Fixed|Multiplayer|All Games|libcommon: GameRuleset mismanagement in a networked game
The game rule configuration was being changed twice when starting a networked server, once before the session began and then again while applying the first set of rules.
Fixed|Multiplayer|All Games|libcommon: GameRuleset mismanagement in a networked game
The game rule configuration was being changed twice when starting a
networked server, once before the session began and then again while
applying the first set of rules.