Project

General

Profile

Activity

From 2017-05-02 to 2017-05-15

2017-05-14

19:55 Revision ed281f2a (github): Mobile|Widgets: Rudimentary key/touch event handling via Qt Quick
skyjake

2017-05-13

11:18 Revision 58d60bd3 (github): Mobile: First pass at rendering via Qt Quick scene graph
Everything Doomsday renders is done at the background level of the
scene graph, instead of a simple clear.
Added the...
skyjake

2017-05-12

15:04 Bug #2248 (Resolved): Server crashes during startup with error messages related to threading
skyjake
14:11 Bug #2248 (Closed): Server crashes during startup with error messages related to threading
At least on Windows, trying to start a server in an empty runtime folder will cause a crash. skyjake
15:03 Revision 305b2e2b (github): Fixed|libcore: Crash when starting in an empty runtime folder
Create "/home/configs" if it doesn't exist. skyjake
09:15 Revision a7830290 (github): iOS: Use CoreText for text rendering
skyjake
09:15 Revision 7c936e75 (github): iOS|WIP: Revising GLWindow for use as a Qt Quick scene item
Using QGuiApplication (QtGui) instead of Application (QtWidgets). skyjake

2017-05-11

12:34 Revision 0bdaf3d7 (github): Windows|Fixed: Build errors
skyjake

2017-05-08

12:10 Revision aa8143c2 (github): iOS: Added Xcode build script to compile the packages
skyjake
08:44 Revision b39a0863 (github): iOS: Added Assimp to the Xcode project; import all Qt plugins
skyjake

2017-05-07

23:20 Revision e20d3fe2 (github): Cleanup
skyjake
23:20 Revision 08fa6cb8 (github): iOS: Added a manually-crafted Xcode project file
CMake’s output for Xcode+iOS does not seem to be fully functional.
A manually created project is much tidier and guar...
skyjake
13:37 Revision 48496e93 (github): iOS|Client: Added a bunch of application icons
skyjake

2017-05-06

21:18 Revision 735dce5a (github): iOS: Support both iPhone and iPad; added dummy launch screen
skyjake
19:24 Revision ad4f63fc (github): Plugins|CMake: Build option to link all plugins statically
de::Library hides the difference between dynamic and static libraries.
Static linking also disables API exchange, si...
skyjake
11:31 Revision 500a5024 (github): iOS|CMake: Cleanup
skyjake
08:36 Revision 858e9e54 (github): Plugins|iOS|clang: API entry points must be exported symbols
skyjake

2017-05-05

16:55 Revision 3e6b4a23 (github): iOS|OpenGL: Added GLES compatibility macros; fixed codesigning of plugins
skyjake

2017-05-04

14:52 Revision 6794745e (github): iOS: Build configurable and platform-specific tweaks
skyjake
08:21 Revision 2228af3d (github): Fixed|CMake: Typo in client’s build configuration
skyjake

2017-05-03

21:53 Revision 51c9aec0 (github): iOS|CMake|GLES: Adapting build configuration for iOS and GLES3
There are many things left to do, but at this stage the client is
able to launch in the simulator. Plugins are not in...
skyjake

2017-05-02

14:41 Revision d6e030d3 (github): CMake|Server: Build option to disable the server executable
skyjake
14:41 Revision 04f40335 (github): OpenGL|Client|libgui: Compiling for OpenGL ES 2
Todo: Must implement glBlitFramebuffer manually. skyjake
11:07 Revision df88dd7b (github): Cleanup|Shaders: Use the #include directive
skyjake
10:21 Revision 6bb6e36a (github): libgui|GLShaderBank: Implemented a custom GLSL include directive
Alternative to ‘include.vertex’ and ‘include.fragment’ in .dei file. skyjake
08:39 Revision 9b808c77 (github): OpenGL|libgui: Added a build option for selecting the OpenGL API to use
skyjake
 

Also available in: Atom