Separate left/right modifier keys (Shift, Alt, etc.)
If the left and right modifier keys would be detected separately, this could allow more fine-grained key bindings. Useful for instance with split-screen multiplayer using a single keyboard.
- Related to Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input added
- Assignee set to skyjake
- Target version set to 3.0
- Has duplicate Feature #2417: Is it possible to separate left and right shift to separate control bindings? added
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