Feature #1199
Shaders, Texture Maps + other ver.2 features.
0%
Description
Support for quake3 style pixel/vertexshaders for both
flats and objects.
Particle's rendered to textures, for eg fire/water effects
ala Unreal.
Bump/Specular/Enviroment/Reflection/Procedural
mapping for models/walls/flats. Would greatly enhance
the look of Doomsday.
Area based fog through XG sectors.
Client window/pov > Rendered to texture's, eg for
security camera's and portal effects.
Flat matrices.
Instead of a flat surface. A surface could be created
using a matrix which could be actively deformed for eg a
water surface.
Dani J666
Labels: Graphics
Related issues
History
#1 Updated by badrad over 21 years ago
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user_id=816824
Wow the Tenebrae stuff really is amazing...and its
opensource! Can its code be used for Doomday? That would be
breathtaking!
#2 Updated by skyjake almost 21 years ago
(originally posted by anonymous SF.net user)
Logged In: NO
I'd like to see per-pixel lighting. Anyone take a look at
tenebrae's latest pics. Those wall textures are really
benefiting from it.
#3 Updated by skyjake almost 11 years ago
- Tags set to Renderer, Graphics, Textures, OpenGL
- Category set to Redesign
- Status changed from New to In Progress
- % Done changed from 0 to 10
#4 Updated by skyjake almost 11 years ago
- Priority changed from Normal to Urgent
#5 Updated by skyjake almost 11 years ago
Maybe this should just be merged into Feature #7?
#6 Updated by skyjake almost 11 years ago
- Status changed from In Progress to Closed
- % Done changed from 10 to 0
This composite issue has been split into separate ones under Issue #7.