Network delta profiler
In a multiplayer game, the server will periodically determine what has changed in the game world and send out notifications about the changes to the clients. The purpose of a delta profiler is to track the amount and quality of data sent, and make it possible to improve the quality of the delta stream so that the client gameplay experience is better.
There could be a visual display of the delta statistics (cf. memory zone debug).
#1 Updated by skyjake almost 8 years ago
- Priority changed from Normal to High
#2 Updated by skyjake about 7 years ago
- Related to Feature #1962: Revised network protocol based on libshell added
#3 Updated by skyjake over 3 years ago
- Target version set to Multiplayer