Feature #1168
Real decals: bulletholes, blastmarks, etc.
0%
Description
grimreaper642 says: "I've played ZDoom and loved the
realistic decals (bloodsplats, bulletholes, blastmarks,
etc.). I was wondering if maybe you could add decals or
decal support similar that to the DoomsDay engine? It
would be a much better eye candy effect than the
particalized splats."
Labels: Graphics
Related issues
History
#1 Updated by gnam almost 21 years ago
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user_id=792667
I agree. The particle blood is cool, but it would cooler if it
would swap to decals as it fades out so it can stay on the
wall without bogging down the particle generators.
Bulletholes (and burn holes) would also be nice for the
various projectiles.
On the subject of blood, getting the color right for each
creature would be nice (ie blue blood for cacodemon, green
for baron).
#2 Updated by papercut2 over 20 years ago
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user_id=1566636
I disagree, I' a huge fan of the particle effects, as long
as your able to take the time to work with them. I
especially like the blood particles because they have a sort
of "gravity" or physics to them, as opposed to simply
appearing on the wall next to them. If you don't like the
round circle blood splats, get some textured particles.
Though bulletholes and blastmarks would be very cool, but if
there was a decent way to get it done with particles, I
would prefer the particle engine.
#3 Updated by badrad over 18 years ago
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user_id=816824
I agree on all of this!
#4 Updated by skyjake over 10 years ago
- Tags set to ZDoom, Textures, Renderer
#5 Updated by skyjake almost 8 years ago
- Related to Feature #2195: Permanent blood (surface decal effect) added
#6 Updated by skyjake almost 8 years ago
- Category set to Redesign
- Target version set to Rendering
#7 Updated by skyjake almost 8 years ago
- Related to Feature #1699: Particle renderer 2.0 added
#8 Updated by skyjake almost 8 years ago
- Related to Feature #7: Next-gen renderer (codename "Gloom") added
#9 Updated by skyjake over 7 years ago
- Target version changed from Rendering to Rendering II