Fixed|Client: Avoid crash when save contains animator state
If an object being loaded does not have a 3D model animator, but the savegame does, the animator state should be read but discarded.
Previously it was just trying to read into a nullptr, causing a crash.
View differences
Fixed|Client: Avoid crash when save contains animator state
If an object being loaded does not have a 3D model animator, but the savegame does, the animator state should be read but discarded.
Previously it was just trying to read into a nullptr, causing a crash.