Feature #1996
Feature #2033: Runtime map editor
Engine-managed "map spot / point of interest" mechanism
Start date:
2015-03-13
% Done:
20%
Description
A fundamental requirement for runtime map editing. The engine should provide a mechanism for managing map spots used by the game(s) for spawning map-objects (and various other purposes).
Currently a fairly clunky mechanism is used to make this info available on game side (the "GMO" API) for this purpose. This should be replaced with an engine-managed mechanism for managing map spots.
History
#1
Updated by danij almost 10 years ago
- Target version changed from 42 to 44
#2
Updated by danij almost 10 years ago
- Status changed from New to In Progress
- Assignee set to danij
- % Done changed from 0 to 20
#3
Updated by skyjake almost 10 years ago
- Target version changed from 44 to Rendering
#4
Updated by skyjake almost 10 years ago
- Parent task set to #2033
#5
Updated by skyjake almost 9 years ago
- Target version changed from Rendering to Modding
#6
Updated by skyjake over 8 years ago
- Status changed from In Progress to Progressed
#7
Updated by skyjake about 5 years ago
- Assignee deleted (
danij)