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theleo_ua

  • Registered on: 2015-06-08
  • Last connection: 2023-03-06

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2020-01-17

13:54 Doomsday Engine Feature #2379: HUD Weapon FOV 4:3 adaptation
tried on 2.3 Unstable [#3302] x64 and it works ok for me

2020-01-16

05:01 Doomsday Engine Bug #2400: Some models are not rendered (invisible) or rendered only partially
> so I will send them via PM
>
> will mark as "ISSUE ID = 2400"
done: https://talk.dengine.net/messages/1737#It...
04:56 Doomsday Engine Bug #2400: Some models are not rendered (invisible) or rendered only partially
> so I will send them via PM
will mark as "ISSUE ID = 2400"
04:55 Doomsday Engine Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
Some models are not rendered (invisible) or rendered only partially
Testmod and cfg/logs are confidential, so I wi...

2019-12-24

19:28 Doomsday Engine Feature #2379 (Closed): HUD Weapon FOV 4:3 adaptation
HUD Weapon FOV 4:3 adaptation
If HUD model is designed for 16:9 resolution, it will display with incorrect fov, wh...

2019-12-22

19:57 Doomsday Engine Bug #2234: Fov 160 + near clip plane issues with MD2 and FBX HUD Models
skyjake wrote:
> Mainly to verify whether the fixed FOV angle for weapons in version 2.2 resolves this issue, so it ...

2019-12-01

14:12 Doomsday Engine Bug #2234: Fov 160 + near clip plane issues with MD2 and FBX HUD Models
skyjake wrote:
> Mainly to verify whether the fixed FOV angle for weapons in version 2.2 resolves this issue, so it ...
14:08 Doomsday Engine Bug #2234: Fov 160 + near clip plane issues with MD2 and FBX HUD Models
Hi skyjake
you changed status to feedback and assignee to me - this mean something is required from my side? If ye...

2017-04-23

08:17 Doomsday Engine Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
Added 2 savegames (one before portal and second before crash)
00:11 Doomsday Engine Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
skyjake wrote:
> I spent some time replicating that exact same situation where the crash occurred, but it didn't cra...

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