https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312015-02-11T10:48:42ZTrackerDoomsday Engine - Bug #1963: [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)https://tracker.dengine.net/issues/1963?journal_id=56362015-02-11T10:48:42Zvermil
<ul></ul><p>Ok, further testing seems to reveal that it isn't taking damage that stops the pistol working, but rather after the player has fired a certain amount of shots; approximately 8, which is the amount of ammo a pre-placed shotgun gives (the shotgun's dropped by bad guys give half).</p> Doomsday Engine - Bug #1963: [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)https://tracker.dengine.net/issues/1963?journal_id=56372015-02-11T11:11:30Zvermil
<ul><li><strong>Tags</strong> set to <i>Multiplayer</i></li></ul> Doomsday Engine - Bug #1963: [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)https://tracker.dengine.net/issues/1963?journal_id=56452015-02-11T15:15:05Zskyjake
<ul><li><strong>Tags</strong> changed from <i>Multiplayer</i> to <i>Multiplayer, Gameplay</i></li><li><strong>Subject</strong> changed from <i>[Doom] multiplayer spawning on top of a weapon leads to broken weapon</i> to <i>[Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)</i></li></ul> Doomsday Engine - Bug #1963: [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)https://tracker.dengine.net/issues/1963?journal_id=58022015-03-03T05:52:35Zdanijdanij@dengine.net
<ul></ul><p>Most likely the reported behavior is symptomatic of a more general issue concerning player state updates in multiplayer. Until the server has completed map set up there is no point in communicating (or failing to) player state changes to clients - one should simply wait until server side map set up has completed and then send the whole state when the player enters the map (might need some kind of lobby-like mechanism for connected clients in between maps).</p> Doomsday Engine - Bug #1963: [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)https://tracker.dengine.net/issues/1963?journal_id=63872015-05-16T21:46:24Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-1 status-1 priority-2 priority-default" href="/issues/1988">Bug #1988</a>: [MP] When spawning on a weapon, weapon fires at speed of pistol</i> added</li></ul> Doomsday Engine - Bug #1963: [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)https://tracker.dengine.net/issues/1963?journal_id=70312016-03-27T08:26:07Zskyjake
<ul><li><strong>Target version</strong> set to <i>2.1 (Late 2018)</i></li></ul> Doomsday Engine - Bug #1963: [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)https://tracker.dengine.net/issues/1963?journal_id=70402016-03-27T08:31:20Zskyjake
<ul><li><strong>Priority</strong> changed from <i>Normal</i> to <i>High</i></li></ul> Doomsday Engine - Bug #1963: [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)https://tracker.dengine.net/issues/1963?journal_id=82952018-07-29T16:53:18Zskyjake
<ul><li><strong>Target version</strong> changed from <i>2.1 (Late 2018)</i> to <i>Multiplayer</i></li></ul>