Feature #2224
Preload all model textures to avoid stutters during gameplay
Description
The texture atlases for loaded models should be prepared at an appropriate time, like when loading a map, instead of just-in-time when the models are first rendered.
Related issues
Associated revisions
Model Renderer: Initialize loaded 3D models during busy mode
To avoid stutters during gameplay, 3D models from all loaded packages
are initialized for rendering during busy mode. This includes copying
the model textures to one or more atlases.
IssueID #2224
History
#1 Updated by skyjake over 7 years ago
- Priority changed from High to Urgent
#2 Updated by skyjake over 7 years ago
- Related to Feature #8: New GL2 based model renderer added
#3 Updated by skyjake over 7 years ago
- Status changed from New to Resolved
- % Done changed from 0 to 100
#4 Updated by skyjake over 7 years ago
- Status changed from Resolved to Closed
Model Renderer: Initialize loaded 3D models during busy mode
To avoid stutters during gameplay, 3D models from all loaded packages
are initialized for rendering during busy mode. This includes copying
the model textures to one or more atlases.
IssueID #2224