Project

General

Profile

Bug #2231

Visual scripts for FBX HUD models not reset after entering portal

Added by theleo_ua about 7 years ago. Updated about 7 years ago.

Status:
Closed
Priority:
High
Assignee:
Category:
Defect
Target version:
Start date:
2017-04-02
% Done:

100%


Description

1) Try hexen with veirdo 2.0 pack: http://dengine.net/talk/discussion/1887/sapphire-wand-2-0/p1
2) Select cleric and enter NRA cheat
3) Select serpent staff
4) Find any portal to another map
5) Make a shoot and anter the portal before shooting animation ends, like in this video: https://www.youtube.com/watch?v=OO0npqUndpo&list=PL5QwAqOy7WABpsDsuzSKwTk2S8QnzsLg5&index=1#t=1h39m16s (watch from 1:39:16 to 1:39:36)

Actual result: visual scripts stunning
Expected result: visual scripts should not stul, idle animation should reset as usual

Reproduced in 2.0 Stable [#2281]

Associated revisions

Revision 69c83757 (diff)
Added by skyjake about 7 years ago

Fixed|Model Renderer|libdoomsday: Reset weapon animators when map changes

IssueID #2231

Revision 966e0308 (diff)
Added by skyjake about 7 years ago

Fixed|Model Renderer|libdoomsday: Reset weapon animators when map changes

IssueID #2231

History

#1 Updated by skyjake about 7 years ago

  • Tags set to 3DModel, Animation
  • Category set to Defect
  • Target version set to 2.0.1

#2 Updated by skyjake about 7 years ago

  • Subject changed from Visual scripts fpr FBX HUD models stunning when entering portal to Visual scripts for FBX HUD models stunning when entering portal
  • Description updated (diff)

#3 Updated by skyjake about 7 years ago

  • Tags changed from 3DModel, Animation to 3DModel, Animation, Scripting

#4 Updated by skyjake about 7 years ago

  • Priority changed from Normal to High

#5 Updated by skyjake about 7 years ago

  • Subject changed from Visual scripts for FBX HUD models stunning when entering portal to Visual scripts for FBX HUD models not reset after entering portal
  • Status changed from New to Resolved
  • % Done changed from 0 to 100

Weapon animator state is now properly reset when the map changes.

#6 Updated by skyjake about 7 years ago

  • Status changed from Resolved to Closed

Also available in: Atom PDF