Activity
From 2014-04-05 to 2014-04-18
2014-04-18
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11:50 Revision 5174ae71 (github): Fixed|Builder: Parsing version number from zipped apps
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10:33 Bug #1773 (Closed): Black screen with driver-overridden FSAA (AMD 24x)
- Hello,
I get a black screen when I try to start Doomsday 1.14.0 with Anti-aliasing set to 24x or 24xEQ on my AMD R... -
10:15 Revision 993c1d35 (github): Fixed|Audio: Error in log output from SDL_Mixer plugin
- There was a log message in the SDL_Mixer plugin where argument formatting
was incorrect, causing an exception during ... -
10:14 Bug #1752 (Closed): Doomsday 1.14 crashes at startup when log level is set to verbose or x.verbose
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10:11 Revision e1c13e70 (github): Fixed|Audio: Error in log output from SDL_Mixer plugin
- There was a log message in the SDL_Mixer plugin where argument formatting
was incorrect, causing an exception during ... -
09:39 Feature #1772 (Closed): Console menu: Copy log file path to clipboard
- To make it easier to find where the log file is written, there could be an option in the Console [>] menu to copy its...
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09:37 Feature #1771 (Closed): Delete savegames via Game Selection menu
- Now that savegames are listed in the Game Selection menus, there should be an option to delete them, too. In practice...
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09:33 Feature #1770 (Closed): Tutorial improvements
- * Back button to allow stepping back in the tutorial.
* < and > arrows icons for buttons.
* Dotted progress bar ind... -
09:02 Bug #1769 (Closed): [Snowberry] Obsolete log verbosity options
- The log level names were updated in 1.14, and also the @-devlog@ option needs to be added.
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08:58 Revision 3bd90bb9 (github): Fixed|Snowberry: Updated verbose log options
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08:58 Revision b58fbed3 (github): Fixed|Snowberry: Updated verbose log options
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08:42 Feature #1768: Boom compatibility
- danij has been working on this for years and much of the required work has already been done: http://dengine.net/foru...
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08:39 Feature #1768 (Progressed): Boom compatibility
- "PrBoom":http://prboom.sourceforge.net adds many modding features and gameplay enhancements to Doom without sacrifici...
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08:35 Feature #1767 (New): Network delta profiler
- In a multiplayer game, the server will periodically determine what has changed in the game world and send out notific...
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08:33 Feature #1766 (Closed): Server-supplied (i.e., remote) resource files
- The server provides clients with required resources, if the clients lack local copies. This would include PWADs, addo...
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08:26 Feature #1765 (New): Multiplayer savegames (co-op)
- The server has all the information it needs to save the complete state of the game. It just needs to sync the state a...
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08:22 Feature #1764 (New): DMU 2.0: Generate network deltas
- Take advantage of DMU calls to generate network world state deltas. The core idea is that because all changes done to...
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08:14 Feature #1763 (New): Autosaving
- At certain times, for instance when installing an update to the engine, it is necessary to save the game automaticall...
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08:12 Feature #1762 (New): Game hierarchy
- Many of the supported games are variants of some other supported game. Therefore, games should form a hierarchy so th...
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08:03 Feature #1761 (Closed): FS2 resource packages
- There are already conventions in place for resource packaging in FS2:
* zipped folders with @.pack@, @.save@, etc. e... -
07:56 Feature #1759 (Rejected): Plugins 2.0
- The plugin mechanism should support C++ classes, too, and be provided for all via @libdeng2@.
See proposal: "Plugi... -
07:53 Feature #1758 (New): Separate left/right modifier keys (Shift, Alt, etc.)
- If the left and right modifier keys would be detected separately, this could allow more fine-grained key bindings. Us...
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07:50 Feature #1757 (New): Separate server and client sources
- Currently the server is being built from the same source files as the client, using the @__SERVER__@ preprocessor def...
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07:45 Feature #1756 (Rejected): URIs for locating/identifying resources and assets
- Currently resource management is largely done in the client app, which includes URIs and resource namespaces/schemes....
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07:42 Feature #1755: Use FS2 for runtime files
- The files that needs updating are:
* client.id (could be in Config)
* configs/* (renderer profiles already written ... -
07:40 Feature #1755 (Closed): Use FS2 for runtime files
- All runtime files (under */home*) should be read and written using FS2.
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07:36 Feature #1754 (New): Start local server using client GUI
- In order to facilitate #9 and MP gameplay improvements, it should be possible to start a local server also via the cl...
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07:31 Feature #1753 (Rejected): Improved Master Server API
- Currently Doomsday sends the full set of information about every public server to the master, wasting a lot of bandwi...
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07:11 Revision c9e8681d (github): Client|Server: Print command line options at startup as MSG
- The command line options are very useful when diagnosing problems,
so they should be printed at the default log verbo... -
07:10 Revision bd3534f5 (github): Client|Server: Print command line options at startup as MSG
- The command line options are very useful when diagnosing problems,
so they should be printed at the default log verbo... -
07:09 Revision 1fd72bd7 (github): libappfw|PanelWidget: Tightened popup opening bounce a little
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05:51 Revision b821984e (github): Homepage|Forums: Layout and style improvements for small windows
2014-04-17
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22:20 Bug #1752 (Closed): Doomsday 1.14 crashes at startup when log level is set to verbose or x.verbose
- It shows this text in a messagebox:
> Application terminated due to exception:
> Uncaught exception during loop i... -
20:59 Revision 7a392a0e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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20:59 Revision 50e800db (github): Homepage|Forums: Further improved layouts, fixed minor style issues
- Also shortened some overly verbose text string constructions which
seemingly can't be changed easily within a phpBB t... -
15:47 Revision c91a3e43 (github): Cleanup
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15:47 Revision d686f02d (github): Fixed|Input|Bindings: Activate "console" bcontext when console has focus
- Otherwise key modifiers might fire the gun, etc. when typing in the
console. -
15:44 Revision 194684ac (github): Fixed|Input|Bindings: Activate "console" bcontext when console has focus
- Otherwise key modifiers might fire the gun, etc. when typing in the
console. -
15:44 Revision ed543800 (github): Cleanup
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15:24 Bug #1750 (In Progress): [Deathkings] New game crash while viewing ending
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11:01 Bug #1750: [Deathkings] New game crash while viewing ending
- Further testing reveals it's HeXen DK exclusively. The original HeXen doesn't appear to crash.
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10:54 Bug #1750: [Deathkings] New game crash while viewing ending
- Does this happen every time? Does it depend on which player class is active during the finale? At which point in the ...
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14:43 Revision c77db95d (github): Fixed|Homepage|Style: Miscalculated panorama panel height
- Fixes the "black bar under panorama" issue at some window sizes.
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14:20 Revision 10015f7c (github): Homepage|Build Repository: Static packages for Doomsday versions 1.10.4 - 1.13.2
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10:46 Bug #1748 (Closed): Invalid time shown in Updater settings dialog
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10:46 Bug #1751 (Closed): Shift key state not recognized by bindings when typing in console
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08:56 Bug #1751 (Closed): Shift key state not recognized by bindings when typing in console
- It seems that the console command line widget is not letting the Shift key state be updated appropriately for binding...
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10:45 Revision 94362344 (github): Fixed|Input|Bindings: Shift state not recognized when task bar is open
- An open task bar was eating all key modifier events, however this
interfered with the evaluation of binding condition... -
10:45 Revision a0c067c4 (github): Fixed|Builder|OS X: Preserve symlinks in zipped apps
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10:44 Revision 66b13386 (github): Bumped version number to 1.14.1
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10:39 Revision eb54aaa1 (github): Fixed|libdeng2|Time: Deserializing a Time instance
- IssueID #1748
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10:38 Revision 3a10525d (github): Fixed|Input|Bindings: Shift state not recognized when task bar is open
- An open task bar was eating all key modifier events, however this
interfered with the evaluation of binding condition...
2014-04-16
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23:37 Bug #1750 (Closed): [Deathkings] New game crash while viewing ending
- If one tries to start a new game of HeXen while the game ending is running, it causes a seg fault.
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21:48 Revision 6eaa27d0 (github): Builder: Zipped apps are included in the feed after build 1201
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21:36 Revision 71d62c6d (github): Fixed|Builder|OS X: Preserve symlinks in zipped apps
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20:34 Bug #1748 (Resolved): Invalid time shown in Updater settings dialog
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15:15 Bug #1748 (Closed): Invalid time shown in Updater settings dialog
- The last checked time is probably stored as a high-performance time?
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20:01 Feature #1749 (New): Built-in effects should come in resource packs
- All the effects and resources that Doomsday adds in the default, built-in distribution should be packaged in resource...
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19:49 Revision e39e9de7 (github): Fixed|libdeng2|Time: Deserializing a Time instance
- IssueID #1748
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16:38 Revision 10af4c88 (github): Homepage: Updated source package download page
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12:20 Revision 112d6483 (github): Bumped version to 1.15.0 Unstable
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12:10 Revision a02011c9 (github): Merge branch 'master' into stable
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12:01 Revision b96c0e6d (github): Documentation|Readme: Updated Readme for 1.14, new issue tracker
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11:39 Revision a5192047 (github): Changed release type to "Stable" for 1.14.0
2014-04-15
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22:08 Revision f10d4084 (github): Documentation|Console: Updated help strings, removed obsolete cvars
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20:57 Bug #1740 (Closed): [HeXen] Star Bridge no longer solid
- This affected *all* collision checks in Hexen when checking if a mobj is on top of another mobj.
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20:53 Revision 8877b737 (github): Fixed|Hexen: Fall through star bridge, etc. (mobj collision range)
- A trivial refactoring oversight.
IssueID #1740 -
14:13 Revision b5158aaa (github): libappfw: Faster fold panel indicator animation
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12:12 Revision 870948f7 (github): SDK|Documentation: Compile .qch outside the normal apidoc dir
- The apidoc dir is being shared as a Dropbox folder (available via
DEW), but in the case of .qch we are only intereste... -
11:50 Revision 1369f07e (github): Fixed|Builder: Relative distrib path in builder config
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11:32 Revision a8d22636 (github): Builder: Generate Qt Creator help file for the SDK
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11:15 Revision 20f59c78 (github): Documentation: Fixed a couple of Doxygen issues
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11:15 Revision 029b2872 (github): SDK|Documentation: Generate a .qch help file for the SDK
- API documentation inside Qt Creator for all the Doomsday libraries.
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10:52 Revision 8fcdeed9 (github): Fixed|Renderer|BiasTracker: Complier warnings (missing explicit init in copy-ctor)
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10:50 Revision 95a17445 (github): Fixed|libdeng2|Asset|Variable|Animation: Complier warnings (missing explicit init in copy-ctor)
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10:49 Revision 63f7139e (github): Fixed|libgui|Font|Image: Complier warnings (missing explicit init in copy-ctor)
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10:22 Revision d34248b3 (github): Fixed|Savegame Tool|Id1Translator: Benign compiler warning (limited type range comparison)
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10:17 Revision 8b1491e7 (github): Fixed|libcommon|AnimDefs: Benign compiler warning (missing initializer)
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01:12 Revision 3accc6f3 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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01:12 Revision fc4fdd71 (github): Fixed|libdeng2|SavedSession: Info::Element::Value interpretation
2014-04-14
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18:47 Revision 36e785c6 (github): Tutorial: Slight rephrasing of the notifications step
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17:29 Revision 5c6b5d5f (github): Refactor|libappfw: Renamed NotificationWidget
- This is a notification area, not an individual notification.
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17:23 Revision 9946567e (github): Refactor|libappfw|GuiWidget: Added a slot for deleting later
- Also added a guiFind() utility method and renamed the clipped()
method for clarity. -
17:23 Revision 98881068 (github): Fixed|libappfw: Handling notifications owned by other widgets
- If a notification is owned by a widget prior to showing,
NotificationWidget is supposed to only temporarily take owne... -
17:23 Revision 881aa04d (github): Tutorial: Introduce notifications
- Using dummy notification area and alert.
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17:05 Revision 802bc333 (github): Fixed|libcommon: ANIMATED lump ZDoom extension incompatibility
- ZDoom interprets the first byte in a texture animation as a set of
flags rather than a boolean, adding a 'No Decals' ... -
14:26 Revision 215647d6 (github): Heretic|HUD: Don't warn about missing resources for unavailable ammo types
- Some ammo types are unavailable in shareware, so don't attempt to
declare their nonexistent HUD icon patches. -
13:03 Revision c621c98c (github): Heretic|Inventory: Prevent giving items unavailable in shareware
- Also, don't attempt to define their nonexistent patches, avoiding
spurious warnings during game startup. -
11:12 Revision 43301010 (github): libdeng2|SavedSession: Cleaned up MapStateReader construction
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09:58 Revision 4951f554 (github): Shell|GUI: Reordered widgets in the Start Local Server dialog
- Game Options should appear as another tab in the future.
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09:57 Revision b1861673 (github): Documentation|Readme: Removed mention of Deng Team test servers
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07:57 Revision 045b35e6 (github): Builder|OS X: Package app ZIPs separately for different OS X versions
2014-04-13
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18:19 Revision c6818898 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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18:18 Revision 331291df (github): Network|Client: When leaving a server use S_MapChange for LSM reset
- A full S_Reset() is a bit harsh and besides which, doesn't actually
clear the logical sound hash presently. -
18:13 Revision f11e80cd (github): Fixed|UI|Ring Zero: Keep MP sessions menu up to date
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17:50 Revision 8868d0ea (github): libdeng2|Socket: Added an error signal, improved closing
- Apparently closing the socket was blocking if the socket was
connecting to a host when Socket::close() was called. -
16:37 Revision 1a7dcc23 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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16:37 Revision 55b86744 (github): Builder|OS X: Zipped filenames should use the build number
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15:41 Revision 2f043616 (github): Fixed|OS X: Build error with Qt 4.7
- In Qt 4.7, QThreadStorage requires a pointer type.
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15:41 Revision 65faca6f (github): libappfw|GuiWidget: Manually saving/restoring widget tree state
- Sometimes it is beneficial to save/restore state at other times
in addition to widget de/initialization. -
15:41 Revision 22f26f16 (github): Fixed|UI|Client: Update singleplayer session menu when game changes
- The currently loaded game is disabled in the menu, so it has to be
enabled when returning to ring zero. -
15:41 Revision c7c1dedd (github): Fixed|UI|Client: Games dialog sort order should match Home Screen order
- The Ring Zero game selection menu hangs around in the background,
so its state must be manually saved so the Games di... -
15:36 Revision ec4fc371 (github): Network|Client|libcommon: Reset game side local world state when leaving a server
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15:14 Revision 25927911 (github): Network|Client: Reset the logical sound manager when leaving a server
- The sound manager allocates storage from the Zone with the PU_MAP
purge level, so it will be purged automatically whe... -
14:27 Revision 3d3a3809 (github): Fixed|Multiplayer|All Games|Client: On map changes, end before beginning a new game session
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14:19 Revision d0793c05 (github): Network|Client: Fully reset the local WorldSystem when leaving a server
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13:34 Revision 224e90d7 (github): Builder|OS X: Package apps as additionally as plain ZIPs
- OS X apps can be distributed as-is, so this is the simplest way to
install Doomsday or Doomsday Shell. Both apps are ... -
12:37 Revision 612c9090 (github): Fixed|Multiplayer|All Games|libcommon: GameRuleset mismanagement in a networked game
- The game rule configuration was being changed twice when starting a
networked server, once before the session began a... -
12:10 Revision fcc51c0b (github): Fixed|Server|All Games: "endgame" on server side cannot end the game session
- Presently in a networked game there is no concept of an ongoing game
session, so attempting to use the singleplayer g... -
12:06 Revision 6efcbf4e (github): Network|Client: Improved warning about discarded known packet types if Not Ready
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09:21 Revision fae56bc4 (github): Fixed|Tutorial: Minor visual highlight glitch
- Todo: The actual cause could be a one frame delay in geometry updating?
2014-04-12
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20:59 Revision 99b06bd1 (github): Tutorial: Introducing the Home Screen
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20:17 Revision 57ca8049 (github): Refactor|libappfw: Animating procedural images, fold panel indicator
- If a procedural image is animating, it will return indication of
that from its update() method.
The fold panel indic... -
20:15 Revision ccdac3c4 (github): libgui|VertexBuilder: Applying a transformation
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19:32 Revision 405941be (github): libappfw|GuiRootWidget: Utility for moving a widget on top
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19:24 Revision a62d897e (github): UI|Client|GamesDialog: Cannot switch to the currently loaded game
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19:17 Revision 5cc9b850 (github): Fixed|UI|Client: Games dialog opens a network settings dialog
- The Games dialog should only open a network settings dialog when
showing the multiplayer sessions. -
17:03 Revision 0b8fc5ec (github): Refactor|UI|Client: Fixed game session menu issues
- Architecture of the session selection menus was refactored to use
a common base class called SessionMenuWidget. Also,... -
17:03 Revision f243e07f (github): Fixed|Server: Crash when starting and when shutting down
- ServerApp's ResourceSystem was not being constructed or destroyed
at the correct time (it has a dependency on Games).... -
17:03 Revision fe35536f (github): Shell|GUI: Better label for checkbox
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12:21 Revision e592630e (github): All Games: "endgame" supports bypassing user confirmation
- If the "confirm" argument is given then the game will end immediately,
bypassing the usual user confirmation step. -
12:18 Revision da59e2b0 (github): Fixed|Console|All Games: "savegame" handling of user descriptions
- A user description argument specified to the savegame command was not
used to replace the existing description when o... -
10:27 Revision aa935f9a (github): UI|Client: Include current map time if known when showing SavedSession info
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10:04 Revision 815d4883 (github): Hexen: Include mapTime and present players info in saved session metadata
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09:13 Revision 4af405b3 (github): Console|Resources: Generalized "inspectsavegame", moved into the engine
- The inspectsavegame command can now be used to inspect the savegames
of any game at any time (e.g., while in Ring Zer... -
07:56 Revision 79911ea0 (github): Cleanup|libcommon: Removed last remnants of the old autosave mechanism
2014-04-11
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15:23 Revision 489cb9fa (github): libcommon|GameSession: Defer GameRuleset application until the session begins
- Still applied immediately while in progress, though.
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15:01 Revision 3371af7c (github): libcommon|GameSession: Revert changes inadvertently included in previous commit
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14:54 Revision 4395bce9 (github): libcommon: Apply complete GameRulesets as a unit to the GameSession
- The GameSession API now prevents the current game rules from being
modified unless a whole GameRuleset is applied as ... -
14:32 Revision dfbec421 (github): libcommon: Remember the GameRuleset post game init as the "default" set
- Rather than using the game rules of the current game session as a
"staging area", it is better to record rulesets sep... -
13:29 Revision f435d64e (github): Savegame Tool|NativeTranslator: Extract more metadata from legacy Hexen savegames
- The present player list and time in the current map is now extracted
from old Hexen savegames and included in the met... -
13:14 Revision a10a11b6 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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11:51 Revision 7d24d75e (github): libappfw: Added VariableSliderWidget
- Also, SliderWidget's range labels now use the slider's precision.
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11:15 Revision 0003efae (github): Oculus Rift|libappfw: Setting the yaw zero angle
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10:36 Revision d6895344 (github): Cleanup|libdeng2: Use CommandLine::ArgWithParams
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09:23 Revision 02d795b0 (github): Fixed|UI|Client: Check for main window's existence
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09:21 Revision 773d7fdd (github): UI|Client: Don't raise alerts when console history open
- The console history will show the alert anyway, so it is unnecessary
to alert the user about it redundantly. -
08:58 Revision 947843fe (github): Fixed|libdeng2|Record: Use copy behavior for copied subrecords
- When making a copy, use the same copy behavior for all subrecords.
Otherwise subrecords would be fully copied even th... -
01:25 Revision 1ce8628c (github): Fixed|Savegame Tool: Off-by-one error in naming of converted Hexen map state files
- Note that any previously converted savegames will need to be removed
so that the originals will be reconverted.
Also... -
00:53 Revision 0f34dbdc (github): libcommon|GameSession: Ensure "game-skill" reflects the current skill mode
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00:39 Revision 048322ca (github): Fixed|libcommon: Applied undefined game rules loading legacy savegame
- If the game plugin is not unloaded when the game mode changes then
the rules will be left in an undefined state prior... -
00:02 Revision 260b7467 (github): libcommon: GameSession owns the current game rules
2014-04-10
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22:36 Revision d7abc6fe (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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22:26 Revision 2dd07120 (github): Renderer|FX: Reduce halo brightness as bloom intensity grows
- To avoid over-saturating halos, halo brightness is reduced as a
factor of bloom intensity. -
21:59 Revision fc581787 (github): FX|Renderer: Added a method to query if bloom is enabled
- No need to check the cvar.
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20:47 Revision fd7f50b9 (github): Fixed|OS X: Incorrect working directory with a developer build
- If Doomsday was started without "-userdir", no one ensured that the
working directory was set to the App's native hom... -
20:25 Revision 0bcf0526 (github): Fixed|UI|Client: Potential crash after saving a game
- Must remove SavegameSelectionWidget from observer audience before
deleting it. -
20:15 Revision 6255b1cc (github): libcommon: Cleanup
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19:03 Revision 66c4e89d (github): libcommon: Handle GA_QUIT as a one time event
- Previously this game action was left on the "stack", thereby treating
this as a pseudo-game state. Now the quit game ... -
17:59 Feature #1746 (Closed): Enable C++11
- C++11 has plenty of goodies, for instance lambdas and @auto@ being some of the most helpful ones. Especially when mig...
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11:11 Revision b7fa8dbf (github): OS X|qmake: Added build option "deng_c++11"
- Enabling C++11 in the clang build.
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10:13 Revision d25f3f1e (github): Merge branch 'master' into gl2-model
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09:34 Feature #1605 (Closed): Tutorial
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09:29 Revision 653c046a (github): Tutorial: Added introduction to renderer appearance
2014-04-09
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20:41 Revision ebea0ed6 (github): Optimize|libgui: Reserve less memory for GL vertex building
- Todo: Allocations could be avoided by using some form of
frame-persistent data arrays. -
20:22 Feature #1745: Performance optimization
- * Gridmap traversal (#1639) => uses relational structure for spatial indexing represented with pointer chains (derefe...
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20:21 Feature #1745 (Progressed): Performance optimization
- This issue is a shortlist of possible/pertinent optimizations that could be applied for better performance and/or mem...
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18:39 Revision a20d8edc (github): libappfw: Added a line edit widget for Variable editing
- Edits the value of a Variable as a text string.
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18:39 Revision f0b0333f (github): Client|Master Server: Master cvars replaced with a Config variable
- The three cvars for master server address, path, and port were
replaced with Config.masterServer.apiUrl that contains... -
18:39 Revision c23a0da0 (github): UI|Client: Order of game subsets in the Games dialog
- The Saved Games subset should appear below available games, because
this view is shown when the user selects "Switch ... -
18:19 Revision b1a1b208 (github): Documentation|libcommon|SaveSlots: Minor SaveSlots API doc fixes
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17:38 Revision b139e389 (github): libcommon|SaveSlots: Removed slot id mnemonic for old autosave mechanism
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17:28 Revision 976ef2e7 (github): Cleanup|libcommon|SaveSlots: Moved logic for G_SaveSlotIdFromUserInput into SaveSlots
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16:32 Revision 5aff3436 (github): libcommon|SaveSlots: Cleanup
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16:30 Revision 38b9553c (github): Refactor|libcommon|SaveSlots: Eliminate API for reverse SaveSlot lookup by SavedSession
- SaveSlots should support reverse lookup of a save slot by SavedSession
pointer/address as this confuses the design of... -
13:41 Revision 07996035 (github): Savegame Converter: Cleanup
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12:17 Revision a174bdc2 (github): libgui|Sound: Added Play and Change audiences
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10:28 Revision e318bbe5 (github): libgui: Cleanup
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09:09 Revision 9a5bfa7a (github): libdeng2|libgui|InfoBank: Paths are relative to the Info source path
- If a relative path is specified in an InfoBank, it is now resolved
relative to its Info source. -
09:07 Revision 21401ed1 (github): libdeng2|ScriptedInfo: Source location of blocks
- The special variable "__source__" is used for storing the Info source
location of each block. -
09:06 Revision 992f3dd7 (github): Refactor|libdeng2|Info: Element source location, pimpl for Info::Element
- The source path of each element is stored in addition to the line
number. -
08:10 Revision 69bc505a (github): Merge remote-tracking branch 'origin/master' into gl2-model
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03:59 Revision 7e863a49 (github): Optimize|libdeng2|Lockable: Use automatic storage with Lockable
- Lockable, as used by Guard, should not use the current pimpl idiom
implementation as this allocates storage for the p...
2014-04-08
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22:00 Bug #1744 (New): [Heretic] Waterfall sounds switch from left to right (centered in vanilla)
- In Dday, at the start of E3M8, the waterfall sounds switch from left to right, albeit consistently, rather than sound...
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20:21 Revision 6ace3b07 (github): Documentation|libdeng2: Note about Shared's thread safety
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20:11 Revision a5101149 (github): UI|Ring Zero: Adjusted menu width, better scrollbar placement
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16:25 Revision 5511841a (github): Refactor|libdeng2|Info: Info keeps track of the source path
- When an Info document is parsed from a file, Info itself keeps track of
the source path so that @includes can be done... -
14:05 Revision 789bb295 (github): Hexen: Wrong magic number in end game condition tests
- Map numbers are the work of Korax himself.
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13:24 Bug #1737 (Closed): [Hexen] Crash starting end game finale
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12:45 Bug #1737 (In Progress): [Hexen] Crash starting end game finale
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13:23 Revision 2a2821a3 (github): Fixed|Hexen: Crash starting end game finale
- IssueID #1737
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12:32 Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work
- Changing game rules using cvars is not the right approach. Game rule management will be folded into game session prof...
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12:04 Revision e9dc2e52 (github): libgui: Cleanup
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11:16 Revision f1e3fd60 (github): libgui|ModelDrawable: Instanced drawing for models
- However, bone matrices are still shared by each instance, as there is no
room for them as vertex attributes (they pro... -
11:14 Revision 05c995c0 (github): libgui: Drawing buffers with instancing, dynamic attrib locations
- Added support for the ARB_draw_instanced and ARB_instanced_arrays
extensions to allow efficiently drawing multiple co... -
10:27 Revision 0b1ac4a3 (github): Deh Reader: Blacklist more Text string replacements (suppress benign warnings)
- Mainly file name format strings, error/log messages and a couple of
UI texts which Hacx was trying to replace.
The b... -
09:42 Revision 52909fd3 (github): Deh Reader: Cleanup
2014-04-07
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22:47 Revision 8942c229 (github): Cleanup|Savegame Converter: Use de::CommandLine::executeAndWait()
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21:17 Revision ddafed57 (github): Fixed|UI|Ring Zero: Minor layout issues in game selection menus
- Setting initial grid width using up-to-date margins, and cell height
has a minimum of 3 lines of space. -
21:10 Revision 94817cbb (github): libappfw|LabelWidget: Content size available as rules
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20:07 Revision 4e1f63f4 (github): Client|Plugin: Thread-safety for calling plugin hooks
- Keep track of the active plugin ID per thread.
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18:52 Revision c40ae6b6 (github): libdeng2|CommandLine: Additional robustness for executeAndWait()
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18:47 Revision 15caee49 (github): libdeng2|CommandLine: Execute a process and wait
- Optionally can retrieve standard output from the process.
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17:09 Revision 06971a40 (github): Resources: Perform legacy savegame conversion in the background
- Improved conversion mechanism using a background TaskPool. Each
savegame conversion is handled using a separate concu... -
14:37 Revision 82ea2f6e (github): libdeng2|Vector: Squared length for 2-component vectors
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14:37 Revision dd398d53 (github): libgui|ModelDrawable: Set up bounds at load time
- The bounding box of the model can be determined at load time from vertex
positions. -
11:00 Revision 9a3ed783 (github): libappfw: Cleanup
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11:00 Revision e9c4f9c9 (github): libdeng2|Vector: Added a setLength() method
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08:50 Revision 75d91de0 (github): Merge remote-tracking branch 'origin/master' into libgui-audio
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08:42 Feature #1700 (Closed): Warning/error alerts
2014-04-06
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16:50 Revision 31598c9e (github): libdeng2|SavedSession: Automatic management of the shared Session::SavedIndex
- SavedSessions are now automatically inserted and removed from the
shared Session::SavedIndex, when populated and befo... -
14:13 Revision 26a50828 (github): UI|Client: Don't warn about map errors in non-custom maps
- Addresses the problem of Heretic and Hexen raising a lot of map error
alerts even though the user cannot do anything ... -
14:12 Revision 61e46664 (github): Refactor|Map: Added Map::isCustom()
- A C++ way to call P_MapIsCustom().
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13:21 Revision 4e16436f (github): Client|ResourceSystem: Invalid sprite frame names should not cause alert
- Now the log entries about invalid sprite frames are logged as NOTE,
meaning they will still be highlighted in the log... -
11:43 Revision a2428f9f (github): Fixed|libcommon: Compiler warning
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02:44 Revision c1d30ed2 (github): Fixed|libcommon|GameSession: Mistake in logic after unifying game session model
- When serializing the current state of a hub map on exit, player
mobjs should be excluded, else they'll be duplicated ... -
00:28 Revision 27217c3d (github): Fixed|libdeng2|NativeFile: Build error
2014-04-05
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22:19 Revision c4c63512 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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22:19 Revision b25d9022 (github): Fixed|Cleanup|libcommon: File system usage in GameSession
- This commit addresses FS2 usage issues in GameSession and applies
some cleanup.
- Folder::replaceFile() does not req... -
22:07 Revision 558958d9 (github): libdeng2|SavedSession: Only populate when certain about changes
- Population should only occur when there is certain knowledge that
the source data has change without FS2 being aware ... -
21:19 Revision f6c0611b (github): Cleanup|libdeng2|Session: Use file system utils
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20:36 Revision 1aee5e78 (github): Cleanup
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20:17 Revision 49455e54 (github): Refactor|Savegame Tool: Use file system utils
- Setting up a folder with a specific feed is now easier. Earlier
contents will be cleaned out of the way (without touc... -
20:03 Revision 9cc96cf3 (github): Refactor: Use improved FS2 flushing, file system utils
- It is no longer necessary or advisable to change a file to ReadOnly
mode after writing it. Instead, the file should j... -
19:32 Revision 9c1d00d7 (github): Cleanup|libdeng2: Removed unnecessary File::setMode() calls
- All files created by new/replaceFile() have write access.
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19:31 Revision 393c192c (github): Fixed|libdeng2|File: Build issue
- Ambiguity between File::d and Folder::d.
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19:27 Revision 1c7688f8 (github): Tests: Trying out new FS2 features
- Printing a list of files, accessing archive contents via file tree,
copying a ZIP file. -
19:24 Revision 0aa0310f (github): libdeng2|NativeFile: Revised internal native file access
- The major change in this commit is that flushing a NativeFile will
cause the native file handle to be closed after th... -
19:19 Revision 7c4612be (github): Refactor|libdeng2|FS: Added file list printer, applied pimpl idiom
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19:18 Revision 9e6df6a3 (github): libdeng2|FS: Added file system utilities
- (Re)making a folder with a single specific feed, and copying a file
and possibly interpreting the resulting copy. -
18:59 Revision ee5b2db7 (github): libdeng2|FS: Improvements for accessing Archive through file system
- ArchiveEntryFile now has a meaningful flush() method that causes the
entire archive to be written to the source file ... -
11:41 Revision 0a7bf420 (github): Deh Reader: Cleanup
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11:35 Revision 00301d40 (github): Typo
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11:27 Revision 7a8b3da2 (github): libdeng2|Session|libcommon|GameSession: game::Session::Profile records the game identity key
- The unique identity key for the current game session is now available
from the profile. -
01:46 Revision 792a3a23 (github): libdeng2|Session: game::Session provides access to the resource file list
- game::Session now provides access to the Profile for the current game
session. This profile includes the list of reso...
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