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theleo_ua

  • Registered on: 2015-06-07
  • Last connection: 2018-12-14

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2017-04-23

08:17 Doomsday Engine Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
Added 2 savegames (one before portal and second before crash)

2017-04-22

00:11 Doomsday Engine Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
skyjake wrote:
> I spent some time replicating that exact same situation where the crash occurred, but it didn't cra...

2017-04-16

20:32 Doomsday Engine Bug #2225: Some packages are not displayed in package list until tricky editing info file
skyjake wrote:
> The first issue is that "TXHD__0_01.BOX/info" has a syntax error due to parentheses not being allow...

2017-04-04

01:08 Doomsday Engine Bug #2239: HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
>>Actual result: Zoffset changed (only fingers are invisible)
should be:
Actual result: Zoffset changed (only fin...
01:07 Doomsday Engine Bug #2239 (New): HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
HUD Frost shards from XARP changing their Zoffset if instaltly fire after switching
1) Turn on XARP http://dengine...
15:25 Doomsday Engine Bug #2236: Hitscan issues
>>Is this a bug that occurs in 1.15.8 as well?
Yes, and also for Hammer of Retribution (both in 1.15.8 and 2.0)
03:16 Doomsday Engine Bug #2236 (New): Hitscan issues
Hitscan issues
1) Try to hit pottery in Hexen map01 with fighter like in this video: https://www.youtube.com/watch...

2017-04-03

20:31 Doomsday Engine Bug #2235: Frozen afrits can be invisible sometimes
Yes, it can happen without addons, here is the cfg+logs: https://drive.google.com/file/d/0BygbyP4_qEiTV2xWMmFjN2VPRmc...
20:08 Doomsday Engine Bug #2235 (New): Frozen afrits can be invisible sometimes
Frozen afrits can be invisible sometimes
1) Try to freeze an afrit like in this video: https://www.youtube.com/wat...
19:12 Doomsday Engine Bug #2086: Armorexp.wav is not played when knight statue is killed
Does it really reproduced in your 2.x build? Because I remember that it was fixed in 1.15.5: I created workaround for...

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