Activity
From 2018-07-19 to 2018-08-01
2018-08-01
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15:48 Bug #2275 (Resolved): [Hexen] SIGSEGV in Mobj_PrivateID when returning from Wastelands to Shadow Wood
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15:47 Revision 985a15f4 (github): World|SaveGame: Restore and check state of as many objects as possible
- A discrepancy during object state restoration does not halt the entire
process, but only causes a warning to be logge... -
15:41 Revision 274ec6de (github): Client|importidtech1: Warnings about map issues are now Developer entries
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15:07 Revision 571c673f (github): libgui|GL: Avoid excessive OpenGL debug messages
2018-07-31
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13:36 Bug #2275 (Closed): [Hexen] SIGSEGV in Mobj_PrivateID when returning from Wastelands to Shadow Wood
- This always happens when i'm trying to return from the Wastelands to Shadow Wood Level. Doomsday Version 2.1 Build #2...
2018-07-29
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16:43 Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
- I've been working on this recently, in addition to removing dependencies on Qt in the main executables. Currently deb...
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16:41 Feature #1886 (In Progress): Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
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12:24 Other #2273 (Feedback): Failed to initialize OpenGL when run in CDB debugger
- Hmm, I have not encountered this situation myself so I don't really know how to help you. For me, running in the debu...
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02:04 Other #2273 (Closed): Failed to initialize OpenGL when run in CDB debugger
- Built from source with MSVC2017 compiler on Windows 10.
Commit 308d88e101b27858129af460d96623edd30f1cc4 , tagged a... -
12:21 Other #2274 (Feedback): Can't find /packs/net.dengine.stdlib/modules/Config.de
- That error means Doomsday couldn't locate the "net.dengine.stdlib" package. That package, and the other ones, are cre...
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02:06 Other #2274 (Closed): Can't find /packs/net.dengine.stdlib/modules/Config.de
- Built from source with MSVC2017 compiler on Windows 10.
Commit 308d88e101b27858129af460d96623edd30f1cc4 , tagged a...
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