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Feature #1168

Real decals: bulletholes, blastmarks, etc.

Added by skyjake almost 21 years ago. Updated about 7 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Redesign
Target version:
Start date:
2003-05-31
% Done:

0%


Description

grimreaper642 says: "I've played ZDoom and loved the
realistic decals (bloodsplats, bulletholes, blastmarks,
etc.). I was wondering if maybe you could add decals or
decal support similar that to the DoomsDay engine? It
would be a much better eye candy effect than the
particalized splats."

Labels: Graphics


Related issues

Related to Feature #2195: Permanent blood (surface decal effect)New2017-01-20

Related to Feature #1699: Particle renderer 2.0New2014-01-03

Related to Feature #7: Next-gen renderer (codename "Gloom")Progressed2003-07-10

History

#1 Updated by gnam over 20 years ago

Logged In: YES
user_id=792667

I agree. The particle blood is cool, but it would cooler if it
would swap to decals as it fades out so it can stay on the
wall without bogging down the particle generators.
Bulletholes (and burn holes) would also be nice for the
various projectiles.

On the subject of blood, getting the color right for each
creature would be nice (ie blue blood for cacodemon, green
for baron).

#2 Updated by papercut2 about 20 years ago

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user_id=1566636

I disagree, I' a huge fan of the particle effects, as long
as your able to take the time to work with them. I
especially like the blood particles because they have a sort
of "gravity" or physics to them, as opposed to simply
appearing on the wall next to them. If you don't like the
round circle blood splats, get some textured particles.

Though bulletholes and blastmarks would be very cool, but if
there was a decent way to get it done with particles, I
would prefer the particle engine.

#3 Updated by badrad over 17 years ago

Logged In: YES
user_id=816824

I agree on all of this!

#4 Updated by skyjake over 9 years ago

  • Tags set to ZDoom, Textures, Renderer

#5 Updated by skyjake about 7 years ago

  • Related to Feature #2195: Permanent blood (surface decal effect) added

#6 Updated by skyjake about 7 years ago

  • Category set to Redesign
  • Target version set to Rendering

#7 Updated by skyjake about 7 years ago

#8 Updated by skyjake about 7 years ago

  • Related to Feature #7: Next-gen renderer (codename "Gloom") added

#9 Updated by skyjake about 7 years ago

  • Target version changed from Rendering to Rendering II

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