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Feature #2224

Preload all model textures to avoid stutters during gameplay

Added by skyjake about 7 years ago. Updated about 7 years ago.

Status:
Closed
Priority:
Urgent
Assignee:
Category:
Enhancement
Target version:
Start date:
2017-03-31
% Done:

100%


Description

The texture atlases for loaded models should be prepared at an appropriate time, like when loading a map, instead of just-in-time when the models are first rendered.


Related issues

Related to Feature #8: New GL2 based model rendererClosed2013-10-11

Associated revisions

Revision 8a0d32b9 (diff)
Added by skyjake about 7 years ago

Model Renderer: Initialize loaded 3D models during busy mode

To avoid stutters during gameplay, 3D models from all loaded packages
are initialized for rendering during busy mode. This includes copying
the model textures to one or more atlases.

IssueID #2224

Revision 2e5c8dfc (diff)
Added by skyjake about 7 years ago

Model Renderer: Initialize loaded 3D models during busy mode

To avoid stutters during gameplay, 3D models from all loaded packages
are initialized for rendering during busy mode. This includes copying
the model textures to one or more atlases.

IssueID #2224

History

#1 Updated by skyjake about 7 years ago

  • Priority changed from High to Urgent

#2 Updated by skyjake about 7 years ago

  • Related to Feature #8: New GL2 based model renderer added

#3 Updated by skyjake about 7 years ago

  • Status changed from New to Resolved
  • % Done changed from 0 to 100

#4 Updated by skyjake about 7 years ago

  • Status changed from Resolved to Closed

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