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Bug #1963

[Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)

Added by vermil almost 10 years ago. Updated over 6 years ago.

Status:
New
Priority:
High
Assignee:
-
Category:
-
Target version:
Start date:
2015-02-11
% Done:

0%


Description

Playing Plutonia Coop, where the player starts ontop a shotgun.

The players weapon doesn't switch to said shotgun and their pistol starts firing shotgun attacks.

When the player takes damage or runs over another shotgun on the map, the pistol then stops working at all.


Related issues

Related to Bug #1988: [MP] When spawning on a weapon, weapon fires at speed of pistolNew2015-03-08

History

#1 Updated by vermil almost 10 years ago

Ok, further testing seems to reveal that it isn't taking damage that stops the pistol working, but rather after the player has fired a certain amount of shots; approximately 8, which is the amount of ammo a pre-placed shotgun gives (the shotgun's dropped by bad guys give half).

#2 Updated by vermil almost 10 years ago

  • Tags set to Multiplayer

#3 Updated by skyjake almost 10 years ago

  • Tags changed from Multiplayer to Multiplayer, Gameplay
  • Subject changed from [Doom] multiplayer spawning on top of a weapon leads to broken weapon to [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)

#4 Updated by danij over 9 years ago

Most likely the reported behavior is symptomatic of a more general issue concerning player state updates in multiplayer. Until the server has completed map set up there is no point in communicating (or failing to) player state changes to clients - one should simply wait until server side map set up has completed and then send the whole state when the player enters the map (might need some kind of lobby-like mechanism for connected clients in between maps).

#5 Updated by skyjake over 9 years ago

  • Related to Bug #1988: [MP] When spawning on a weapon, weapon fires at speed of pistol added

#6 Updated by skyjake over 8 years ago

  • Target version set to 2.1 (Late 2018)

#7 Updated by skyjake over 8 years ago

  • Priority changed from Normal to High

#8 Updated by skyjake over 6 years ago

  • Target version changed from 2.1 (Late 2018) to Multiplayer

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