Feature #1996
Feature #2033: Runtime map editor
Engine-managed "map spot / point of interest" mechanism
Start date:
2015-03-13
% Done:
20%
Description
A fundamental requirement for runtime map editing. The engine should provide a mechanism for managing map spots used by the game(s) for spawning map-objects (and various other purposes).
Currently a fairly clunky mechanism is used to make this info available on game side (the "GMO" API) for this purpose. This should be replaced with an engine-managed mechanism for managing map spots.
History
#1 Updated by danij over 9 years ago
- Target version changed from 42 to 44
#2 Updated by danij over 9 years ago
- Status changed from New to In Progress
- Assignee set to danij
- % Done changed from 0 to 20
#3 Updated by skyjake over 9 years ago
- Target version changed from 44 to Rendering
#4 Updated by skyjake over 9 years ago
- Parent task set to #2033
#5 Updated by skyjake over 8 years ago
- Target version changed from Rendering to Modding
#6 Updated by skyjake over 8 years ago
- Status changed from In Progress to Progressed
#7 Updated by skyjake almost 5 years ago
- Assignee deleted (
danij)