Feature #7: Next-gen renderer (codename "Gloom")
Support for vertex and fragment shaders for surfaces, objects, and UI.
libgui already implements the basic support for shaders, and the new UI framework uses them for drawing the taskbar and other UI elements. The next step is to use them in game and map rendering.
#1 Updated by skyjake over 9 years ago
- Start date changed from 2013-10-22 to 2013-03-01
#2 Updated by skyjake over 9 years ago
- Subject changed from Shaders (fragment and vertex) to Shaders
#3 Updated by skyjake over 8 years ago
- Related to Feature #1900: OpenGL 3.3 Core Profile added
#4 Updated by skyjake over 7 years ago
- Related to Feature #1995: Improved 3D model shaders added
#5 Updated by skyjake over 7 years ago
- Related to Feature #8: New GL2 based model renderer added
#6 Updated by skyjake over 7 years ago
- Status changed from New to In Progress
#7 Updated by skyjake almost 7 years ago
- Target version set to Rendering
#8 Updated by skyjake over 6 years ago
- Status changed from In Progress to Progressed
#9 Updated by skyjake over 4 years ago
- % Done changed from 50 to 60
2.1 does DGL rendering via a shader, including implementations for all the custom blending modes. However, the shader is not customizable.
Renderer: Load/unload shaders as packages are loaded/unloaded