Renderer|GL: Fixed DGL active textures; apply modulation in dgl.draw shader
The “dgl.draw” shader now implements a couple of the old texturemodulation modes. More to come…
Each texture unit needs its own texture coordinate matrix.
Only two texture units need to be supported.
View differences
Renderer|GL: Fixed DGL active textures; apply modulation in dgl.draw shader
The “dgl.draw” shader now implements a couple of the old texture
modulation modes. More to come…
Each texture unit needs its own texture coordinate matrix.
Only two texture units need to be supported.