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Other #2273

Failed to initialize OpenGL when run in CDB debugger

Added by jonesmz over 5 years ago. Updated over 5 years ago.

Status:
Closed
Priority:
Normal
Assignee:

Description

Built from source with MSVC2017 compiler on Windows 10.

Commit 308d88e101b27858129af460d96623edd30f1cc4 , tagged as build2464

If I run the Doomsday.exe binary directly, it works fine, but if I try to launch in the debugger, it throws this error.

Application path: C:\Program Files\Doomsday 2.0.3\bin\Doomsday.exe
Build: 2.0.3-Stable [#2764]
Created a new 32.0 MB memory volume.
[Config::read] modules/Config matches version [ 2, 0, 3, 2764 ]
Detected SteamApps path: c:\program files (x86)\steam\SteamApps\common
Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\DOOM 2\base
Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Final DOOM\base
Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base
Identified 287 data bundles in 0.6 seconds
Executable: Doomsday Engine 2.0.3 (Stable 64-bit) Jul 28 2018 17:14:19
Command line options:
0: C:\Program Files\Doomsday 2.0.3\bin\Doomsday.exe
[RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
Loading shader definitions from archive entry "renderer.pack/
lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
[Joystick_Init] Joystick name: Controller (XBOX 360 For Windows)
(in GLInfo::init) Failed to initialize OpenGL
Application terminated due to exception:
(in GLInfo::init) Failed to initialize OpenGL

[PackageLoader] Unloading 7 packages
Restoring original display mode due to shutdown

History

#1 Updated by skyjake over 5 years ago

  • Status changed from New to Feedback
  • Assignee set to skyjake

Hmm, I have not encountered this situation myself so I don't really know how to help you. For me, running in the debugger doesn't affect the success of the initialization.

Note that I've always ran the debugger via the Visual Studio IDE, though; not sure how you're launching it.

#2 Updated by skyjake over 5 years ago

  • Tracker changed from Bug to Other

#3 Updated by skyjake over 5 years ago

  • Status changed from Feedback to Closed

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