https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312013-10-22T07:56:58ZTrackerDoomsday Engine - Feature #1624: Render particles to textureshttps://tracker.dengine.net/issues/1624?journal_id=38312013-10-22T07:56:58Zskyjake
<ul><li><strong>Parent task</strong> set to <i>#7</i></li></ul> Doomsday Engine - Feature #1624: Render particles to textureshttps://tracker.dengine.net/issues/1624?journal_id=40932013-10-22T22:08:03Zdanijdanij@dengine.net
<ul></ul><p>Can you give an example of where such an effect would be used?</p> Doomsday Engine - Feature #1624: Render particles to textureshttps://tracker.dengine.net/issues/1624?journal_id=41012013-10-22T22:45:09Zskyjake
<ul></ul><p>For instance, generating a normal map dynamically based on objects contacting the surface: water ripples, etc. Likely would need some additional 2D features for the particle logic, if this was based on the same generators as for 3D effects.</p> Doomsday Engine - Feature #1624: Render particles to textureshttps://tracker.dengine.net/issues/1624?journal_id=71482016-07-05T23:55:24Zskyjake
<ul><li><strong>Status</strong> changed from <i>In Progress</i> to <i>Progressed</i></li></ul> Doomsday Engine - Feature #1624: Render particles to textureshttps://tracker.dengine.net/issues/1624?journal_id=89042019-11-29T16:37:29Zskyjake
<ul><li><strong>Status</strong> changed from <i>Progressed</i> to <i>Rejected</i></li></ul>