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Gary

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2017-04-05

07:14 Doomsday Engine Bug #1810: textures overlap in some wads
I been playing Project Brutality with BD lately and noticed it does the same thing, so what I usually do is make a co...

2014-05-27

09:35 Doomsday Engine Bug #1810: textures overlap in some wads
Maybe it isn't needed...the problem appears to be that I allowed externals with pwads in the previous wads I played b...
09:31 Doomsday Engine Bug #1810: textures overlap in some wads
danij wrote:
> I have just tested 1.14.4 with deng-dhtp-20130813.pk3 and SCI2.wad and the fireblu texture animation ...
07:20 Doomsday Engine Feature #1811 (Closed): Turn on and off hi-res texture pack without quitting game in Doom
It would be neat to be able to do that like you can with 3D objects. It also allows for one to see if a hi-res textur...
05:59 Doomsday Engine Bug #1810 (Closed): textures overlap in some wads
If you play sci2 here: http://www.doomarchive.com/download.asp?FileId=4827 and use the hi res texture pack, you get ...

2014-05-11

10:05 Doomsday Engine Bug #1801: crash when loading map 21 of Kama Sutra with latest build '1222'.
It might have been a problem with the save game file. it works now. This bug report can be removed.

2014-05-10

12:41 Doomsday Engine Bug #1801: crash when loading map 21 of Kama Sutra with latest build '1222'.
Gary wrote:
> After beating level 20 'traps' when loading map 21, it will crash immediately every time with build 12...
12:38 Doomsday Engine Feature #1768: Boom compatibility
I wonder what it would be like if you combine Boom with models, if that is even possible.
12:36 Doomsday Engine Bug #1801 (Rejected): crash when loading map 21 of Kama Sutra with latest build '1222'.
After beating level 20 'traps' when loading map 21, it will crash immediately every time with build 1222. I assume it...

2014-05-03

09:18 Doomsday Engine Bug #1796 (Closed): Damage stage mix up in some models.
Hell Knight in the JDRP has a mixed up damage stage and the head of the baron of hell is swapped in the knight's plac...

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