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Feature #1199

Shaders, Texture Maps + other ver.2 features.

Added by skyjake over 21 years ago. Updated about 11 years ago.

Status:
Closed
Priority:
Urgent
Assignee:
-
Category:
Redesign
Target version:
-
Start date:
2003-06-18
% Done:

0%


Description

Support for quake3 style pixel/vertexshaders for both
flats and objects.

Particle's rendered to textures, for eg fire/water effects
ala Unreal.

Bump/Specular/Enviroment/Reflection/Procedural
mapping for models/walls/flats. Would greatly enhance
the look of Doomsday.

Area based fog through XG sectors.

Client window/pov > Rendered to texture's, eg for
security camera's and portal effects.

Flat matrices.
Instead of a flat surface. A surface could be created
using a matrix which could be actively deformed for eg a
water surface.

Dani J666

Labels: Graphics


Related issues

Copied to Feature #1623: ShadersProgressed2013-03-01

Copied to Feature #1624: Render particles to texturesRejected2013-10-22

Copied to Feature #1625: Per-pixel surface shading (bump/specular/reflection etc. mapping)Progressed2013-10-22

Copied to Feature #1626: Area-based fogNew2013-10-22

Copied to Feature #1627: Render game view to a textureClosed2013-10-22

Copied to Feature #1628: Surface meshesNew2013-10-22

History

#1 Updated by badrad over 21 years ago

Logged In: YES
user_id=816824

Wow the Tenebrae stuff really is amazing...and its
opensource! Can its code be used for Doomday? That would be
breathtaking!

#2 Updated by skyjake almost 21 years ago

(originally posted by anonymous SF.net user)

Logged In: NO

I'd like to see per-pixel lighting. Anyone take a look at
tenebrae's latest pics. Those wall textures are really
benefiting from it.

#3 Updated by skyjake about 11 years ago

  • Tags set to Renderer, Graphics, Textures, OpenGL
  • Category set to Redesign
  • Status changed from New to In Progress
  • % Done changed from 0 to 10

#4 Updated by skyjake about 11 years ago

  • Priority changed from Normal to Urgent

#5 Updated by skyjake about 11 years ago

Maybe this should just be merged into Feature #7?

#6 Updated by skyjake about 11 years ago

  • Status changed from In Progress to Closed
  • % Done changed from 10 to 0

This composite issue has been split into separate ones under Issue #7.

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