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From 2017-04-18 to 2017-05-01

2017-05-01

22:29 Revision b4ed9d09 (github): Fixed|DGL: Alpha testing with zero limit value
skyjake
22:00 Revision 3f8a495c (github): Widgets|libappfw: Ensure painter clipping rectangle is valid
skyjake
20:29 Revision f2237113 (github): Homepage|Fixed: Indicating recent entries in news/blog post list
skyjake
16:27 Revision a75939d3 (github): Audio|FMOD: Updated FMOD plugin to use FMOD Studio low-level API
IssueID #2247 skyjake
16:25 Feature #2247 (In Progress): Upgrade to new FMOD Low Level Programmer API
Output driver selection and speaker mode options are still missing. skyjake
12:16 Feature #2247 (Closed): Upgrade to new FMOD Low Level Programmer API
FMOD Ex is no longer in development. It has been replaced with the new FMOD Studio low-level programmer API, which la... skyjake
11:44 Revision a4c80f74 (github): Cleanup
skyjake
08:42 Revision b50039a0 (github): Fixed|Builder: Incorrect parsing of version number
skyjake
06:47 Revision c8abb6a9 (github): Fixed|Builder: Incorrect parsing of version number
skyjake

2017-04-29

23:59 Revision c2fd74c2 (github): OpenGL|libappfw|libgui: Drawing performance tuning
Don't reuse the same buffer multiple times per frame. skyjake
21:04 Revision b0d205aa (github): Cleanup
skyjake
16:23 Revision 31348a87 (github): Cleanup
skyjake
16:23 Revision 63d3607d (github): Fixed|DGL: Default texture modulation mode
skyjake
16:22 Revision f1654c41 (github): Fixed|libgui: Problem with indexed array drawing
skyjake

2017-04-28

21:04 Revision a69ddfa1 (github): Fixed|Unix|CMake: Added a manual check for g++
It appears on some Linux distributions, CMake does not detect g++
as the "GNU" compiler. This causes build failures.
skyjake
21:03 Revision cbe8ee04 (github): Bumped version number to 2.0.1
skyjake
20:51 Revision 2495f0e4 (github): Fixed|Unix|CMake: Added a manual check for g++
It appears on some Linux distributions, CMake does not detect g++
as the "GNU" compiler. This causes build failures.
skyjake

2017-04-27

11:13 Revision d5b0aed1 (github): Automap|libcommon: Use DGL draws more efficiently
skyjake
11:11 Revision 44564ce2 (github): Renderer|DGL: Use appropriate usage hint on vertex data
skyjake
11:10 Revision 5c3b334d (github): Fixed|OpenGL: Enabling OpenGL debug logger, stopping logging properly
skyjake

2017-04-26

12:10 Revision 6044a787 (github): GL|libgui: Drawing arrays with indices in host memory
skyjake
10:47 Revision 944c4526 (github): Fixed|Windows|OpenGL: Build error; enable OpenGL debug logger
skyjake

2017-04-25

22:25 Bug #2227 (Closed): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
skyjake
22:25 Revision 07a44827 (github): Fixed|Hexen: Crash when going through portals while Heresiarch attacks
Prepare for a temporarily missing attack target.
IssueID #2227
skyjake
07:35 Revision 2bec4dae (github): Performance|DGL: Improved use of vertex buffers while drawing with DGL
Only modify each buffer once per frame. skyjake
07:34 Revision 13b08a53 (github): libgui|GLWindow: Querying the current frame count
skyjake

2017-04-24

21:42 Revision 8615f2ef (github): Model Renderer: Render each MD2 (sub)model as one big triangle strip
skyjake
16:24 Revision 72ac96fc (github): Renderer: Cleanup
Now that drawing is handled in specific places, it is unnecessary to
apply GLState changes all the time.
skyjake
15:53 Revision 193d26dc (github): Renderer|DGL: Configure fog via DGL
DGL fog parameters affect both `dgl.draw` and model shaders. skyjake
11:52 Revision 826448ce (github): Renderer|GL: Multitexturing is always available; removed obsolete options
OpenGL 3.3 requires at least 16 texture image units. skyjake
10:02 Revision d0cf4ec8 (github): Renderer|GL: Fixed DGL active textures; apply modulation in dgl.draw shader
The “dgl.draw” shader now implements a couple of the old texture
modulation modes. More to come…
Each texture unit n...
skyjake

2017-04-23

20:52 Revision 978d1a13 (github): Fixed|OpenGL|Client: Projection matrices for 2D drawing
skyjake
19:08 Revision 9195cbda (github): Fixed|OpenGL|Client: Vertex color normalization and DGL shutdown
skyjake
17:01 Revision 1598fa76 (github): OpenGL|Client: Adapting old drawing code for OpenGL 3.3
skyjake
17:00 Revision 30df3c53 (github): libgui|GLBuffer: Using GLBuffer for managing raw buffer data
skyjake
14:19 Revision e91ba8f7 (github): OpenGL|Client: Updating old DGL drawing routines for OpenGL 3.3
DGL remains to support legacy drawing code. skyjake
14:19 Revision 6ca99970 (github): OpenGL|libgui: Updating GL classes for OpenGL 3.3
GLBuffer uses a vertex array object for setting up the arrays.
Added a debug logger in case the OpenGL driver suppor...
skyjake
14:16 Revision d7b67bda (github): Renderer|Client: Updated existing GLSL shaders to version 3.3
Also added a new shader for old DGL drawing routines. skyjake
10:04 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
Indeed, #2068 needs fixing in the near future... skyjake
10:01 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
This is part of this bigger bug in Dday: https://tracker.dengine.net/issues/2068 vermil
08:47 Bug #2227 (Resolved): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
I've applied a fix that avoids the crash at least for me. It will be available in the next 2.1 unstable build, and al... skyjake
08:24 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
Thank you! :) I'm now looking at the crash in the debugger, looks like Heresiarch forgot about its attack target duri... skyjake
08:17 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
Added 2 savegames (one before portal and second before crash) theleo_ua
07:56 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
theleo_ua wrote:
> I reproduced the crash, even without packages: just wait while heresiarch will start his attack s...
skyjake
00:11 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
skyjake wrote:
> I spent some time replicating that exact same situation where the crash occurred, but it didn't cra...
theleo_ua
08:46 Revision 82d78857 (github): Fixed|Hexen: Crash when going through portals while Heresiarch attacks
Prepare for a temporarily missing attack target.
IssueID #2227
skyjake

2017-04-22

18:16 Bug #911 (Closed): [Hexen] Poison cloud vs Repulsion Disc
skyjake
18:16 Revision c78588b1 (github): Hexen: Mushroom poison clouds should not be pushed (vanilla emulation)
IssueID #911 skyjake
18:11 Bug #2227 (Progressed): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
I spent some time replicating that exact same situation where the crash occurred, but it didn't crash for me. I also ... skyjake

2017-04-21

19:58 Revision 2359abb0 (github): Switched to OpenGL 3.3 Core Profile; old GL code should use DGL
The DGL functions approximate old OpenGL 1.x fixed-function drawing
for legacy code.
skyjake

2017-04-18

20:18 Bug #2232 (Rejected): Flask 2.0 "picked up" model hiding delay issue
This does not appear to be a bug in Doomsday.
The issue can be fixed by changing the model animation definitions. ...
skyjake
19:53 Bug #911 (Resolved): [Hexen] Poison cloud vs Repulsion Disc
skyjake
19:52 Revision 15a1c83e (github): Hexen: Mushroom poison clouds should not be pushed (vanilla emulation)
IssueID #911 skyjake
08:28 Feature #2229 (Closed): Game profile option to immediately start game in a specific map
skyjake
 

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