed|libgui: Window dimensions forgotten when in fullscreen mode
IssueID #2218 skyjake
11:28 Revision d6768992 (github): UI|Widgets|Client: Sidebar title and close button are always visible
IssueID #2220 skyjake
11:28 Revision c16588f0 (github): Fixed|Widgets|libappfw: Problems with button colors and hovering
It was possible that a button would forget its correct color under
specific circumstances.
ChildWidgetOrganizer now ...
skyjake
11:28 Revision 3a919f93 (github): UI|Home: Problems selecting WAD folders in GNOME
IssueID #2223 skyjake
11:28 Revision 966e0308 (github): Fixed|Model Renderer|libdoomsday: Reset weapon animators when map changes
IssueID #2231 skyjake
11:28 Revision f2d4ff8e (github): Fixed|Widgets|libappfw: Reinitialize UI atlas if necessary
IssueID #2246 skyjake
11:28 Revision 83c182bd (github): Fixed|Resources|libdoomsday: Handle syntax errors in Snowberry-format metadata
Malformed packages get the "error" tag and the error message is included
in the package notes.
IssueID #2225
skyjake
11:28 Revision b355ee81 (github): Widgets|libappfw: Ensure OpenGL context is active when initializing
skyjake
11:28 Revision 70ee89d7 (github): Fixed|UI|Client: Layout of the Packages sidebar
IssueID #2220 skyjake
11:28 Revision b619e0fb (github): Console|Client|UI: Added "packages" command to open the Packages sidebar
skyjake
11:27 Revision 63f06e6e (github): Refactor|Model Renderer: Separated model loading from the ModelRenderer
skyjake
11:27 Revision 2e5c8dfc (github): Model Renderer: Initialize loaded 3D models during busy mode
To avoid stutters during gameplay, 3D models from all loaded packages
are initialized for rendering during busy mode....
skyjake
11:27 Revision 3acb79a9 (github): Fixed: Duplicated symbols in Turbo build
skyjake
10:42 Revision 9eaefb5c (github): Console|Client|UI: Added "packages" command to open the Packages sidebar
skyjake
10:42 Revision 6000bd95 (github): Fixed|UI|Client: Layout of the Packages sidebar
IssueID #2220 skyjake
09:52 Revision 548e5f3c (github): Widgets|libappfw: Ensure OpenGL context is active when initializing
skyjake
08:32 Bug #2225: Some packages are not displayed in package list until tricky editing info file
theleo_ua wrote:
> So, for make this to work properly in current 2.0 build, I should replace all () with [], am I ri...
skyjake

2017-04-16

20:32 Bug #2225: Some packages are not displayed in package list until tricky editing info file
skyjake wrote:
> The first issue is that "TXHD__0_01.BOX/info" has a syntax error due to parentheses not being allow...
theleo_ua
19:57 Bug #2225 (Progressed): Some packages are not displayed in package list until tricky editing info file
The first issue is that "TXHD__0_01.BOX/info" has a syntax error due to parentheses not being allowed in key identifi... skyjake
20:01 Revision 6ae97998 (github): Fixed|Widgets|libappfw: Reinitialize UI atlas if necessary
IssueID #2246 skyjake
20:01 Revision d8499696 (github): Fixed|Resources|libdoomsday: Handle syntax errors in Snowberry-format metadata
Malformed packages get the "error" tag and the error message is included
in the package notes.
IssueID #2225
skyjake
18:50 Bug #2231 (Resolved): Visual scripts for FBX HUD models not reset after entering portal
Weapon animator state is now properly reset when the map changes. skyjake
18:49 Revision 69c83757 (github): Fixed|Model Renderer|libdoomsday: Reset weapon animators when map changes
IssueID #2231 skyjake
11:02 Revision cd8f7aba (github): UI|Home: Problems selecting WAD folders in GNOME
IssueID #2223 skyjake
11:01 Bug #2223 (Resolved): Directory selection box is not selectable
I have addressed this by not limiting the file dialog to WAD files. Now in GNOME it correctly says the filter is "Dir... skyjake
10:36 Revision 29e9607c (github): Fixed|Widgets|libappfw: Problems with button colors and hovering
It was possible that a button would forget its correct color under
specific circumstances.
ChildWidgetOrganizer now ...
skyjake
10:34 Revision 9ed627c2 (github): UI|Widgets|Client: Sidebar title and close button are always visible
IssueID #2220 skyjake
09:15 Bug #2220 (Resolved): Long sidebars should always keep their Close button visible
skyjake
07:02 Revision 025e1ccc (github): Fixed|libgui: Window dimensions forgotten when in fullscreen mode
IssueID #2218 skyjake
07:01 Bug #2218 (Resolved): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
skyjake

2017-04-15

18:02 Revision 46a797fb (github): Fixed|GL: Black screen after startup
The OpenGL context was not active sometimes when the UI atlas was
initialized, causing its size to be (0,0). This mea...
skyjake
18:02 Bug #2246 (Resolved): Screen remains completely black after startup, even though console is accessible (random)
skyjake
09:34 Revision 7830b298 (github): Typo
skyjake
09:33 Revision bbfa693e (github): Unix|CMake: Added CMake variables for base and plugin directories
IssueID #2244 skyjake
08:09 Revision 491242d2 (github): Fixed|Client: Compiler warnings
skyjake

2017-04-14

21:13 Revision 826d5ed7 (github): Fixed|UI|Home: Animation glitches when opening package selection dialog
The Home tabs are only refreshed when they actually change. skyjake
21:12 Revision b07a214d (github): Widgets|libappfw: Clearing TabWidget items with no animation glitches
skyjake
21:12 Revision 3da6b956 (github): Cleanup
skyjake
19:42 Bug #2246 (Closed): Screen remains completely black after startup, even though console is accessible (random)
In Windows, under seemingly random circumstances, Home does not appear after startup but instead the screen remains b... skyjake

2017-04-12

19:11 Feature #2244 (In Progress): Create an official portable Linux distribution
I've made some progress. I managed to create a functioning AppImage using the following steps:
* Do a normal build w...
skyjake
07:55 Revision b4705500 (github): Unix|libcore: DENG_BASE_DIR and DENG_LIBRARY_DIR may be relative paths
This allows compiling the application for relocatable use, since
built-in directories are looked up relative to the a...
skyjake

2017-04-11

19:52 Bug #2217 (Resolved): Fullscreen "Quit" button doesn't appear until after unloading a game
skyjake
19:12 Revision cc651ccb (github): UI|Client: Show the “X Quit” button after startup
IssueID #2217 skyjake
10:18 Feature #2244: Create an official portable Linux distribution
Thanks for the links, they were informative. It looks like it should be pretty easy to make a YAML recipe that builds... skyjake

2017-04-10

22:58 Revision b4785e5f (github): UI|Home: Keep Packages tab hidden if there are no packages available
Aiming to improve the first run experience. Home will show nothing
but the “Select WAD Folder” button.
skyjake
22:01 Revision d4e23b77 (github): UI|Widgets|libappfw: Use a smooth opening animation for sidebars
skyjake
21:59 Revision c5752d70 (github): Resources|libdoomsday: Added identification rules for Plutonia/TNT variants
Recognize the versions of Plutonia and TNT from GOG.com. skyjake
20:11 Feature #2245 (Closed): Improved UI for data folder configuration
It is not really clear why IWAD folders are not recursed while add-on folders are. The configuration should be made m... skyjake
19:27 Revision 60d85417 (github): Resources|libdoomsday: Improved handling of data folders with the same name
Every configured WAD folder will now be guaranteed to have its own
unique internal folder so the contents won’t get m...
skyjake
15:13 Feature #2244: Create an official portable Linux distribution
I don't know the details (I've never used CPack), however, do note that for AppImages to be truly portable, they need... Calinou
 

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