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Feature #1401

[MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity

Added by vegabis over 16 years ago. Updated almost 4 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Enhancement
Target version:
Start date:
2006-03-24
% Done:

0%

Tags:

Description

hi. My english is not too good so: be patient. :-)
Like Legacy, "Doomsday" is a great enhanced version of
my favourite FPS of all time. (since 1991 for me)
Well, i'm not gonna tell you the history.....maybe in
other e-mail.
Is about the network.
Mostly of the time, i and my friends plays Doom2 and
Heretic in LAN-Coop. (wich are great); but it will
make a lot of "great" if you add the "commands" (or
something)
that allows the cheats in this mode; the idea is for
fun, especialy for the weapons and ammo. But with two
restriction: NO GOD MODE AND NO MAP CHANGE!.
Another nice idea (keeping the point that is for
network mode in coop.) is to use some commands
(inside of a .CFG) that change the "Start for the
first time" with custom weapons in the inventory with
an amout of ammo custom too. ┬┐Understand?. I mean:
  • Start the game in a level selected by the server
    (example map 06), with the weapons: Chainsaw, Rocket
    launcher and Plasma gun with 50 of ammo for rocket and
    600 for plasma.
  • And if a player die: all of the inventory restore to
    the default (which is: chainsaw, rocket launcher,
    ....)
  • Of course, making custom with the items too.

┬┐Is that posible?
Thanks, and keep the good work!!.

Labels: Multiplayer


Related issues

Related to Feature #1576: [MP] Option to retain weapons+ammo after death in co-opNew2012-10-22

Related to Feature #1604: Game rules (1p and MP)New

Related to Feature #1441: [MP] Option: weaponstay deathmatchNew2007-03-01

History

#1 Updated by danij about 16 years ago

Implement as part of the "Game Rules" proposal.

#2 Updated by danij almost 13 years ago

Logged In: YES
user_id=849456

Starting weapons for Deathmatch/Coop set via the UI would be
nice. Need to explicitly transmit to clients?

Expand cheat handling so that a bit array is sent to clients
denoting which cheats are active. Modify multiplayer setup
menu so that cheats can be enabled individually as well as
completely enabled/disabled.

#3 Updated by skyjake over 8 years ago

  • Tags set to Multiplayer
  • Subject changed from Things to add to Jdoom and Jheretic to [MP] Options for (re)spawn items/weapons, allowed cheats
  • Category set to Enhancement
  • Assignee deleted (danij)

#4 Updated by skyjake over 6 years ago

  • Target version set to 2.1 (Late 2018)

#5 Updated by skyjake over 5 years ago

  • Subject changed from [MP] Options for (re)spawn items/weapons, allowed cheats to [MP] Options for retaining or acquiring items/weapons at (re)spawn; allow cheats with more granularity

#6 Updated by skyjake about 5 years ago

  • Subject changed from [MP] Options for retaining or acquiring items/weapons at (re)spawn; allow cheats with more granularity to [MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity

#7 Updated by skyjake almost 4 years ago

  • Target version changed from 2.1 (Late 2018) to Multiplayer

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