iOS|CMake|GLES: Adapting build configuration for iOS and GLES3
There are many things left to do, but at this stage the client is able to launch in the simulator. Plugins are not included in the bundle at the moment. Shaders need to be adapted for GLES.
iOS|CMake|GLES: Adapting build configuration for iOS and GLES3
There are many things left to do, but at this stage the client is
able to launch in the simulator. Plugins are not included in the
bundle at the moment. Shaders need to be adapted for GLES.