https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312017-04-02T13:45:10ZTrackerDoomsday Engine - Bug #2231: Visual scripts for FBX HUD models not reset after entering portalhttps://tracker.dengine.net/issues/2231?journal_id=77822017-04-02T13:45:10Zskyjake
<ul><li><strong>Tags</strong> set to <i>3DModel, Animation</i></li><li><strong>Category</strong> set to <i>Defect</i></li><li><strong>Target version</strong> set to <i>2.0.1</i></li></ul> Doomsday Engine - Bug #2231: Visual scripts for FBX HUD models not reset after entering portalhttps://tracker.dengine.net/issues/2231?journal_id=77842017-04-02T14:01:36Zskyjake
<ul><li><strong>Subject</strong> changed from <i>Visual scripts fpr FBX HUD models stunning when entering portal</i> to <i>Visual scripts for FBX HUD models stunning when entering portal</i></li><li><strong>Description</strong> updated (<a title="View differences" href="/journals/7784/diff?detail_id=5149">diff</a>)</li></ul> Doomsday Engine - Bug #2231: Visual scripts for FBX HUD models not reset after entering portalhttps://tracker.dengine.net/issues/2231?journal_id=77852017-04-02T14:02:02Zskyjake
<ul><li><strong>Tags</strong> changed from <i>3DModel, Animation</i> to <i>3DModel, Animation, Scripting</i></li></ul> Doomsday Engine - Bug #2231: Visual scripts for FBX HUD models not reset after entering portalhttps://tracker.dengine.net/issues/2231?journal_id=77882017-04-02T20:41:01Zskyjake
<ul><li><strong>Priority</strong> changed from <i>Normal</i> to <i>High</i></li></ul> Doomsday Engine - Bug #2231: Visual scripts for FBX HUD models not reset after entering portalhttps://tracker.dengine.net/issues/2231?journal_id=81442017-04-16T18:50:44Zskyjake
<ul><li><strong>Subject</strong> changed from <i>Visual scripts for FBX HUD models stunning when entering portal</i> to <i>Visual scripts for FBX HUD models not reset after entering portal</i></li><li><strong>Status</strong> changed from <i>New</i> to <i>Resolved</i></li><li><strong>% Done</strong> changed from <i>0</i> to <i>100</i></li></ul><p>Weapon animator state is now properly reset when the map changes.</p> Doomsday Engine - Bug #2231: Visual scripts for FBX HUD models not reset after entering portalhttps://tracker.dengine.net/issues/2231?journal_id=81542017-04-17T11:30:35Zskyjake
<ul><li><strong>Status</strong> changed from <i>Resolved</i> to <i>Closed</i></li></ul>