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Feature #2033

Runtime map editor

Added by skyjake about 5 years ago. Updated 6 months ago.

Status:
Progressed
Priority:
High
Assignee:
-
Category:
Enhancement
Target version:
Start date:
2015-03-13
% Done:

0%

Tags:

Description

This is a parent issue covering the topic of runtime map editing.

In the long term, the aspiration is to have a fully fledged map editor built using libappfw UI widgets, allowing the creation and editing of individual maps, hubs, episodes, and intermission animations. Having a built-in editor is vital also for extending the capabilities of the map data, for instance allowing true 3D structures.


Subtasks

Feature #1996: Engine-managed "map spot / point of interest" mechanismProgressed

Feature #2032: Game world debugger/inspector sidebarNew

Feature #2035: Map lighting editor (volume, surface, and point sources)New


Related issues

Related to Feature #1698: Editor for particle generatorsNew2014-01-03

History

#1 Updated by skyjake about 5 years ago

#2 Updated by rhargrave about 5 years ago

This is a great idea. I'd like to throw in the suggestion for a better light editor as part of this.

#3 Updated by skyjake almost 4 years ago

  • Status changed from New to Progressed
  • % Done changed from 7 to 0

#4 Updated by skyjake 6 months ago

  • Target version set to Modding

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