Feature #1156
Smart Filtering (sprites, other graphics)
100%
Description
A technique like this could be utilized to make the
fonts and sprites look a bit sharper. It remains to be
seen how well it works in practice.
http://elektron.its.tudelft.nl/~dalikifa/
Labels: Graphics
History
#1
     Updated by badrad over 22 years ago
    Updated by badrad over 22 years ago
    
    Logged In: YES 
user_id=816824
The smart texture filtering:
http://hiend3d.com/smartflt.html
and additional filters:
http://hiend3d.com/hq4x.html
from hiend3d would be much better, and I would absolutely
love for them to bei n Doomsday!
#2
     Updated by skyjake over 22 years ago
    Updated by skyjake over 22 years ago
    
    (originally posted by anonymous SF.net user)
Logged In: NO
I think that Advance Mame Scale2x (and even 4x) would give 
a better result.
It doesn't add blur
#3
     Updated by skyjake over 22 years ago
    Updated by skyjake over 22 years ago
    
    (originally posted by anonymous SF.net user)
Logged In: NO
It can be used to enhance raw textures before sending them 
to the render engine, and not only 2d sprites, I mean instead 
of render the plain texture, render the "2xSAIed" texture as 
some plugins for emulators do.
#4
     Updated by skyjake over 22 years ago
    Updated by skyjake over 22 years ago
    
    
    #5
     Updated by skyjake over 22 years ago
    Updated by skyjake over 22 years ago
    
    (originally posted by anonymous SF.net user)
Logged In: NO
Have a bunch: 2xSai, Super Eagle, etc... Good for people who 
can't download the big texture packs.
#6
     Updated by droyd almost 22 years ago
    Updated by droyd almost 22 years ago
    
    Logged In: YES 
user_id=812866
Well, seems a VERY good idea to me...
Doesn't 2*sai only do the edges? (which would mean raw 
texture would not work)