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From 2015-05-03 to 2015-05-16

2015-05-16

22:04 Revision 3c136529 (github): Cleanup|libappfw|GridLayout: Added an assertion
skyjake
16:31 Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
Currently, when running on Windows with a higher than default DPI setting, the UI is not sized correctly. The client ... skyjake
16:11 Revision f59e172e (github): Renderer|Defaults: Increased dynamic light brightness and size
Continuing tweaking the default renderer settings for the best, most
natural appearance.
skyjake
15:24 Feature #2057 (New): Multiple client instances
With Snowberry gone, it is feasible to add support for running multiple client instances. When the client is starting... skyjake
15:20 Bug #2055: [MP] Multiple instances can't connect to a local server
Client identification is determined by the @client.id@ file in the runtime folder. When you were running multiple ins... skyjake
10:46 Bug #2055 (New): [MP] Multiple instances can't connect to a local server
Multiple instances of Dday running on the same computer can't connect to the same server; Dday immediately disconnect... vermil
10:51 Revision 38842534 (github): Merge branch 'reintegrate-upstream' of ssh://github.com/RomanHargrave/Doomsday-Engine into cmake-build
skyjake
10:47 Bug #2056 (New): Moving platforms sound origin incorrect
In HeXen and Heretic (I haven't tested Doom), the sound origin for moving platforms appears to be incorrect, or it do... vermil
10:44 Bug #2054 (New): [MP] No weapon pickup notification in Hexen
In HeXen MP, when one picks up a weapon, there is no audio or visual notification of any kind.
Comparatively, mana...
vermil
10:42 Feature #2037: [Linux] Get Doomsday working with Clang
commit:aee9fecd may have some impact on this issue. skyjake

2015-05-15

23:36 Revision ef521aed (github): Fix|libdoom: st_stuff had a bad merge that resulted in ST_ClosAll becoming HU_WakeWidgets. Reimplemented HU_WakeWidgets and ST_CloseAll
rhargrave
23:36 Revision 9ee7cd69 (github): Fix|libheretic: a bad merge swallowed up HU_WakeWidgets
rhargrave
21:49 Bug #2052 (Closed): [OS X] Crash when loading a map (clang, release build)
skyjake
20:24 Bug #2052: [OS X] Crash when loading a map (clang, release build)
I dug a little deeper and found the root cause. (Which is nice because qmake doesn't easily support source file speci... skyjake
20:16 Bug #2052 (Resolved): [OS X] Crash when loading a map (clang, release build)
skyjake
14:15 Bug #2052: [OS X] Crash when loading a map (clang, release build)
After investigating closer, this looks a lot like an optimization bug in clang. (MSVC and GCC builds work fine.)
I...
skyjake
21:47 Revision 906e8e3a (github): Snowberry: All WAD addons except hexdd.wad are loaded with "-file"
IssueID #2034 skyjake
21:47 Revision 0a003e0f (github): Snowberry: All WAD addons except hexdd.wad are loaded with "-file"
IssueID #2034 skyjake
20:33 Revision 7359098f (github): Merge branch 'master' into stable
skyjake
20:20 Revision aee9fecd (github): Fixed|Client|Map|Clang: Crash in optimized build (undefined behavior)
During line owner sorting, LineOwner was returning references to null,
which is undefined behavior according to the C...
skyjake
14:23 Feature #2053 (New): [HeXen DK] Automatically handle version 1.0 lack of SNDINFO
The initial version of HeXen DK (1.0) was released without a SNDINFO lump, which leads to no music while playing exce... vermil
13:54 Bug #2034 (Resolved): [HeXen DK] Snowberry versus Ring Zero launching
skyjake
12:57 Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
My versions of DK 1.0 and 1.1 (from patching my 1.0 Iwad) are both marked as Iwads.
vermil
12:05 Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
skyjake wrote:
> That's interesting. I wonder if yours is from a different version?
Could be. Mine has been patched...
danij
11:48 Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
That's interesting. I wonder if yours is from a different version?
Well, this means Snowberry just has to treat th...
skyjake
11:12 Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
My copy of hexdd.wad is indeed a PWAD danij
10:53 Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
Note that regardless of whether hexdd.wad is marked as an IWAD it should be treated by Snowberry as a required/startu... danij
10:42 Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
Could you check if your copy of @hexdd.wad@ actually identifies itself as an IWAD? I just tried 1595 on Windows and i... skyjake
10:25 Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
On Windows the Python sources are compiled to bytecode .pyc files I believe, perhaps the executable was built from ol... danij
09:02 Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
I tried it with Fedora, and it did work correctly: "-iwad" was used for both WADs, and hexdd.wad wasn't loaded twice ... skyjake
08:37 Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
I'll do some Python debugging... skyjake
07:34 Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
Build1595 - Snowberry is still using -file for HEXDD.wad for me.
Options.rsp:...
danij
13:54 Revision 2bce8025 (github): Snowberry|Fixed: Always load Deathkings WAD with the "-iwad" option
IssueID #2034 skyjake

2015-05-14

23:14 Revision f9a121a8 (github): Snowberry: Use "-iwad" when addon is an IWAD file
Needs testing with the next build to see if this is a sufficient fix.
IssueID #2034
skyjake
22:47 Bug #2052 (Closed): [OS X] Crash when loading a map (clang, release build)
Build 1591, Apple LLVM version 6.1.0 (clang-602.0.49).
When running the client or doomsday-server, in map.cpp, @so...
skyjake
22:33 Revision 9e5de905 (github): Fixed|Hexen: Compiler warning (unused argument)
skyjake
15:01 Revision c19ab466 (github): Fixed|Unix: Minor build errors
skyjake
15:00 Revision 46117911 (github): Fixed|Unix: Minor build errors
skyjake
11:56 Feature #2051 (New): XG test suite / demo map
We need a map that tests all the features of XG in a systematic fashion. This can then act as a test suite to fix reg... skyjake
01:44 Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
My take is this is simply obsolete logic in Snowberry - both HEXEN.WAD and HEXDD,WAD should be specified with -iwad s... danij
01:39 Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
It appears this problem is quite simply that HEXDD.wad is being loaded twice when launched from Snowberry. A summary ... danij

2015-05-13

22:50 Bug #2049: Inadequate minimum OpenGL version detection/handling (Windows)
Very glad to hear this is now fixed.
(Trying to debug anything using Qt Creator on Windows is a complete nightmare...
danij
21:50 Bug #2049 (Closed): Inadequate minimum OpenGL version detection/handling (Windows)
skyjake
21:42 Bug #2049 (In Progress): Inadequate minimum OpenGL version detection/handling (Windows)
The problem was that a number of calls were attempted to the OpenGL 2+ entrypoints that were all @nullptr@ because of... skyjake
10:35 Bug #2049: Inadequate minimum OpenGL version detection/handling (Windows)
Doomsday's dialog is not shown and no error is printed in the log, on Windows 7 64-bit. danij
10:13 Bug #2049: Inadequate minimum OpenGL version detection/handling (Windows)
If the minimum OpenGL version check fails, the current behavior is to show an error dialog box (using @nativeui.cpp@)... skyjake
10:08 Bug #2049 (Closed): Inadequate minimum OpenGL version detection/handling (Windows)
The default display driver on Windows 7 does not support OpenGL 2.0 (or later) resulting in the Doomsday client faili... danij
21:49 Revision a73892f9 (github): Fixed|Windows|libgui: Crash during startup if display driver doesn't support OpenGL 2
Entrypoints were null, calls were still being made.
IssueID #2049
skyjake
21:48 Revision 6a0815b1 (github): Fixed|Windows|libgui: Crash during startup if display driver doesn't support OpenGL 2
Entrypoints were null, calls were still being made.
IssueID #2049
skyjake
17:25 Revision df1bfbbd (github): Merge branch 'master' into cmake-build
skyjake
08:59 Revision 481bc01c (github): Fixed|World|ContactSpreader: Spread contacts over middle surfaces with a non-opaque material
Addresses an issue with dynamic lights, observed in hexen-dk MAP48,
in the westernmost room (the Afrit cages).
danij
05:59 Feature #2047: Allow user to select a specific IWAD file for a (custom) game session
I agree. I had been thinking about this whilst out to lunch and this was one thought that I had -- to be able to defi... rhargrave
04:39 Feature #2047: Allow user to select a specific IWAD file for a (custom) game session
This is looking at the problem from the wrong perspective. Rather than overriding an IWAD for a pre-defined game mode... danij
03:22 Feature #2047 (Closed): Allow user to select a specific IWAD file for a (custom) game session
Right now, Doomsday locates by name game data. After it finds a list of candidate files, it selects the one which mat... rhargrave
05:27 Revision 3be10324 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
05:27 Revision 5fdf8495 (github): Client|Server: Untangled header includes (don't use de_*.h), cleanup
danij
03:50 Bug #2048 (New): Particle effects obscure map objects
I have attached definitions for all available game plugins, however this is an issue with the engine rather than the ... rhargrave

2015-05-12

23:31 Bug #1989 (In Progress): Client assert fail (possible crash) if joining game during intermission
skyjake
23:15 Revision 8f6f39a0 (github): Merge branch 'master' into stable
skyjake
23:06 Bug #1591: [BSP] Fully overlapped map geometry is not always split
Ok good. For bookkeeping I created a separate issue for the fix so it's included in 1.15. skyjake
21:55 Bug #1591: [BSP] Fully overlapped map geometry is not always split
The 1.15 release target was indeed set because of the first part of this issue. As that is now addressed there is no ... danij
20:59 Bug #1591: [BSP] Fully overlapped map geometry is not always split
danij wrote:
> The second issue concerning splitting of overlapped line segments wrt support of maphacks (such as th...
skyjake
23:04 Bug #2046 (Closed): [BSP] Space partitioning results in superfluous line segments
An overly conservative epsilon used when searching for existing line segments in the map would sometimes lead to the ... skyjake
22:41 Bug #2043: [Hexen] Puzzle item use regression
Good catch, vermil! This was apparently just a simple typo/oversight in the revised inventory code. skyjake
22:40 Bug #2043 (Closed): [Hexen] Puzzle item use regression
skyjake
22:37 Revision 35cb1b44 (github): Fixed|Hexen: Unsuccessful use of puzzle item should not move cursor
A simple oversight, it seems. 'lastUsed' was always IIT_NONE in this
scope.
IssueID #2043
skyjake
22:36 Revision 5ad8c86c (github): Fixed|Hexen: Unsuccessful use of puzzle item should not move cursor
A simple oversight, it seems. 'lastUsed' was always IIT_NONE in this
scope.
IssueID #2043
skyjake
21:15 Revision 98ea456d (github): Fixed|Hexen: Resolve merge conflicts from 05f0b122
rhargrave
20:33 Revision 3f5f37f6 (github): Setting release type to "Candidate"
Stable branch will be used for making the release candidate and
stable builds.
skyjake
20:30 Revision 5fd0f898 (github): Merge branch 'master' into stable
skyjake
14:52 Revision 05f0b122 (github): Fixed|Hexen: Incorrect mana given on collection of fourth-weapon piece
IssueID #2045 danij
09:31 Bug #2045 (Closed): [HeXen] 4th weapon pickups for current player class give wrong quantity of mana
danij
09:29 Revision f9fe10bc (github): Fixed|Hexen: Incorrect mana given on collection of fourth-weapon piece
IssueID #2045 danij
00:09 Bug #1967: [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled
To reword the original report. One is incorrectly taking damage twice from damaging floors in Heretic and HeXen MP vermil
00:07 Bug #1967: [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled
I'll add to this report to say that during the old MP testing phase, this issue also affected Doom, but it was fixed ... vermil

2015-05-11

22:05 Revision 42dc834f (github): Revert unrelated commits
rhargrave
22:01 Revision be980ab1 (github): Merge branch 'doom64' into reintegrate-upstream
rhargrave
21:58 Revision a5461773 (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
rhargrave
21:27 Revision 5985778e (github): Merge origin/cmake-build
rhargrave
12:33 Bug #2042: Mobj spawning at sector boundary height should choose highest contacted floor
Yes, when a mobjs centre point is exactly on the line shared by two sectors, the Vanilla games appear to always place... vermil
12:21 Bug #2042: Mobj spawning at sector boundary height should choose highest contacted floor
vermil wrote:
> When a mobj is perfectly over two sectors of different heights
I understand this as the mobj's ce...
skyjake
11:58 Bug #1129: Various mobj Z movement clipping bugs
I've now observed bug 2 happening in HeXen with bad guys walking off ledges into scenery items and then becoming stuc... vermil
09:48 Bug #2045 (In Progress): [HeXen] 4th weapon pickups for current player class give wrong quantity of mana
skyjake

2015-05-10

20:57 Bug #2045: [HeXen] 4th weapon pickups for current player class give wrong quantity of mana
Note that this issue has already been addressed in the recently pushed @hud-cleanup@ branch. danij
20:18 Bug #2045 (Closed): [HeXen] 4th weapon pickups for current player class give wrong quantity of mana
Forth weapon pieces for the class the player is playing are incorrectly only giving 20 blue mana when picked up, inst... vermil
19:50 Bug #2044 (Closed): [HeXen] Pig mode weapon switching should be inactive
In Dday, when one is a pig, the 1-4 key's lower and re-raise the pigs weapon.
In Vanilla HeXen, the weapon selecti...
vermil
02:40 Revision 93df11e0 (github): Fix function signature for GWA category
rhargrave

2015-05-09

23:31 Revision f0af88ee (github): Fix missing definitions and add gwa support to snowberry
rhargrave
21:40 Bug #2043 (Closed): [Hexen] Puzzle item use regression
In modern Dday attempting to use either an artefact or a puzzle item that can't be used (for instance, the player alr... vermil
20:59 Bug #2042 (New): Mobj spawning at sector boundary height should choose highest contacted floor
I wasn't sure what to title this report.
When a mobj is perfectly over two sectors of different heights, Dday has ...
vermil
18:54 Bug #2006 (Closed): [MP] Automap and Inventory left open on player death
skyjake
18:35 Bug #2006 (Resolved): [MP] Automap and Inventory left open on player death
Fixed by adding a new packet that allows the server to tell the client to close the HUDs (causes a call to @ST_CloseA... skyjake
17:39 Bug #2006 (In Progress): [MP] Automap and Inventory left open on player death
skyjake
18:54 Bug #1966 (Closed): [MP] Powered up Phoenix Rod broken
skyjake
17:27 Bug #1966 (Resolved): [MP] Powered up Phoenix Rod broken
skyjake
18:49 Revision 439e1445 (github): Merge branch 'master' into cmake-build
skyjake
18:47 Revision 120d6237 (github): Fixed|Multiplayer|All Games: Close automap and inventory when player dies
A new packet was added so the server can tell a particular client to
close their automap and inventory.
IssueID #2006
skyjake
18:47 Revision 82cb6195 (github): Cleanup|libcommon|All Games: Call ST_CloseAll() when player is dying
skyjake
18:47 Revision 1d416dc4 (github): Fixed|Multiplayer|Heretic|libcommon: Phoenix Rod flame and weapon refiring
The client was not sending information about the weapon's refire
status, causing the server to perform the incorrect ...
skyjake
18:47 Revision 0d904dca (github): Debug|Client: viewPlayer and displayPlayer aren't always in sync
Todo for later: Clean this up, there should only be one of these. skyjake
18:47 Revision e2c682ea (github): Loop|Client|Server: Advance a single tic if app has been stuck for a long time
This addresses the problem where Doomsday would remain stuck running
a massive number of tics after wall time has ski...
skyjake
18:46 Revision 72cb4411 (github): Fixed|Console|libdoomsday: Handling an empty string argument
Compiling on the Raspi, the comparison between -1 (integer) and
a char was always false (compiler warning). This caus...
skyjake
18:46 Revision 5cdafd63 (github): Fixed|Time|libcore: Missing conversion of Time to text
Previously it was only possible to convert a high-performance time
to text using the BuildNumberAndSecondsSinceStart ...
skyjake
18:46 Revision 1087ccd4 (github): Fixed|libcore|libgui: Use Qt serialization format 4.8
Since Qt 4.8 is the oldest supported serialization version, for
compatibility reasons all builds should use that format.
skyjake
18:46 Revision aef05e09 (github): Fixed|Network|Client: Treat port 0 as equivalent to the default port
skyjake
18:46 Revision 91bb6b51 (github): Cleanup|libshell: Define the default server port as a constant
skyjake
18:22 Revision 88d34c49 (github): Fixed|Multiplayer|All Games: Close automap and inventory when player dies
A new packet was added so the server can tell a particular client to
close their automap and inventory.
IssueID #2006
skyjake
18:15 Revision e3c31c07 (github): Cleanup|libcommon|All Games: Call ST_CloseAll() when player is dying
skyjake
17:26 Revision c5e2311d (github): Fixed|Multiplayer|Heretic|libcommon: Phoenix Rod flame and weapon refiring
The client was not sending information about the weapon's refire
status, causing the server to perform the incorrect ...
skyjake
11:06 Bug #1820 (Closed): [MP] Heretic Hell Staff rain colors don't match player colors
The rain colors now match the colors chosen by the players. skyjake
08:51 Bug #1820 (In Progress): [MP] Heretic Hell Staff rain colors don't match player colors
skyjake
11:03 Revision aa5e2833 (github): Heretic|Multiplayer|Fixed: Incorrect Hell Staff rain colors
The rain color matches the player color in multiplayer games.
IssueID #1820
skyjake
11:03 Revision 3dc45e10 (github): Heretic|Multiplayer|Fixed: Incorrect Hell Staff rain colors
The rain color matches the player color in multiplayer games.
IssueID #1820
skyjake
11:01 Revision b600eac5 (github): Debug|Client: viewPlayer and displayPlayer aren't always in sync
Todo for later: Clean this up, there should only be one of these. skyjake
10:04 Revision 71d6067a (github): Loop|Client|Server: Advance a single tic if app has been stuck for a long time
This addresses the problem where Doomsday would remain stuck running
a massive number of tics after wall time has ski...
skyjake
09:41 Bug #2040: Auto-completion popup widget width changes when scrolling
This is almost certainly related to the recent "DocumentWidget content size accuracy fix.":http://tracker.dengine.net... skyjake
08:49 Bug #1961: Client fatal error due to invalid data received from server
This may have been caused by #1954, and has therefore been fixed. Should keep an eye out. skyjake
05:33 Revision 12e307ef (github): metric is sometimes (inexplicably without deeper research) null
rhargrave
00:15 Bug #2041 (New): Clipping issue in Hexen MAP10 - Wastelands near {x:160, y:-3248}
Seemingly a logic error in the map renderer, occlusion ranges added for the polyobj geometry result in geometry behin... danij

2015-05-08

23:23 Bug #2040 (Closed): Auto-completion popup widget width changes when scrolling
When scrolling through the auto-completion suggestions the popup widget's width changes according the width of the lo... danij
21:25 Revision 8de4b6a5 (github): Add more vim specs to gitignore
rhargrave
20:10 Bug #2036 (Rejected): Automap lines are not visible
rhargrave
19:32 Bug #2036: Automap lines are not visible
Disregard that.
This is now working.
That was strange...
No settings were changed, by the way.
rhargrave
19:46 Feature #1325: Boom line types and sectors
rhargrave wrote:
> Is there such a list right now?
I don't think there is. I believe this is the most comprehensi...
skyjake
19:29 Feature #1325: Boom line types and sectors
I think that it might be helpful to have a list of yet-to-be-implemented BOOM features along with technical details, ... rhargrave
18:57 Bug #2039 (Closed): "Fly up" without Wings artifact causes inventory to scroll around randomly
skyjake
18:49 Bug #2039 (In Progress): "Fly up" without Wings artifact causes inventory to scroll around randomly
skyjake
12:27 Bug #2039 (Closed): "Fly up" without Wings artifact causes inventory to scroll around randomly
In Vanilla Heretic and HeXen pressing Fly Up without possessing the Wings of Wrath does nothing.
However, in Dday,...
vermil
18:57 Revision 7dcc7e21 (github): Fixed|Heretic|Hexen: "Fly Up" should do nothing if Wings isn't owned
IssueID #2039 skyjake
18:56 Revision 5ae247a6 (github): Fixed|Heretic|Hexen: "Fly Up" should do nothing if Wings isn't owned
IssueID #2039 skyjake

2015-05-07

23:45 Revision c23100d4 (github): Add TODO about refactoring
rhargrave
23:38 Revision 1015d72e (github): Remove redundant preprocessor negation -- it was always true
rhargrave
23:09 Revision 4eeeb234 (github): doom64: re-order UI configuration, fixes (most of) #2025
rhargrave
23:08 Revision 4699f5c4 (github): doom64: replace macro with constant
rhargrave
23:08 Revision f2740888 (github): Organize doom64 st_stuff header
rhargrave
23:07 Revision 7c660b0d (github): Minor TLC for the ready ammo widget
rhargrave
23:07 Revision af6ed8e6 (github): Allow for compiletime enablement of UI debugging features
rhargrave
22:26 Bug #2025: Doom64TC does not have a fully functional HUD
I've attached a picture of the HUD. It is notably more similary to D64EX than D64TC. The keys are currently not displ... rhargrave
22:04 Bug #2025: Doom64TC does not have a fully functional HUD
I've marked this as being related to #4 (UI Renovation) since implementing the 64TC hud effectively involved implemen... rhargrave
22:01 Bug #2025: Doom64TC does not have a fully functional HUD
I've got the HUD working, the bug that was borking the render had to do with the order in which it was initialized. A... rhargrave
18:41 Bug #2025: Doom64TC does not have a fully functional HUD
I've finished integrating DaniJ's HUD. All that appears to be necessary at the moment is to debug a rendering issue t... rhargrave
22:06 Bug #2024 (Resolved): doom64 plugin does not draw HUD
Marked as resolved, as #2025 is effectively this issue has more discussion, and tracks related modifications, and its... rhargrave
21:44 Revision d254757b (github): Scrub dead code in doom st_stuff
rhargrave
20:53 Revision 2f39efae (github): Debug|GL: Assert DGL_Enable/Disable/MatrixMode argument validity
skyjake
20:47 Bug #2036: Automap lines are not visible
It's quite odd. Later today I'll recompile my casual use copy with different flags and see what happens. The current ... rhargrave
20:44 Bug #2036: Automap lines are not visible
I see, that at least rules out any fundamental OpenGL driver level issues since you had it working before. skyjake
20:11 Bug #2036: Automap lines are not visible
I don't seem to be encountering any GL errors, and the menu curtain works.
Even more interesting is that the autom...
rhargrave
20:08 Bug #2036: Automap lines are not visible
rhargrave wrote:
> Here is a screenshot of my GL info: http://i.imgur.com/545OsyO.png in doomsday, if you're curious...
skyjake
20:03 Revision c61a3979 (github): Remove unused viewport renderer code
rhargrave
19:10 Bug #1972: [MP] Fast-moving planes not always reach destination on client-side
I ran a couple of further tests on MAP26 with build 1587. I tried reproducing the error on a ping of 100 ms, and anot... skyjake
05:07 Revision 4955c231 (github): Change WAD signature
rhargrave
05:01 Revision a8737078 (github): Modify CMakeLists to use GLOB_RECURSE rather than GLOB for subdirectory support
rhargrave
04:50 Revision b64729f6 (github): ArmorIconWidget did not include p_actor dependency
rhargrave
04:32 Revision 78d7bad2 (github): Looks like git had a stroke and neglected to delete files during a merge
rhargrave
01:08 Revision ac10fe97 (github): Merge branch 'cmake-build' into doom64
rhargrave
01:08 Revision fcbf134b (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
rhargrave
00:27 Revision 0ab94735 (github): Before *iconwidget can be in libcommon, serious refactoring is needed
rhargrave
00:04 Revision 8e23100c (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into doom64_integrate
rhargrave
00:03 Revision e2e4a04f (github): Merge upstream/cmake-build in to doom64_integrate
rhargrave

2015-05-06

23:52 Revision 8ba5cbdd (github): HealthIconWidget constructor did not make it in to the appropriate constructor change commit
rhargrave
23:51 Revision 5e473c47 (github): Update doom64 plugin to use new armor/health icon constructors
rhargrave
23:37 Revision 3dd7db74 (github): Add sprite field to health icon widget
rhargrave
23:37 Revision ae30e64f (github): Add armor sprite specification to armor icon widget constructorc
rhargrave
23:35 Revision 846b2841 (github): Scrub dead code in doom UI init
rhargrave
23:34 Revision 334e08bb (github): Scrub dead code in hexen UI init
rhargrave
23:34 Revision f439d4ff (github): Scrub dead code in heretic UI init
rhargrave
23:02 Revision c6af3c14 (github): Restore origin widget getter names
rhargrave
22:22 Revision ee72ed68 (github): Fixed|Console|libdoomsday: Handling an empty string argument
Compiling on the Raspi, the comparison between -1 (integer) and
a char was always false (compiler warning). This caus...
skyjake
22:05 Revision 1c7852ff (github): Rename widget access prototypes in st_stuff header
rhargrave
22:04 Revision bbd2e160 (github): Remove unused static functions from st_stuff.cpp
rhargrave
22:02 Revision 6f2f6788 (github): Implemented new HUD toolkit
rhargrave
21:11 Revision 16b88023 (github): Fixed|Time|libcore: Missing conversion of Time to text
Previously it was only possible to convert a high-performance time
to text using the BuildNumberAndSecondsSinceStart ...
skyjake
20:29 Revision 6262c698 (github): Fixed|libcore|libgui: Use Qt serialization format 4.8
Since Qt 4.8 is the oldest supported serialization version, for
compatibility reasons all builds should use that format.
skyjake
20:06 Revision b9938719 (github): Remove (some) preprocessor specialization from hus_stuff
rhargrave
20:03 Bug #1781: Incorrect ping time in MP info popup
Increased priority because a low ping time is an important consideration when choosing which server to join. skyjake
19:45 Bug #2036: Automap lines are not visible
skyjake wrote:
> rhargrave wrote:
> > At which commit is it working for you?
>
> I'm using cmake-build commit:1f...
rhargrave
19:33 Bug #2036: Automap lines are not visible
rhargrave wrote:
> At which commit is it working for you?
I'm using cmake-build commit:1f6ede6224, however earlie...
skyjake
19:01 Bug #2036: Automap lines are not visible
skyjake wrote:
> I tried this on two different machines and the automap was working correctly on both (Ubuntu 64-bit...
rhargrave
11:19 Bug #2036: Automap lines are not visible
I tried this on two different machines and the automap was working correctly on both (Ubuntu 64-bit, Nvidia GeForce 7... skyjake
19:28 Revision cde70104 (github): Fixed|Network|Client: Treat port 0 as equivalent to the default port
skyjake
19:26 Revision 485faaaf (github): Cleanup|libshell: Define the default server port as a constant
skyjake
19:12 Revision 433acd6f (github): Move armor and health icon widgets in to libcommon
rhargrave
19:07 Revision 05a5db46 (github): Mitigate results of late-night refactoring
rhargrave
19:04 Revision 91c2ab49 (github): Rename displayMode to hudMode
rhargrave
09:07 Revision bec59368 (github): Fix array subscript on L209
rhargrave
09:04 Revision c8f19095 (github): Rewrite HUD UI setup based on the doom plugin
rhargrave
05:48 Revision 1c357419 (github): Reorganize st_stuff
rhargrave
03:26 Feature #2038 (Closed): Replace `define` with `static const ...` where possible
In working on various bits of doomsday, I noticed that macros are quite often used where constants could be used. I t... rhargrave

2015-05-05

21:04 Feature #2037: [Linux] Get Doomsday working with Clang
Ah yes! I forgot to mention the version of Clang I am using.
Here are some stats, including version:...
rhargrave
20:07 Feature #2037: [Linux] Get Doomsday working with Clang
It should be noted that Apple's version of Clang works flawlessly. Problems with the regular Clang may be just a matt... skyjake
19:49 Feature #2037 (Closed): [Linux] Get Doomsday working with Clang
Last night, I was using clang to do some analysis. This worked well and generated, without complaint, a binary that w... rhargrave
20:09 Bug #2036: Automap lines are not visible
I'll do a clean build and see if this can be reproduced. skyjake
19:37 Bug #2036 (Rejected): Automap lines are not visible
I just built a fresh Doomsday from cmake-build yesterday (I don't build from master, as I don't want to have a stroke... rhargrave
10:22 Feature #2035 (New): Map lighting editor (volume, surface, and point sources)
Rethinking and extending the old bias light editor ("bledit":http://dengine.net/dew/index.php?title=Bledit_(Cmd)), th... skyjake
08:13 Feature #2033: Runtime map editor
This is a great idea. I'd like to throw in the suggestion for a better light editor as part of this. rhargrave
06:06 Revision 88f21aa5 (github): Migrate m_cheat.cpp to P_SetMessageWithFlags
rhargrave
05:58 Revision dd1c9b8c (github): Rename P_SetYellowMessage2 to PSetYellowMessageWithFlags
rhargrave
05:57 Revision f091ae70 (github): Rename P_SetMessage2 to PSetMessageWithFlags
rhargrave
05:57 Revision c6143826 (github): Remove am_map.h include from st_stuff
rhargrave
05:48 Revision 355f5460 (github): Remove am_map.h include directive
rhargrave
05:22 Revision 6f431e89 (github): Include common/gamesession in mapstatereader.cpp, as mapstatereader needed access to COMMON_GAMESESSION when compiling jhexen
rhargrave
04:01 Revision 74f1a83c (github): Replace coord_t with double in fitPointInRectangle, as Vector*d is always a ddouble, while coord_t follows no such contract and could potentially change (example: coord_t was changed to double by another commit)
rhargrave
03:30 Revision 900bd262 (github): Refactor PlayerLogWidget::draw()
rhargrave

2015-05-04

20:58 Revision 84fe3c1a (github): Fixed|FX|Renderer: Drawing bloom without the resizing filter
See comment in fx::Resize::isActive(). skyjake
19:54 Feature #2029: Get the Doom64 lighting system working in Doom64TC
The majority of the Doom64 lighting model is already implemented. Take a look at @libcommon@ @p_mapsetup.cpp@ and you... danij
07:36 Revision 4ac02e4f (github): Fixed|Renderer|Client: Sprite rotation selection (typo)
danij
06:23 Bug #2034 (In Progress): [HeXen DK] Snowberry versus Ring Zero launching
danij
04:01 Bug #2030 (Closed): [Hexen] Wendigo attack angle incorrect
danij
03:57 Bug #2030: [Hexen] Wendigo attack angle incorrect
Indeed this regression is the result of an oversight in that recent commit. Unusually, vanilla Hexen uses the relativ... danij
02:32 Bug #2030 (In Progress): [Hexen] Wendigo attack angle incorrect
danij
04:00 Revision 3605f631 (github): Fixed|Hexen: Wendigo attack angle incorrect
Unusually, vanilla Hexen uses the relative position of the Wendigo
itself, rather than the spawn point of the missile...
danij
03:34 Revision 18769af8 (github): Fixed|Hexen First hub exit leads to incorrect map
It seems vanilla Hexen uses another slightly different logic with line
special 80 - logical map index #0 is interpret...
danij
03:26 Revision c10e3cf5 (github): Remove redundant `public:` sections in PlayerLogWidget
rhargrave
02:04 Bug #2031 (Closed): [Hexen] First hub exit leads to incorrect map
danij
01:57 Bug #2031 (In Progress): [Hexen] First hub exit leads to incorrect map
danij
02:03 Revision 999218e8 (github): Fixed|Hexen First hub exit leads to incorrect map
The map reference used as a line special argument was interpreted
as a warp number rather than a logical map index nu...
danij

2015-05-03

22:31 Bug #2034 (Closed): [HeXen DK] Snowberry versus Ring Zero launching
If one launches HeXen DK via Ring Zero, no map author is displayed with the map titles (correct behaviour).
But if...
vermil
21:59 Bug #2031: [Hexen] First hub exit leads to incorrect map
Further experimenting suggests all hub exits may be taking the player to the wrong map; the second hub exit takes the... vermil
20:59 Bug #2031 (Closed): [Hexen] First hub exit leads to incorrect map
In the latest unstable build, completing the first hub of HeXen takes the player to the third hub instead of the second. vermil
21:51 Feature #2033 (Progressed): Runtime map editor
*This is a parent issue covering the topic of runtime map editing.*
In the long term, the aspiration is to have a ...
skyjake
21:40 Feature #2032 (New): Game world debugger/inspector sidebar
When debugging gameplay issues, it would be helpful to see more information about objects visually in addition to jus... skyjake
20:29 Bug #2030 (Closed): [Hexen] Wendigo attack angle incorrect
In the latest unstable build, Wendigo missile attacks are aimed downward toward the floor instead of at the player.
...
vermil
20:08 Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
I'm perhaps being a bit presumptuous here, but I'm just going to remind of this report due to:
"bad guys are incor...
vermil
19:30 Feature #1675: Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
I've checked that Windows and Unix/X11 builds are working with @QOpenGLWindow@, too. However, there are many small is... skyjake
14:36 Feature #1675: Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
I've been working on the use of @QOpenGLWindow@. It is now mostly working with Qt 5.4, however at least on OS X it do... skyjake
19:23 Feature #1643: Windows installer using WiX Toolset
@cmake-build@ can package a WiX installer. The only thing missing is to fine-tune it and tweak the metadata and appea... skyjake
19:22 Bug #2026: Switches (and possibly other things like them) are not usable in the doom64 plugin
skyjake wrote:
> We've been using the Rejected status for issues like this.
Ah. That status was not available to ...
rhargrave
07:21 Bug #2026 (Rejected): Switches (and possibly other things like them) are not usable in the doom64 plugin
We've been using the Rejected status for issues like this. skyjake
00:44 Bug #2026 (Closed): Switches (and possibly other things like them) are not usable in the doom64 plugin
Disregard that. The 'on' textures are missing.
I'll open a separate issue.
rhargrave
00:32 Bug #2026 (Rejected): Switches (and possibly other things like them) are not usable in the doom64 plugin
I was toying around MAP01 of the 64TC IWAD and found that switches cannot be activated. I am not sure whether this is... rhargrave
19:15 Revision d25751ff (github): X11|Fixed|libgui: Use the renamed Canvas class
skyjake
19:03 Revision 68dd253e (github): Merge branch 'cmake-build' into gl2-qopenglwindow
Conflicts:
doomsday/apps/client/src/gl/gl_main.cpp
skyjake
18:07 Revision 1f6ede62 (github): Merge branch 'cmake-build' of https://git.skyjake.fi/deng into cmake-build
skyjake
18:06 Revision 1c300c1a (github): Fixed|CMake|Qt: Finding qmake, handling reconfiguration
The NAMES keyword was missing, causing the wrong qmake executable to be
preferred (Qt5 should have priority).
If one...
skyjake
17:06 Feature #1604: Game rules (1p and MP)
Removing target version since this is more of an umbrella topic. Issues targeting specific versions should be more co... skyjake
16:58 Revision cb52b2e0 (github): Merge branch 'master' into cmake-build
skyjake
16:56 Revision 913182ac (github): Windows|MSVC|Fixed: Unsupported C++11 feature in MSVC2013
MSVC 2013 does not accept these (error C2797).
http://stackoverflow.com/questions/28084684/c2797-list-initialization...
skyjake
16:55 Revision 591d8663 (github): Windows|MSVC|Fixed: Unsupported C++11 feature in MSVC2013
MSVC 2013 does not accept these (error C2797).
http://stackoverflow.com/questions/28084684/c2797-list-initialization...
skyjake
16:53 Revision abdb270f (github): Windows|Fixed: Updated code to use renamed Canvas classes, QWindow API
skyjake
14:40 Revision e76aa7a0 (github): Merge branch 'master' into opengl3.3
skyjake
14:39 Revision 53c0edcc (github): Merge branch 'cmake-build' into gl2-qopenglwindow
skyjake
13:54 Feature #2028: libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
Indeed, @libcommon@ is quite a mess. Since its introduction, the long-term objective has been to get rid of the #ifde... skyjake
09:43 Feature #2028: libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
_Add `Cleanup` tag and change category to `Redesign`_ rhargrave
09:11 Feature #2028 (New): libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
As the title states, `common` makes _extreme_ use of the C/++ preprocessor in order to provide specific modifications... rhargrave
11:54 Bug #2025: Doom64TC does not have a fully functional HUD
Indeed I should have been clearer. The plan is not to literally base the game side HUD widgets directly on top of @li... danij
11:37 Bug #2025: Doom64TC does not have a fully functional HUD
danij wrote:
> we plan to replace the implementation entirely using libgui components
To clarify what this means:...
skyjake
10:11 Bug #2025: Doom64TC does not have a fully functional HUD
I have just pushed a @hud-cleanup@ work branch which I started a month or so back where I began doing just that. You ... danij
09:41 Bug #2025: Doom64TC does not have a fully functional HUD
It looks like the HUD drawing logic that is present (and obviously not working) is all spread throughout `st_stuff`. ... rhargrave
00:29 Bug #2025: Doom64TC does not have a fully functional HUD
I've added the log (and chat) widget to the HUD, which has effectively stopped the crash-on-LogPost bug from happenin... rhargrave
11:05 Revision 32d86939 (github): Doom64: Changed name of the Doom64 plugin
The plugin is for the Doom 64: Absolution TC by Kaiser and others.
It does not represent the original Doom 64 by Midw...
skyjake
10:58 Revision 1b43c773 (github): Doom64: Changed name of the Doom64 plugin
The plugin is for the Doom 64: Absolution TC by Kaiser and others.
It does not represent the original Doom 64 by Midw...
skyjake
10:05 Revision 5037f6ad (github): Merge branch 'master' into hud-cleanup
Conflicts:
doomsday/plugins/common/src/mapstatereader.cpp
doomsday/plugins/hexen/src/m_cheat.cpp
doomsday/plugins/hex...
danij
10:02 Revision d877405b (github): Refactor|libcommon: Began HUD widget consolidation
danij
09:39 Feature #2029 (Rejected): Get the Doom64 lighting system working in Doom64TC
_Created as a milestone feature_
Doom64 has some absolutely sexy lighting. It would be extremely nice to have this...
rhargrave
08:52 Revision 0ef38785 (github): Add UI fields to hudstate structure and remove useless firstTime value
rhargrave
08:14 Revision d2771948 (github): Playing golf in st_stuff
rhargrave
07:08 Revision 94904e42 (github): Refactor|World|Map: Revised API for generator list traversal
Make use of C++11 lambdas for traversing the generator lists to
improve SoC and better locality.
danij
05:01 Revision e4737b71 (github): Renderer|Client: Cleanup
danij
02:29 Revision 8f61b97f (github): Use for loop inline initializer/declaration because the project is C99+ compatible
rhargrave
01:50 Revision 2fa14352 (github): Annotate needed repairs
rhargrave
01:49 Revision 82287f6e (github): Fix missing semicolon
rhargrave
00:46 Bug #2027 (New): Doom64TC map is missing 'on' textures for switches
It looks like textures for buttons in the 'on' state are missing. This can be confusing when playing without sound. B... rhargrave
00:30 Bug #2019 (Closed): ST_UILogForPlayer returning garbage in jDoom64
Fixed by #2025 rhargrave
00:27 Revision 3f07bb4d (github): Add log, chat widgets & add more UIGroups
rhargrave
 

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