Feature #1146


Added by skyjake about 21 years ago. Updated over 11 years ago.

Target version:
Start date:
% Done:



If you can program the ability to load ducking sprites
from a seprate wad, I can making the ducking sprites.
There will also be the issue of the players height which
must be taken into consideration. If someone shoots a
rocket above someone who is ducked, the rocket will
still hit them.

Labels: Gameplay


#1 Updated by danij almost 21 years ago

Closing as duplicate.

#2 Updated by chrisdragon almost 21 years ago

Logged In: YES

The player will need extra animations for it (crouch,
crouchwalk, crouch shoot, crouch pain and crouchdeath). It
would be good for needing cover from enemy fire

#3 Updated by droyd over 20 years ago

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I say no, It would change the gameplay to much

#4 Updated by skyjake over 20 years ago

(originally posted by anonymous user)

Logged In: NO

a true warrior does not crouch, he stands tall and kicks ass...
If this was to be implemented, I would implement it in the
MD2 model only. Who still plays with the sprites anyways if
there is such a nice model pack.

Quaky ()

#5 Updated by skyjake over 20 years ago

(originally posted by anonymous user)

Logged In: YES

No Duking please! :-|

#6 Updated by badrad about 20 years ago

Logged In: YES

I would like ducking, even without sprites to go with it so
in singleplayer I could duck. I am so using to hitting shift
to duck that it almost baffles me when it doesnt happen. I
wouldnt mind if it was just a first person effect without
the correct sprite/model actions, although they would of
course be nice.

#7 Updated by resurrection over 14 years ago

Logged In: YES

Adding an option to duck must be optional like jumping is.
There's only a problem like discribed by chrisdragon.
The sprites and models consist out of alot of programming
parts (programmes inside the doomsday definition files) and
one of these are the hitboxes. When crouching your view may
be changed and your sprite may change but the hitbox
remains the to the same value (the value is about the size of
the sprite) and thus if you are shot and you duck it would
have no use at all because the hitbox remains the same.
If you would want this option to work as it should i'd have to
say it would require some alterations in the doomsday engine

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