Feature #1156
Smart Filtering (sprites, other graphics)
100%
Description
A technique like this could be utilized to make the
fonts and sprites look a bit sharper. It remains to be
seen how well it works in practice.
http://elektron.its.tudelft.nl/~dalikifa/
Labels: Graphics
History
#1 Updated by badrad over 21 years ago
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The smart texture filtering:
http://hiend3d.com/smartflt.html
and additional filters:
http://hiend3d.com/hq4x.html
from hiend3d would be much better, and I would absolutely
love for them to bei n Doomsday!
#2 Updated by skyjake over 21 years ago
(originally posted by anonymous SF.net user)
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I think that Advance Mame Scale2x (and even 4x) would give
a better result.
It doesn't add blur
#3 Updated by skyjake over 21 years ago
(originally posted by anonymous SF.net user)
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It can be used to enhance raw textures before sending them
to the render engine, and not only 2d sprites, I mean instead
of render the plain texture, render the "2xSAIed" texture as
some plugins for emulators do.
#4 Updated by skyjake over 21 years ago
#5 Updated by skyjake over 21 years ago
(originally posted by anonymous SF.net user)
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Have a bunch: 2xSai, Super Eagle, etc... Good for people who
can't download the big texture packs.
#6 Updated by droyd almost 21 years ago
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Well, seems a VERY good idea to me...
Doesn't 2*sai only do the edges? (which would mean raw
texture would not work)