Activity
From 2018-10-14 to 2018-10-27
2018-10-27
- 19:13 Feature #1638 (Closed): Configure game options via Shell GUI
- 14:42 Feature #1638 (Resolved): Configure game options via Shell GUI
- The basic game settings are now in the GUI.
It would be preferable to have the full set of options there as well, ... - 19:13 Feature #2228 (Closed): Automatic additional episode for custom PWADs
- 15:15 Feature #2228 (Resolved): Automatic additional episode for custom PWADs
- This is now done, although it is only enabled when the PWAD is loaded via the "Play in..." feature of the Mods tab in...
- 19:13 Feature #1445 (Closed): Player Max Ammo Values in Heretic
- 19:07 Feature #2289 (New): Filtering game profiles in Home using search terms
- When there are many profiles, it would help to use search terms to narrow down which profiles to show (similar to the...
- 19:05 Bug #1872 (Resolved): Copyright year of Windows binaries incorrect
- 19:05 Revision 68a3196c (github): Updated copyright years in binary metadata
- Now this information is up to date for 2018 and the 2.1 release.
However, since there is a recurring need to update ... - 16:08 Bug #2146 (Closed): [Hexen] Dragon Chapel - Game Breaking Bug (needs testing)
- I can't do anything about this right now, but we can reopen the issue if necessary.
- 16:07 Bug #2262: [Hexen] Quest switches in Griffin Chapel aren't working
- Needs to be re-tested and replication of the bug should be attempted.
- 16:03 Bug #2268 (Closed): Build Error - incorp assimp commit (PPC)
- Perhaps this should be revisited when Doomsday's Assimp is upgraded to the latest stable version.
- 15:50 Bug #2147 (Resolved): [Doom] Doom2/TNT/Plutonia/HacX title loop mistake
- 15:49 Revision c4f175a0 (github): Fixed|Doom: Music looping in title screen
- IssueID #2147
- 15:42 Bug #1830 (Rejected): Bug in Hexen Death Kings expansion savegame
- This is quite an old report, but I notice the save metadata says it is using the "hexen" game mode instead of "hexen-...
- 15:14 Feature #1623: Shaders
- 2.1 does DGL rendering via a shader, including implementations for all the custom blending modes. However, the shader...
- 15:11 Feature #1351 (Rejected): Dynamic Light polys rotated to match THING/Wall angle
- Obsolete.
- 15:10 Feature #1615 (Progressed): Sloped planes
- Gloom supports arbitrary normal vectors for planes.
- 15:08 Feature #1945 (Resolved): Efficient reuse of world geometry across multiple frames/passes
- Gloom has an entirely different model for managing the map geometry.
For details, see the blog: "Further renderin... - 15:06 Feature #1635 (Resolved): HDR rendering
- Gloom does HDR rendering by using floating-point framebuffers and PBR materials and lighting.
- 15:05 Feature #2136 (Rejected): Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes
- The classic renderer is very different from Gloom, and it relies on an entire stack of supporting resource management...
- 14:58 Other #2274 (Closed): Can't find /packs/net.dengine.stdlib/modules/Config.de
- 14:57 Other #2273 (Closed): Failed to initialize OpenGL when run in CDB debugger
- 14:56 Feature #1756 (Rejected): URIs for locating/identifying resources and assets
- This should actually not be necessary in the future.
- 14:54 Bug #2278 (Rejected): Music Not Playing - Fedora 28
- If the problem persists, let's diagnose the issue on the forums: http://dengine.net/support
- 14:51 Bug #2225 (Resolved): Some packages are not displayed in package list until tricky editing info file
- Marking this as resolved. A number of improvements have been made to package management, including automatic updating...
- 14:48 Bug #2250 (Resolved): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
- The likely cause for this was that multiple threads tried to initialize the data bundles registry simultaneously: com...
- 14:45 Feature #2288 (New): Configure all multiplayer game options via GUI
- There should be a set of definitions (Info file in the game package) that specify the game options to show in the GUI...
- 14:39 Bug #2005 (Resolved): [Doom] Configure Weapon Priority Order Broken
- I have fixed this bug when I was refreshing the game menus.
- 10:13 Revision d938b6c2 (github): Renderer|Resources: Improved 3D model error checking
- Invalid animation and mesh IDs and material definitions should be reported.
- 10:09 Revision c1c518f3 (github): World: Handle errors from thinkers
- If a thinker throws an exception it should be caught, but processing of subsequent thinkers can continue.
- 10:07 Revision 5b2cb648 (github): libcore: Improved package error handling
- An error in the package metadata shouldn’t cause the engine to shut down.
2018-10-26
- 20:33 Bug #1029: Switch sound origin
- "The cvar “sound-switch-origin” determines where sound effects for
switches are positioned. The default is the intui... - 20:31 Revision c5acf772 (github): Client: Even safer console state saving
- 09:09 Bug #2287 (Resolved): Macintosh variant of HEXEN.WAD is not recognized
- 08:33 Bug #2287 (Closed): Macintosh variant of HEXEN.WAD is not recognized
- The "Macintosh version":https://doomwiki.org/wiki/HEXEN.WAD#Mac_version of HEXEN.WAD is a slightly different version ...
- 09:09 Revision 1fefdc04 (github): CMake|Qt: Finding qmake
- 09:09 Revision b1e2579d (github): Resources|Hexen: Detect Macintosh version of Hexen IWAD
- IssueID #2287
2018-10-25
- 17:13 Revision 3ebe7007 (github): Fixed|Client: Prevent errors from wiping the config
- The first time a game plugin is loaded, console state is not saved before it has been restored, but after unloading t...
2018-10-24
- 18:48 Revision d3ff8b24 (github): Fixed|Server: Memory leak
- Whenever the server updated its status broadcast message, part of the message contents were leaked.
2018-10-23
- 19:54 Revision d1d628a0 (github): Fixed|World|Renderer: Movement smoothing of blocked objects
- If a mobj isn’t actually moving, don’t apply momentum-based movement smoothing. The check is done separately for each...
2018-10-21
- 22:30 Revision ec2127d3 (github): Heretic: Pod physics
- Restored/ported vanilla Z movement routines for MT_POD, so that pods can be stacked vertically.
Pods now also get no... - 19:36 Revision e343d035 (github): Typo in comment
- [skip ci]
- 17:48 Revision 6c52a504 (github): UI|Client: Keep the select mods up-to-date
- When reconfiguring Data Files within the mods selection dialog, update the list contents after mods have been refreshed.
- 15:02 Revision 1a780aa0 (github): UI|Client: Actions in package info popups
- The package compatibility dialog should not allow performing actions on the listed packages, just show information.
- 08:39 Revision ae484e09 (github): Fixed|FS: Refreshing status of files
- Certain files such as data bundles and images were not being refreshed as expected because file system refresh was sk...
- 08:36 Revision 08eb3f1e (github): UI|Client: Compatibility dialog loads most recent version
- If the wanted mod is missing but a different version is available, resolve the problem by trying to load the latest v...
2018-10-20
- 22:55 Revision f1a59305 (github): Resources|libdoomsday: Identifers for box contents
- Cleaner identifiers for packages inside boxes. If the identifier contains a repeated prefix, such prefixes are now om...
- 22:53 Revision ac78e169 (github): UI|Client: Improved mod compatibility dialog
- The compatibility checker dialog now checks if there is a different version of the needed packages or if they are com...
- 22:51 Revision d1e9264e (github): UI|Client: Package ID in info dialog
- Show package ID in the package information popup.
- 20:26 Revision ad296ce0 (github): Fixed|Client: Avoid crash when save contains animator state
- If an object being loaded does not have a 3D model animator, but the savegame does, the animator state should be read...
- 20:25 Revision f6b3a415 (github): libcore: Added a container mapping template method
- 19:17 Revision ce19b284 (github): UI|Home: Indicating missing mods in profiles
- When a profile is missing mods, it will now show a “Fix” button. This opens the Mods dialog of the profile.
A “Data ...
2018-10-18
- 22:20 Revision 8bebc899 (github): Cleanup|liblegacy: Added NON_ZERO and IS_ZERO macros
- Testing floats for zero/nonzero values. Clearer than FEQUAL.
2018-10-17
2018-10-14
- 22:35 Revision ceda7643 (github): Heretic|Renderer: Added “rend-ring-effect” cvar
- The values are:
0 = colorize.gold shader (default)
1 = colorize.gold.inverted shader
Changing the value will take ef...
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