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Multiplayer
Backlog for multiplayer bugs and features.
4%
45 issues
(0 closed —
45 open
)
Issues by
Tracker
Status
Priority
Author
Assignee
Category
Bug
0/19
Feature
0/26
Related issues
Bug #1089
: [MP] Client cannot dismiss "Help/Info" finale
Bug #1883
: [MP] no teleporter sound when spawning/respawning
Bug #1885
: [Multiplayer] Incorrect player numbers in scoreboard between maps
Bug #1961
: Client fatal error due to invalid data received from server
Bug #1963
: [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)
Bug #1965
: [Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward
Bug #1967
: [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled
Bug #1972
: [MP] Fast-moving planes not always reach destination on client-side
Bug #1988
: [MP] When spawning on a weapon, weapon fires at speed of pistol
Bug #1989
: Client assert fail (possible crash) if joining game during intermission
Bug #2054
: [MP] No weapon pickup notification in Hexen
Bug #2055
: [MP] Multiple instances can't connect to a local server
Bug #2064
: Bugs in HeXen Multiplayer
Bug #2065
: [Heretic Multiplayer] Wings of Wrath bugs
Bug #2066
: [Heretic Multiplayer] Iron Lich firewall doesn't expand
Bug #2067
: [Heretic Multiplayer] Inventory doesn't auto scroll if can't use item
Bug #2152
: [Hexen] Afrits become stuck/invincible in multiplayer
Bug #2331
: Server doesn't check wads (connecting via command line)
Bug #2332
: Duplicate server entries on master-server
Feature #1194
: Viewing other players' cameras ("spy" command)
Feature #1202
: [MP] Options for Heretic co-op
Feature #1213
: [MP] Respawn items in co-op and deathmatch
Feature #1308
: Splitscreen multiplayer
Feature #1401
: [MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity
Feature #1415
: [Master Server] Allow specifying server IP manually
Feature #1441
: [MP] Option: weaponstay deathmatch
Feature #1447
: Co-op player actions (giving, healing)
Feature #1457
: [MP] Option to choose items/weapons/ammo on spawn
Feature #1565
: [MP] Option to remove MP flagged weapons in co-op
Feature #1576
: [MP] Option to retain weapons+ammo after death in co-op
Feature #1658
: Automatic port forwarding (UPnP/NAT-PMP/PCP)
Feature #1754
: Start local server using client GUI
Feature #1764
: DMU 2.0: Generate network deltas
Feature #1765
: Multiplayer savegames (co-op)
Feature #1767
: Network delta profiler
Feature #1962
: Revised network protocol based on libshell
Feature #2015
: Remove server-side audio system
Feature #2057
: Multiple client instances
Feature #2153
: Modern multiplayer chat UI
Feature #2288
: Configure all multiplayer game options via GUI
Feature #2325
: A way to vote for a specific map
Feature #2333
: Extend info about server wads (filename, checksum)
Feature #2336
: Comprehensive server info and metadata
Feature #2340
: A new MP game mode: no respawn
Feature #2423
: Support something like mDNS / Avahi / Bonjour protocol for local server auto discovery
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2.3
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