PrBoom adds many modding features and gameplay enhancements to Doom without sacrificing vanilla compatibility. Doomsday and libdoom should have support for these features.
#1 Updated by skyjake over 4 years ago
danij has been working on this for years and much of the required work has already been done: http://dengine.net/forums/viewtopic.php?f=9&t=1368&p=8917#p8916The significant remaining jobs are (ordered from most to least important):
- implement their method of "generalised line specials" in libcommon (later on, merge with XG 2.0? #1620)
- implement the various new thinker types
- extend the renderer with support for translucent walls
- extend the renderer to allow multiple skies to drawn from the same view point (the sky geometry is essentially split vertically into horizontal sections using the map vertices)