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Feature #1156

Smart Filtering (sprites, other graphics)

Added by skyjake almost 21 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2003-05-21
% Done:

100%


Description

A technique like this could be utilized to make the
fonts and sprites look a bit sharper. It remains to be
seen how well it works in practice.

http://elektron.its.tudelft.nl/~dalikifa/

Labels: Graphics

History

#1 Updated by badrad almost 21 years ago

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The smart texture filtering:
http://hiend3d.com/smartflt.html

and additional filters:
http://hiend3d.com/hq4x.html

from hiend3d would be much better, and I would absolutely
love for them to bei n Doomsday!

#2 Updated by skyjake almost 21 years ago

(originally posted by anonymous SF.net user)

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I think that Advance Mame Scale2x (and even 4x) would give
a better result.
It doesn't add blur

#3 Updated by skyjake almost 21 years ago

(originally posted by anonymous SF.net user)

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It can be used to enhance raw textures before sending them
to the render engine, and not only 2d sprites, I mean instead
of render the plain texture, render the "2xSAIed" texture as
some plugins for emulators do.

#4 Updated by skyjake almost 21 years ago

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Another algorithm:

http://www.hiend3d.com/smartflt.html

#5 Updated by skyjake almost 21 years ago

(originally posted by anonymous SF.net user)

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Have a bunch: 2xSai, Super Eagle, etc... Good for people who
can't download the big texture packs.

#6 Updated by droyd over 20 years ago

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user_id=812866

Well, seems a VERY good idea to me...

Doesn't 2*sai only do the edges? (which would mean raw
texture would not work)

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