Fixed|World|Renderer: Movement smoothing of blocked objects
If a mobj isn’t actually moving, don’t apply momentum-based movement smoothing. The check is done separately for each axis.
Fixes a problem with flickering motion of Heretic gas pods, for example.
View differences
Fixed|World|Renderer: Movement smoothing of blocked objects
If a mobj isn’t actually moving, don’t apply momentum-based movement smoothing. The check is done separately for each axis.
Fixes a problem with flickering motion of Heretic gas pods, for example.