Bug #2231
Visual scripts for FBX HUD models not reset after entering portal
Description
1) Try hexen with veirdo 2.0 pack: http://dengine.net/talk/discussion/1887/sapphire-wand-2-0/p1
2) Select cleric and enter NRA cheat
3) Select serpent staff
4) Find any portal to another map
5) Make a shoot and anter the portal before shooting animation ends, like in this video: https://www.youtube.com/watch?v=OO0npqUndpo&list=PL5QwAqOy7WABpsDsuzSKwTk2S8QnzsLg5&index=1#t=1h39m16s (watch from 1:39:16 to 1:39:36)
Actual result: visual scripts stunning
Expected result: visual scripts should not stul, idle animation should reset as usual
Reproduced in 2.0 Stable [#2281]
Associated revisions
Fixed|Model Renderer|libdoomsday: Reset weapon animators when map changes
IssueID #2231
History
#1 Updated by skyjake over 7 years ago
- Tags set to 3DModel, Animation
- Category set to Defect
- Target version set to 2.0.1
#2 Updated by skyjake over 7 years ago
- Subject changed from Visual scripts fpr FBX HUD models stunning when entering portal to Visual scripts for FBX HUD models stunning when entering portal
- Description updated (diff)
#3 Updated by skyjake over 7 years ago
- Tags changed from 3DModel, Animation to 3DModel, Animation, Scripting
#4 Updated by skyjake over 7 years ago
- Priority changed from Normal to High
#5 Updated by skyjake over 7 years ago
- Subject changed from Visual scripts for FBX HUD models stunning when entering portal to Visual scripts for FBX HUD models not reset after entering portal
- Status changed from New to Resolved
- % Done changed from 0 to 100
Weapon animator state is now properly reset when the map changes.
#6 Updated by skyjake over 7 years ago
- Status changed from Resolved to Closed
Fixed|Model Renderer|libdoomsday: Reset weapon animators when map changes
IssueID #2231