badrad
- Email: badrad@users.sourceforge.net
- Registered on: 2013-10-15
Issues
Activity
2009-10-04
- 22:34 Doomsday Engine Feature #1233: Surface decorations using 3D models
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This would all be very sweet! Its awesome to here the cool
new stuff in plan for 2.0. - 21:51 Doomsday Engine Feature #1209: Lava/water whatever effects
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Yea that would be awesome if possible.
2006-08-02
- 04:17 Doomsday Engine Feature #1168: Real decals: bulletholes, blastmarks, etc.
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I agree on all of this!
2004-01-29
- 21:39 Doomsday Engine Feature #1146: Ducking
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I would like ducking, even without sprites to go with it so
in singleplayer I could ...
2004-01-02
- 19:28 Doomsday Engine Feature #1317: Leaning
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That would also be cool! I used it all the time in Soldier
of Fortune.
2004-01-01
- 15:28 Doomsday Engine Feature #1276: Attach dynamic lights on models
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Sounds like it would be cool to me! - 10:58 Doomsday Engine Feature #1315 (Closed): KickStart support of long filenames
- kickstart support of long filenames so that not only
could it be located in a directory structure that has
spaces, ...
2003-06-23
- 07:16 Doomsday Engine Feature #1199: Shaders, Texture Maps + other ver.2 features.
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Wow the Tenebrae stuff really is amazing...and its
opensource! Can its code be used ...
2003-05-22
- 23:53 Doomsday Engine Feature #1156: Smart Filtering (sprites, other graphics)
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The smart texture filtering:
http://hiend3d.com/smartflt.html
and additional filt...
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