Activity
From 2017-04-20 to 2017-05-03
2017-05-03
- 21:53 Revision 51c9aec0 (github): iOS|CMake|GLES: Adapting build configuration for iOS and GLES3
- There are many things left to do, but at this stage the client is
able to launch in the simulator. Plugins are not in...
2017-05-02
- 14:41 Revision d6e030d3 (github): CMake|Server: Build option to disable the server executable
- 14:41 Revision 04f40335 (github): OpenGL|Client|libgui: Compiling for OpenGL ES 2
- Todo: Must implement glBlitFramebuffer manually.
- 11:07 Revision df88dd7b (github): Cleanup|Shaders: Use the #include directive
- 10:21 Revision 6bb6e36a (github): libgui|GLShaderBank: Implemented a custom GLSL include directive
- Alternative to ‘include.vertex’ and ‘include.fragment’ in .dei file.
- 08:39 Revision 9b808c77 (github): OpenGL|libgui: Added a build option for selecting the OpenGL API to use
2017-05-01
- 22:29 Revision b4ed9d09 (github): Fixed|DGL: Alpha testing with zero limit value
- 22:00 Revision 3f8a495c (github): Widgets|libappfw: Ensure painter clipping rectangle is valid
- 20:29 Revision f2237113 (github): Homepage|Fixed: Indicating recent entries in news/blog post list
- 16:27 Revision a75939d3 (github): Audio|FMOD: Updated FMOD plugin to use FMOD Studio low-level API
- IssueID #2247
- 16:25 Feature #2247 (In Progress): Upgrade to new FMOD Low Level Programmer API
- Output driver selection and speaker mode options are still missing.
- 12:16 Feature #2247 (Closed): Upgrade to new FMOD Low Level Programmer API
- FMOD Ex is no longer in development. It has been replaced with the new FMOD Studio low-level programmer API, which la...
- 11:44 Revision a4c80f74 (github): Cleanup
- 08:42 Revision b50039a0 (github): Fixed|Builder: Incorrect parsing of version number
- 06:47 Revision c8abb6a9 (github): Fixed|Builder: Incorrect parsing of version number
2017-04-29
- 23:59 Revision c2fd74c2 (github): OpenGL|libappfw|libgui: Drawing performance tuning
- Don't reuse the same buffer multiple times per frame.
- 21:04 Revision b0d205aa (github): Cleanup
- 16:23 Revision 31348a87 (github): Cleanup
- 16:23 Revision 63d3607d (github): Fixed|DGL: Default texture modulation mode
- 16:22 Revision f1654c41 (github): Fixed|libgui: Problem with indexed array drawing
2017-04-28
- 21:04 Revision a69ddfa1 (github): Fixed|Unix|CMake: Added a manual check for g++
- It appears on some Linux distributions, CMake does not detect g++
as the "GNU" compiler. This causes build failures. - 21:03 Revision cbe8ee04 (github): Bumped version number to 2.0.1
- 20:51 Revision 2495f0e4 (github): Fixed|Unix|CMake: Added a manual check for g++
- It appears on some Linux distributions, CMake does not detect g++
as the "GNU" compiler. This causes build failures.
2017-04-27
- 11:13 Revision d5b0aed1 (github): Automap|libcommon: Use DGL draws more efficiently
- 11:11 Revision 44564ce2 (github): Renderer|DGL: Use appropriate usage hint on vertex data
- 11:10 Revision 5c3b334d (github): Fixed|OpenGL: Enabling OpenGL debug logger, stopping logging properly
2017-04-26
- 12:10 Revision 6044a787 (github): GL|libgui: Drawing arrays with indices in host memory
- 10:47 Revision 944c4526 (github): Fixed|Windows|OpenGL: Build error; enable OpenGL debug logger
2017-04-25
- 22:25 Bug #2227 (Closed): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- 22:25 Revision 07a44827 (github): Fixed|Hexen: Crash when going through portals while Heresiarch attacks
- Prepare for a temporarily missing attack target.
IssueID #2227 - 07:35 Revision 2bec4dae (github): Performance|DGL: Improved use of vertex buffers while drawing with DGL
- Only modify each buffer once per frame.
- 07:34 Revision 13b08a53 (github): libgui|GLWindow: Querying the current frame count
2017-04-24
- 21:42 Revision 8615f2ef (github): Model Renderer: Render each MD2 (sub)model as one big triangle strip
- 16:24 Revision 72ac96fc (github): Renderer: Cleanup
- Now that drawing is handled in specific places, it is unnecessary to
apply GLState changes all the time. - 15:53 Revision 193d26dc (github): Renderer|DGL: Configure fog via DGL
- DGL fog parameters affect both `dgl.draw` and model shaders.
- 11:52 Revision 826448ce (github): Renderer|GL: Multitexturing is always available; removed obsolete options
- OpenGL 3.3 requires at least 16 texture image units.
- 10:02 Revision d0cf4ec8 (github): Renderer|GL: Fixed DGL active textures; apply modulation in dgl.draw shader
- The “dgl.draw” shader now implements a couple of the old texture
modulation modes. More to come…
Each texture unit n...
2017-04-23
- 20:52 Revision 978d1a13 (github): Fixed|OpenGL|Client: Projection matrices for 2D drawing
- 19:08 Revision 9195cbda (github): Fixed|OpenGL|Client: Vertex color normalization and DGL shutdown
- 17:01 Revision 1598fa76 (github): OpenGL|Client: Adapting old drawing code for OpenGL 3.3
- 17:00 Revision 30df3c53 (github): libgui|GLBuffer: Using GLBuffer for managing raw buffer data
- 14:19 Revision e91ba8f7 (github): OpenGL|Client: Updating old DGL drawing routines for OpenGL 3.3
- DGL remains to support legacy drawing code.
- 14:19 Revision 6ca99970 (github): OpenGL|libgui: Updating GL classes for OpenGL 3.3
- GLBuffer uses a vertex array object for setting up the arrays.
Added a debug logger in case the OpenGL driver suppor... - 14:16 Revision d7b67bda (github): Renderer|Client: Updated existing GLSL shaders to version 3.3
- Also added a new shader for old DGL drawing routines.
- 10:04 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- Indeed, #2068 needs fixing in the near future...
- 10:01 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- This is part of this bigger bug in Dday: https://tracker.dengine.net/issues/2068
- 08:47 Bug #2227 (Resolved): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- I've applied a fix that avoids the crash at least for me. It will be available in the next 2.1 unstable build, and al...
- 08:24 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- Thank you! :) I'm now looking at the crash in the debugger, looks like Heresiarch forgot about its attack target duri...
- 08:17 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- Added 2 savegames (one before portal and second before crash)
- 07:56 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- theleo_ua wrote:
> I reproduced the crash, even without packages: just wait while heresiarch will start his attack s... - 00:11 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- skyjake wrote:
> I spent some time replicating that exact same situation where the crash occurred, but it didn't cra... - 08:46 Revision 82d78857 (github): Fixed|Hexen: Crash when going through portals while Heresiarch attacks
- Prepare for a temporarily missing attack target.
IssueID #2227
2017-04-22
- 18:16 Bug #911 (Closed): [Hexen] Poison cloud vs Repulsion Disc
- 18:16 Revision c78588b1 (github): Hexen: Mushroom poison clouds should not be pushed (vanilla emulation)
- IssueID #911
- 18:11 Bug #2227 (Progressed): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- I spent some time replicating that exact same situation where the crash occurred, but it didn't crash for me. I also ...
2017-04-21
- 19:58 Revision 2359abb0 (github): Switched to OpenGL 3.3 Core Profile; old GL code should use DGL
- The DGL functions approximate old OpenGL 1.x fixed-function drawing
for legacy code.
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