Feature #1199
Shaders, Texture Maps + other ver.2 features.
0%
Description
Support for quake3 style pixel/vertexshaders for both 
flats and objects.
Particle's rendered to textures, for eg fire/water effects 
ala Unreal.
Bump/Specular/Enviroment/Reflection/Procedural 
mapping for models/walls/flats. Would greatly enhance 
the look of Doomsday.
Area based fog through XG sectors.
Client window/pov > Rendered to texture's, eg for 
security camera's and portal effects.
Flat matrices.
Instead of a flat surface. A surface could be created 
using a matrix which could be actively deformed for eg a 
water surface.
Dani J666
Labels: Graphics
Related issues
History
#1
    
    Updated by badrad over 22 years ago
    
    Logged In: YES 
user_id=816824
Wow the Tenebrae stuff really is amazing...and its
opensource! Can its code be used for Doomday? That would be
breathtaking!
#2
    
    Updated by skyjake almost 22 years ago
    
    (originally posted by anonymous SF.net user)
Logged In: NO
I'd like to see per-pixel lighting. Anyone take a look at 
tenebrae's latest pics. Those wall textures are really 
benefiting from it.
#3
    
    Updated by skyjake about 12 years ago
    
    - Tags set to Renderer, Graphics, Textures, OpenGL
 - Category set to Redesign
 - Status changed from New to In Progress
 - % Done changed from 0 to 10
 
#4
    
    Updated by skyjake about 12 years ago
    
    - Priority changed from Normal to Urgent
 
#5
    
    Updated by skyjake about 12 years ago
    
    Maybe this should just be merged into Feature #7?
#6
    
    Updated by skyjake about 12 years ago
    
    - Status changed from In Progress to Closed
 - % Done changed from 10 to 0
 
This composite issue has been split into separate ones under Issue #7.