Feature #1628
Feature #7: Next-gen renderer (codename "Gloom")
Surface meshes
Start date:
2013-10-22
% Done:
0%
Description
Instead of a simple flat surface with a couple of triangles, a surface could be created using a mesh which could be statically or dynamically deformed using a shader or simply precalculated vertex positions.
Related issues
History
#1 Updated by skyjake almost 10 years ago
- Related to Feature #1945: Efficient reuse of world geometry across multiple frames/passes added
#2 Updated by skyjake almost 9 years ago
- Related to Feature #1233: Surface decorations using 3D models added
#3 Updated by skyjake almost 9 years ago
- Related to deleted (Feature #1233: Surface decorations using 3D models)
#4 Updated by skyjake almost 9 years ago
- Related to Feature #1233: Surface decorations using 3D models added
#5 Updated by skyjake over 7 years ago
- Target version set to Rendering II