Activity
From 2017-04-04 to 2017-04-17
2017-04-17
- 11:30 Bug #2231 (Closed): Visual scripts for FBX HUD models not reset after entering portal
- 11:29 Bug #2246 (Closed): Screen remains completely black after startup, even though console is accessible (random)
- 11:29 Bug #2217 (Closed): Fullscreen "Quit" button doesn't appear until after unloading a game
- 11:29 Bug #2218 (Closed): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
- 11:29 Bug #2220 (Closed): Long sidebars should always keep their Close button visible
- 11:29 Bug #2223 (Closed): Directory selection box is not selectable
- 11:29 Feature #2224 (Closed): Preload all model textures to avoid stutters during gameplay
- 11:28 Revision 51df3415 (github): Resources|libdoomsday: Improved handling of data folders with the same name
- Every configured WAD folder will now be guaranteed to have its own
unique internal folder so the contents won’t get m... - 11:28 Revision 244f5466 (github): Resources|libdoomsday: Added identification rules for Plutonia/TNT variants
- Recognize the versions of Plutonia and TNT from GOG.com.
- 11:28 Revision b46fcc00 (github): UI|Client: Show the “X Quit” button after startup
- IssueID #2217
- 11:28 Revision 5968cece (github): Widgets|libappfw: Clearing TabWidget items with no animation glitches
- 11:28 Revision 3ba2d345 (github): Fixed|UI|Home: Animation glitches when opening package selection dialog
- The Home tabs are only refreshed when they actually change.
- 11:28 Revision ee63f173 (github): Fixed|Client: Compiler warnings
- 11:28 Revision 48a8be04 (github): Fixed|GL: Black screen after startup
- The OpenGL context was not active sometimes when the UI atlas was
initialized, causing its size to be (0,0). This mea... - 11:28 Revision 11c3675e (github): Fixed|libgui: Window dimensions forgotten when in fullscreen mode
- IssueID #2218
- 11:28 Revision d6768992 (github): UI|Widgets|Client: Sidebar title and close button are always visible
- IssueID #2220
- 11:28 Revision c16588f0 (github): Fixed|Widgets|libappfw: Problems with button colors and hovering
- It was possible that a button would forget its correct color under
specific circumstances.
ChildWidgetOrganizer now ... - 11:28 Revision 3a919f93 (github): UI|Home: Problems selecting WAD folders in GNOME
- IssueID #2223
- 11:28 Revision 966e0308 (github): Fixed|Model Renderer|libdoomsday: Reset weapon animators when map changes
- IssueID #2231
- 11:28 Revision f2d4ff8e (github): Fixed|Widgets|libappfw: Reinitialize UI atlas if necessary
- IssueID #2246
- 11:28 Revision 83c182bd (github): Fixed|Resources|libdoomsday: Handle syntax errors in Snowberry-format metadata
- Malformed packages get the "error" tag and the error message is included
in the package notes.
IssueID #2225 - 11:28 Revision b355ee81 (github): Widgets|libappfw: Ensure OpenGL context is active when initializing
- 11:28 Revision 70ee89d7 (github): Fixed|UI|Client: Layout of the Packages sidebar
- IssueID #2220
- 11:28 Revision b619e0fb (github): Console|Client|UI: Added "packages" command to open the Packages sidebar
- 11:27 Revision 63f06e6e (github): Refactor|Model Renderer: Separated model loading from the ModelRenderer
- 11:27 Revision 2e5c8dfc (github): Model Renderer: Initialize loaded 3D models during busy mode
- To avoid stutters during gameplay, 3D models from all loaded packages
are initialized for rendering during busy mode.... - 11:27 Revision 3acb79a9 (github): Fixed: Duplicated symbols in Turbo build
- 10:42 Revision 9eaefb5c (github): Console|Client|UI: Added "packages" command to open the Packages sidebar
- 10:42 Revision 6000bd95 (github): Fixed|UI|Client: Layout of the Packages sidebar
- IssueID #2220
- 09:52 Revision 548e5f3c (github): Widgets|libappfw: Ensure OpenGL context is active when initializing
- 08:32 Bug #2225: Some packages are not displayed in package list until tricky editing info file
- theleo_ua wrote:
> So, for make this to work properly in current 2.0 build, I should replace all () with [], am I ri...
2017-04-16
- 20:32 Bug #2225: Some packages are not displayed in package list until tricky editing info file
- skyjake wrote:
> The first issue is that "TXHD__0_01.BOX/info" has a syntax error due to parentheses not being allow... - 19:57 Bug #2225 (Progressed): Some packages are not displayed in package list until tricky editing info file
- The first issue is that "TXHD__0_01.BOX/info" has a syntax error due to parentheses not being allowed in key identifi...
- 20:01 Revision 6ae97998 (github): Fixed|Widgets|libappfw: Reinitialize UI atlas if necessary
- IssueID #2246
- 20:01 Revision d8499696 (github): Fixed|Resources|libdoomsday: Handle syntax errors in Snowberry-format metadata
- Malformed packages get the "error" tag and the error message is included
in the package notes.
IssueID #2225 - 18:50 Bug #2231 (Resolved): Visual scripts for FBX HUD models not reset after entering portal
- Weapon animator state is now properly reset when the map changes.
- 18:49 Revision 69c83757 (github): Fixed|Model Renderer|libdoomsday: Reset weapon animators when map changes
- IssueID #2231
- 11:02 Revision cd8f7aba (github): UI|Home: Problems selecting WAD folders in GNOME
- IssueID #2223
- 11:01 Bug #2223 (Resolved): Directory selection box is not selectable
- I have addressed this by not limiting the file dialog to WAD files. Now in GNOME it correctly says the filter is "Dir...
- 10:36 Revision 29e9607c (github): Fixed|Widgets|libappfw: Problems with button colors and hovering
- It was possible that a button would forget its correct color under
specific circumstances.
ChildWidgetOrganizer now ... - 10:34 Revision 9ed627c2 (github): UI|Widgets|Client: Sidebar title and close button are always visible
- IssueID #2220
- 09:15 Bug #2220 (Resolved): Long sidebars should always keep their Close button visible
- 07:02 Revision 025e1ccc (github): Fixed|libgui: Window dimensions forgotten when in fullscreen mode
- IssueID #2218
- 07:01 Bug #2218 (Resolved): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
2017-04-15
- 18:02 Revision 46a797fb (github): Fixed|GL: Black screen after startup
- The OpenGL context was not active sometimes when the UI atlas was
initialized, causing its size to be (0,0). This mea... - 18:02 Bug #2246 (Resolved): Screen remains completely black after startup, even though console is accessible (random)
- 09:34 Revision 7830b298 (github): Typo
- 09:33 Revision bbfa693e (github): Unix|CMake: Added CMake variables for base and plugin directories
- IssueID #2244
- 08:09 Revision 491242d2 (github): Fixed|Client: Compiler warnings
2017-04-14
- 21:13 Revision 826d5ed7 (github): Fixed|UI|Home: Animation glitches when opening package selection dialog
- The Home tabs are only refreshed when they actually change.
- 21:12 Revision b07a214d (github): Widgets|libappfw: Clearing TabWidget items with no animation glitches
- 21:12 Revision 3da6b956 (github): Cleanup
- 19:42 Bug #2246 (Closed): Screen remains completely black after startup, even though console is accessible (random)
- In Windows, under seemingly random circumstances, Home does not appear after startup but instead the screen remains b...
2017-04-12
- 19:11 Feature #2244 (In Progress): Create an official portable Linux distribution
- I've made some progress. I managed to create a functioning AppImage using the following steps:
* Do a normal build w... - 07:55 Revision b4705500 (github): Unix|libcore: DENG_BASE_DIR and DENG_LIBRARY_DIR may be relative paths
- This allows compiling the application for relocatable use, since
built-in directories are looked up relative to the a...
2017-04-11
- 19:52 Bug #2217 (Resolved): Fullscreen "Quit" button doesn't appear until after unloading a game
- 19:12 Revision cc651ccb (github): UI|Client: Show the “X Quit” button after startup
- IssueID #2217
- 10:18 Feature #2244: Create an official portable Linux distribution
- Thanks for the links, they were informative. It looks like it should be pretty easy to make a YAML recipe that builds...
2017-04-10
- 22:58 Revision b4785e5f (github): UI|Home: Keep Packages tab hidden if there are no packages available
- Aiming to improve the first run experience. Home will show nothing
but the “Select WAD Folder” button. - 22:01 Revision d4e23b77 (github): UI|Widgets|libappfw: Use a smooth opening animation for sidebars
- 21:59 Revision c5752d70 (github): Resources|libdoomsday: Added identification rules for Plutonia/TNT variants
- Recognize the versions of Plutonia and TNT from GOG.com.
- 20:11 Feature #2245 (Closed): Improved UI for data folder configuration
- It is not really clear why IWAD folders are not recursed while add-on folders are. The configuration should be made m...
- 19:27 Revision 60d85417 (github): Resources|libdoomsday: Improved handling of data folders with the same name
- Every configured WAD folder will now be guaranteed to have its own
unique internal folder so the contents won’t get m... - 15:13 Feature #2244: Create an official portable Linux distribution
- I don't know the details (I've never used CPack), however, do note that for AppImages to be truly portable, they need...
2017-04-09
- 20:46 Revision 6a6fa979 (github): Doom|Freedoom: Added Freedoom Phase 1 as a known game
- IssueID #1429
- 20:27 Feature #2244: Create an official portable Linux distribution
- AppImage sounds good to me. Doomsday is packaged using CMake + CPack. Do you have any insights into how an AppImage w...
- 20:01 Revision 7b266681 (github): Fixed: Duplicated symbols in Turbo build
- 19:29 Feature #2224 (Resolved): Preload all model textures to avoid stutters during gameplay
- 19:28 Revision 8a0d32b9 (github): Model Renderer: Initialize loaded 3D models during busy mode
- To avoid stutters during gameplay, 3D models from all loaded packages
are initialized for rendering during busy mode.... - 11:11 Revision 5a6644d7 (github): Refactor|Model Renderer: Separated model loading from the ModelRenderer
2017-04-08
- 17:55 Feature #2244 (Closed): Create an official portable Linux distribution
- It would be nice to have an official portable Linux distribution, so that one can use Doomsday even if it's not in th...
- 10:05 Bug #2240 (Closed): Test model packages present in stable release (net.dengine.client.testmodel, etc.)
- 10:05 Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
- 10:05 Bug #2243 (Closed): [macOS] Error about not finding Savegame Tool
- 10:05 Bug #2219 (Closed): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
- 10:05 Bug #2230 (Closed): Crash when trying to create a new profile when no games are playable in the game family
- 10:03 Revision d49e6542 (github): macOS|importsave|Tools: Fixed path for looking up savegametool
- IssueID #2243
- 10:02 Revision 71718a5d (github): macOS|CMake|FluidSynth: Option to use a static version of GLib et al.
- Previously, the build was configured to use GLib from Homebrew, but
that is built for the currently installed version... - 10:02 Revision f2417eb6 (github): Cleanup: Test packages should not be included in “net.dengine.client”
- Moved to a separate “net.dengine.client.test” package.
- 10:01 Revision a911db52 (github): Resources|libdoomsday: Improved handling of multiple IWADs with the same name
- There can now be IWADs with the same file names being read from
different source folders. - 10:01 Revision fc25181f (github): Fixed|libcore: Copying a Record to itself causes the Record to be cleared
- IssueID #2219
- 10:01 Revision 42f341d1 (github): libdoomsday: Handle unknown game IDs more gracefully
- 10:00 Revision 49c9d28c (github): UI|Home: Size of the package info dialog
- Use the wider layout only if the package description isn’t short.
- 10:00 Revision ca50bd9e (github): Fixed|UI|Home: Crash when trying to create a new game profile
- IssueID #2230
2017-04-07
- 10:32 Bug #2243 (In Progress): [macOS] Error about not finding Savegame Tool
- Using the correct path should fix the issue, although the tool should be tested again with old saves.
- 08:08 Bug #2243 (Closed): [macOS] Error about not finding Savegame Tool
- @savegametool@ is included in the app bundle, however it could be that due to the recently introduced security featur...
- 10:31 Revision 8b0f6e47 (github): macOS|importsave|Tools: Fixed path for looking up savegametool
- IssueID #2243
- 10:11 Revision 826ce6ae (github): CMake|macOS: Added a build option to disable Qt deployment
- It makes debug builds faster when macdeployqt is not run.
Instead, use @rpath to locate the local Qt frameworks. - 08:09 Bug #2242 (Resolved): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
- 08:09 Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
2017-04-06
- 21:27 Revision 52756d69 (github): Homepage: Updated add-ons links for DHTP and DHMP
- [ci skip]
- 17:15 Bug #2242 (Resolved): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
- 17:14 Revision d5739e5f (github): macOS|CMake|FluidSynth: Option to use a static version of GLib et al.
- Previously, the build was configured to use GLib from Homebrew, but
that is built for the currently installed version...
2017-04-05
- 19:58 Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
- The FluidSynth audio plugin uses GLib libraries compiled for macOS 10.12. This naturally causes FluidSynth to fail to...
- 18:55 Feature #2241 (Progressed): Configure games via Home UI (advanced users, cf. autoexec.cfg)
- Games have a multitude of options and settings that one may wish to configure on a per-profile basis instead of using...
- 09:00 Bug #2240 (Closed): Test model packages present in stable release (net.dengine.client.testmodel, etc.)
- The test models should not be included in stable releases. They should be moved to a separate test package.
- 08:56 Bug #2181 (Closed): Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
- From your description, I think things are working as designed. The Home screen only shows savegames when it can relia...
- 00:25 Bug #2181: Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
- The above was about build #2283 (Apr 03)
- 00:24 Bug #2181: Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
- After repeating steps described above I see only one savegame listed in the home screen in Ultimate Doomsday profile ...
- 08:32 Revision b5a3611d (github): Cleanup: Test packages should not be included in “net.dengine.client”
- Moved to a separate “net.dengine.client.test” package.
- 07:34 Bug #1810 (Closed): textures overlap in some wads
- Marking as closed as it is not clear whether there is a bug here.
- 07:14 Bug #1810: textures overlap in some wads
- I been playing Project Brutality with BD lately and noticed it does the same thing, so what I usually do is make a co...
- 01:08 Bug #2239: HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
- >>Actual result: Zoffset changed (only fingers are invisible)
should be:
Actual result: Zoffset changed (only fin... - 01:07 Bug #2239 (New): HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
- HUD Frost shards from XARP changing their Zoffset if instaltly fire after switching
1) Turn on XARP http://dengine...
2017-04-04
- 15:25 Bug #2236: Hitscan issues
- >>Is this a bug that occurs in 1.15.8 as well?
Yes, and also for Hammer of Retribution (both in 1.15.8 and 2.0) - 11:05 Bug #2236: Hitscan issues
- Vermil, I'm using the "unstable master" target to indicate that the issue is a recent regression (occurred after most...
- 03:16 Bug #2236 (New): Hitscan issues
- Hitscan issues
1) Try to hit pottery in Hexen map01 with fighter like in this video: https://www.youtube.com/watch... - 08:18 Feature #2238 (Closed): Configure game rules in custom profiles
- In addition to start map and skill, default game rules could be configured in a custom profile so it is not necessary...
- 08:12 Feature #2237 (Closed): Add "Max sound channels" option to Audio Settings
- Instead of "-sfxchan", the number of sound channels should be configurable via Audio Settings.
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