Activity
From 2018-09-30 to 2018-10-13
2018-10-12
- 19:45 Feature #2286 (New): Editing all global Doomsday key bindings
- Currently there is a popup for setting the console shortcut key, but Doomsday has other global key bindings that shou...
2018-10-07
- 22:41 Revision 14d36fab (github): UI|Client: Improvements for PackageCompatibilityDialog
- Hidden but required packages, such as ones loaded from boxes, are now also shown in the compatibility resolver dialog...
- 22:38 Revision 3e81b7cd (github): UI|libcommon: Use the term “mods” instead of “packages”
- 22:36 Revision a89d69ac (github): Widgets|libappfw: Showing scroll bar in dialogs
- The scroll bar wasn’t initially showing up even though enabled.
- 21:15 Revision 6d0c68f8 (github): Fixed|Resources|libdoomsday: Unique IDs for Extra add-ons
- In a box add-on, some files may be found in the Extra folder. To ensure these get a unique ID, include the name of th...
- 20:35 Revision 9306bea9 (github): Fixed|Packages: Optional content selections ignored
- The full versioned package identifier is needed when checking for user selections.
- 20:21 Revision 0c560018 (github): Fixed|libdoomsday: Multithreaded access to the data bundle registry
- Backported commit 1d4a75462392c from the future.
- 19:03 Revision e2b8eda5 (github): Heretic: Status bar eyes during God/Invincible mode
- The same bright eyes are drawn when the god mode cheat is active or when the invincibility ring is active.
- 16:46 Revision 56716865 (github): UI|Client: Improved behavior of VariableChoiceWidget
- VariableChoiceWidget now correctly handles text and number values separately. It also updates the current selection h...
- 15:29 Revision dc9fe6c8 (github): Fixed|Heretic|Menu: Incorrect sound effect for menu items
- 15:09 Revision 74872625 (github): Cleanup
- 15:09 Revision 2817f1ee (github): libcommon: PostFX shaders available in all games
- Refactored Doom’s use of the “postfx” commands to apply to all games.
Heretic’s Invulnerability Ring now has its own... - 14:53 Revision 633c4101 (github): Shaders: Added shader “fx.post.colorize.gold”
- 12:02 Revision 1bebab00 (github): UI|Resources: Generate Episode definition for “Play in…”
- When using the “Play In…” feature with a PWAD file that contains a single map (such as the Master Levels), generate a...
- 12:01 Revision 6116e535 (github): FS|libcore: API convenience
- 12:00 Revision 5995b1d6 (github): UI: Updated title of the Mod Browser sidebar
- 10:45 Revision fad8264b (github): Resources|libdoomsday: Tags for Master Levels of Doom
- The Master Levels PWADs are detected and tagged with “doom2” and “masterlevels”.
- 10:44 Revision 339cad82 (github): libcore: Auto-clear metadata cache on version change
- Whenever a different engine version is detected, the metadata cache is automatically cleared at startup.
2018-10-03
- 07:58 Bug #2285 (Closed): Extreme lag with LAN discovery of multiple (12) local servers
- See the forums for details: http://talk.dengine.net/discussion/comment/16863#Comment_16863
2018-10-01
- 10:22 Bug #2277 (Closed): (linux/ubuntu) doomsday-server is only sending the default port to the master list.
- 09:50 Bug #2277: (linux/ubuntu) doomsday-server is only sending the default port to the master list.
- Working great, thanks !
- 10:22 Bug #2284 (Closed): (linux/ubuntu) doomsday-server not able to start since build 2822+
- 09:50 Bug #2284: (linux/ubuntu) doomsday-server not able to start since build 2822+
- Seems to work great indeed !
- 09:08 Bug #2284: (linux/ubuntu) doomsday-server not able to start since build 2822+
- Should be fixed in "build 2829":http://api.dengine.net/1/builds/2829, let me know if the problem persists.
- 00:17 Bug #2284 (Closed): (linux/ubuntu) doomsday-server not able to start since build 2822+
- build 2814 start just fine.
I'm getting a Segmentation fault.
forum thread : http://talk.dengine.net/discussi...
2018-09-30
- 18:37 Revision 7a35d7bf (github): Web: Include both Ubuntu 16 and 18 in download data
- 15:30 Revision b0886d05 (github): Menu: Cleanup
- 15:08 Revision 2ed1b8af (github): Heretic|Hexen: Added “mf3_nomorph” to prevent morphing
- Mobjs flagged with MF3_NOMORPH are not affected by morphing. The previous hardcoded mobj types that weren’t affected ...
- 13:32 Revision eea8986f (github): Readme: Documented a few missing command line options
- 12:58 Revision 7b0f16b2 (github): Cleanup
- 12:58 Revision 5024ffe2 (github): Updated Clang-Format configuration
- 12:56 Bug #2277 (Resolved): (linux/ubuntu) doomsday-server is only sending the default port to the master list.
- 12:54 Revision c6c64af9 (github): Fixed|Server: Server's port not included in master server announcement
- In case the local IP address was not determined and "net-ip-address"
was not set, the server's port was omitted from ... - 12:36 Revision 1fcff2a4 (github): Fixed|All Games: Server doesn't have the DisplayMode module available
- 12:36 Revision 512b1d5a (github): Scripting|libcore: Checking if a particular native module exists
- 12:35 Revision 9a537979 (github): Fixed|Unix: CMake configuration issue wrt DENG_LIBRARY_DIR
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