Feature #1626
Feature #7: Next-gen renderer (codename "Gloom")
Area-based fog
Start date:
2013-10-22
% Done:
0%
Description
Area based fog, for instance using XG sectors.
Quite important for submersed environments, e.g., underwater.
Related issues
History
#1 Updated by danij about 11 years ago
Open question: Should fog "volumes" be defined using map geometry primitives (i.e., lines and vertexes) or via some other mechanism.
#2 Updated by skyjake over 7 years ago
- Target version set to Modding
#3 Updated by skyjake over 7 years ago
- Target version changed from Modding to Rendering II