Feature #1624
Feature #7: Next-gen renderer (codename "Gloom")
Render particles to textures
Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
Redesign
Target version:
-
Start date:
2013-10-22
% Done:
10%
Description
Particles rendered to textures, for e.g. fire/water effects ala Unreal.
libgui
has GLTarget
for managing offscreen render targets, however the current renderer cannot yet use it.
Related issues
History
#1 Updated by skyjake about 11 years ago
- Parent task set to #7
#2 Updated by danij about 11 years ago
Can you give an example of where such an effect would be used?
#3 Updated by skyjake about 11 years ago
For instance, generating a normal map dynamically based on objects contacting the surface: water ripples, etc. Likely would need some additional 2D features for the particle logic, if this was based on the same generators as for 3D effects.
#4 Updated by skyjake over 8 years ago
- Status changed from In Progress to Progressed
#5 Updated by skyjake about 5 years ago
- Status changed from Progressed to Rejected