Fixed|libcommon|GameSession: Mistake in logic after unifying game session model
When serializing the current state of a hub map on exit, player mobjs should be excluded, else they'll be duplicated when the map is later revisited (omitted a MapStateWriter flag).
Fixed|libcommon|GameSession: Mistake in logic after unifying game session model
When serializing the current state of a hub map on exit, player
mobjs should be excluded, else they'll be duplicated when the map
is later revisited (omitted a MapStateWriter flag).